Single entity doomstacks aren't much better than all ranged tbh. If you aren't stacking Sisters of Avelorn at endgame, you are stacking Star Dragons. Compare that to something like Rome or even Troy where you can't stack high tier myth units even if you want to and ranged units are shockingly bad during sieges.Note that his main army at that time, Imrik's army is a dragon army without any missile units, not even a missile hero.
It does not have to be missile unit armies all the time, even if you play the range-focused high elves.
High elf armies centred around mages and single-entity monsters are also competitive.
He still does that.The last time I watched Legend he was riding in front of the enemy army with his lord for a few minutes until the AI had used up all ammo.
Single entity doomstacks aren't much better than all ranged tbh. If you aren't stacking Sisters of Avelorn at endgame, you are stacking Star Dragons. Compare that to something like Rome or even Troy where you can't stack high tier myth units even if you want to and ranged units are shockingly bad during sieges.
This is what I came across and thought it represents the current meta because it's from a week ago -
Very hard campaign/very hard battles.
The high elf playthrough I skimmed was from Legend of Total War's very recent attempt at being undefeated.
Here's another stream with the dark elves that's currently live -
It's ALL ranged ALL the time. I don't understand how this guy hasn't burnt out from constantly doing the exact same strategies and tactics. I get bored within half an hour when I employ these tactics and I can't force myself to go beyond turn 15ish with Alith Anar because it's so boring and I wish I were playing any other TW game, like Troy or Rome.
A Beastmen ranged army? How? The only beastmen archer is the ungor raider with pathetic range and no AP damage. Unless you are spamming Cygors, which still probably isn't that good. Beastmen armies are all about Minotaurs.
And again, I have succeeded with melee-based armies just fine on the highest difficulty. You need to know what to do, pick the units that can stack the right buffs, and get good engagements. I can't guarantee that it will work for all races or units (e.g. fuck trying to win with stormvermin or vampire coast melee), but most races with decent to good melee units can run melee armies and win.
He pretty much said as much in some stream.How he's not getting bored with this game is beyond me. His subscriber count is probably the sole reason he keeps doing what he does.
Also: Legend of Total War guy is super weird or just does that because of money flow. Dude spent so many hours on this fucking game that he probably has no life outside of his room. He keeps playing faction after faction on hardest difficulty, using most cheesy tactics (which make the game pretty unenjoyable - eg. putting unit on another unit in the corner of the map vs. big armies) but he won't touch multiplayer. At least I havent seen him playing MP. How he's not getting bored with this game is beyond me. His subscriber count is probably the sole reason he keeps doing what he does.
but he won't touch multiplayer
Paying close attention to how growth and expansion works on VH this time and the cracks in the system are really visible - More proof that CA doesn't play the game on VH or Legendary themselves. Depending on the faction you can blob up and basically finish your campaign (excluding retarded requirements like "Destroy Grimgor and his 50 settlements") without ever seeing any of the high tier units. The undead factions are especially bad with this, it takes at least 100 turns to even get decent amounts of constructs for TKs or make high level units for VCs available at all, mainly because of growth and money issues. The game manages to be both too slow and too fast at the same time somehow.
Paying close attention to how growth and expansion works on VH this time and the cracks in the system are really visible - More proof that CA doesn't play the game on VH or Legendary themselves. Depending on the faction you can blob up and basically finish your campaign (excluding retarded requirements like "Destroy Grimgor and his 50 settlements") without ever seeing any of the high tier units. The undead factions are especially bad with this, it takes at least 100 turns to even get decent amounts of constructs for TKs or make high level units for VCs available at all, mainly because of growth and money issues. The game manages to be both too slow and too fast at the same time somehow.
Yeah it’s just became nonsensical. Three DE factions steamroll every fucking thing, I have to fight three, four times a turn just to slow them down a little. The only thing that could have helped me is a strong ally, and Queek was a good contender. I made a mistake calling him when I was attacked by Malus and he’s now being raped by Setra from north and Malus from south. Eh I guess I’ve done with this.And everything doesn’t.
I used version two of this mod. It's definitely miles above the default game, but it's not perfect. I still ended a lot of campaigns before victory because I had done all the hard objectives and the only things remaining were waiting 10-20 turns for cities to grow so I could build the correct amounts of tier 5 buildings.The victory conditions overhaul seems to have reasonable victory goals.
It has great map they should keep and just connect it to WHI map. And starting locations make sense. Aside of that... ME is superior.Am I alone in liking the Vortex campaign?
vortex map is better, and tighter victory conditions instead of "chase this last army for a decade" are better. vortex campaign is retarded.Am I alone in liking the Vortex campaign?
Except for turn times. Even though it was greatly improved, it remains a pain (at least for me).It has great map they should keep and just connect it to WHI map. And starting locations make sense. Aside of that... ME is superior.Am I alone in liking the Vortex campaign?
It's fine for one go. But I'd never want to play it again.Am I alone in liking the Vortex campaign?