I think that they intend for the Chaos factions to fight between themselves, as seen with the Nurgle-Slaanesh fight videos.
The chaos gods are generally at war with each other just as much as they are at war with everything else. The times when they ally are represented in total warhammer with archaons faction, so I doubt the chaos factions in wh3 will have any diplomatic bonuses with each other.I think that they intend for the Chaos factions to fight between themselves, as seen with the Nurgle-Slaanesh fight videos.
I'm glad I have version that allows playing ME unified map, without doing a race to a goalpost. It's bit better than playing Vortex.Like its predecessor, then, the Warhammer 3 campaign is a race. Everyone's trying to get to the bear first
A race is fine as a campaign mechanic imo. The thing that brings down vortex race is that all factions are competing over the same cities, so you'll conquer the world the same way every time and that every time you start the vortex ritual you have to fight 2d6 generic skaven/chaos armies. If the milstone challenges were different, and the point mechanic wasn't just "hold as many of these 30 cities as possible" it would be enjoyable even on repeat playthroughs.I'm glad I have version that allows playing ME unified map, without doing a race to a goalpost. It's bit better than playing Vortex.Like its predecessor, then, the Warhammer 3 campaign is a race. Everyone's trying to get to the bear first
Afaik demons of chaos (undivided) is an army in tabletop? Also asset reuse, so cheap to make. But why play a monogod faction when you can play a faction that gets all those units and more?I don't understand a lot of things about this faction. Why does it even exist first of all? The Warriors of Chaos are already this kind of combination of all the chaos gods, but with their own roster, not literally just the other 4 chaos factions at the same time. Second of all, what does this "RPG customization" bring to the table? Lords are already grotesquely overpowered, so adding bells and whistles on top seems pointless. On top of that, this is supposed to be an army vs army game, not LL vs army, so why this much attention to the customization of one character? I'm watching Legend's stream and I still think the ground textures in battles look horrendous, literally PS1/2 era. They look stretched out for some reason and very low poly.
I don't understand a lot of things about this faction. Why does it even exist first of all? The Warriors of Chaos are already this kind of combination of all the chaos gods, but with their own roster, not literally just the other 4 chaos factions at the same time. Second of all, what does this "RPG customization" bring to the table? Lords are already grotesquely overpowered, so adding bells and whistles on top seems pointless. On top of that, this is supposed to be an army vs army game, not LL vs army, so why this much attention to the customization of one character? I'm watching Legend's stream and I still think the ground textures in battles look horrendous, literally PS1/2 era. They look stretched out for some reason and very low poly.
But why play a monogod faction when you can play a faction that gets all those units and more?
That is exactly what I am asking too. Why play a monogod faction when you can add a ridiculous amount of customization to Chaos Undivided and what army you get depends on your dedication. Just have Chaos Undivided as a faction and not the 4 separate gods. This game suffers from lack of variety within the factions themselves, so an Empire LL will more or less always play exactly the same for example.Afaik demons of chaos (undivided) is an army in tabletop? Also asset reuse, so cheap to make. But why play a monogod faction when you can play a faction that gets all those units and more?
Tbh, a lot of the factions are pretty similar as well. There are some strange ones (like vamps not getting any ranged units or siege weapons for example), but most play pretty similarly.That is exactly what I am asking too. Why play a monogod faction when you can add a ridiculous amount of customization to Chaos Undivided and what army you get depends on your dedication. Just have Chaos Undivided as a faction and not the 4 separate gods. This game suffers from lack of variety within the factions themselves, so an Empire LL will more or less always play exactly the same for example.Afaik demons of chaos (undivided) is an army in tabletop? Also asset reuse, so cheap to make. But why play a monogod faction when you can play a faction that gets all those units and more?
Troy has every unit being its own thing and it works very well. You can't tell me Warhammer can be compared to WC3 and AoE2 for example, compared to them Warhammer is just selecting all your units and telling them to attack. There are no rock/paper/scissors mechanics even (unlike, again, Troy). When you have Wood Elves playing exactly the same as lizardpeople, you have something wrong going on somewhere.