Mitleser2020
Scholar
- Joined
- Aug 6, 2020
- Messages
- 1,723
Campaign difficulty is definitely one of the worst areas of the game, it is atrocious really to increase melee stats of the enemy. It basically makes every enemy melee unit one tier higher. So your glass cannon high charge bonus early melee units with beastmen can't perform their role anymore as they'll lose to same price point AI melee units because of raw stat difference, and you have no choice but to abuse the AI with missile units. I don't understand how they even think that's a good idea, I don't use higher battle difficulties for this reason and only higher campaign difficulties.
WH3 update:
It's pretty much what you get for defeating Karl Franz now...
Speaking of Karl Franz...
That is how he looks in the new game:
So does the allied recruitment thing have any limits? Like unit tier or number of units?
It will definitely destroy my enjoyment to see a Vampire Lord running around with a stack of 10 Steam Tanks, 8 Skaven Jezzails and one Skeleton Spearmen. If there aren't any number or tier limits to it I think the first mod I'll be looking for is something to solve that.
From reddit:
Allied units will disband if your alliance ends. You are limited to 4 allied units in each army.