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Warhammer Total War: Warhammer 2

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,318
The occupy/loot/sack/raze reminds me a lot the old Warlords series. Also the place of High Elves, but that game wasn't about warhammer.
 
Joined
Jan 7, 2012
Messages
15,263
People say Lustria is a superbowl but holy shit the Borderlands are just as bad - Im playing Border Princes with the Southern Realms mod and I really have to commend the modders, the faction is on par with official DLC.
But my god, the area with the latest changes... You got the humans, you got a bunch of orcs, the dwarves, the beastmen in the middle of it all, the vampire counts via Strygos, sometimes the TKs might show up and there's even a Woodelf faction.

Must be due to your mods. In my experience:

TKs always suck ass because their # of armies and # of advanced troops don't scale to higher difficulties like other factions that can pump out multiple stacks of high tier units off 2 or 3 territories.
The Vampire Count faction is very passive and usually just dies eventually.
The Woodelves never fight anyone
The Humans get rolled if they fight the greenskins
Greenskins blob out of control and Grimgor confederates everyone 60% of the time.
Dwarves snipe Grimgor out of existence early and they confederate everyone 30% of the time.
Eshin spams infinite stacks of shit units that overwhelm everyone 10% of the time.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,798
The "Semi-Random Start Positions" mod is really neat. It lets you switch places with a faction of your CULTURE anywhere on the map at random. Meaning as VC you can appear in the Badlands or Nehekara.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,733
Pathfinder: Wrath
At which battle difficulty does this game become fun? I started a campaign as Alith Anar, but ranged units are so grotesquely overpowered they delete units by looking at them. It's such a shame, there are so many types of units but the game revolves (devolves) around ranged spam and doomstacks of one type of unit. Shame. Shame.
 

Olinser

Arbiter
Joined
Nov 1, 2018
Messages
977
Location
Denial
At which battle difficulty does this game become fun? I started a campaign as Alith Anar, but ranged units are so grotesquely overpowered they delete units by looking at them. It's such a shame, there are so many types of units but the game revolves (devolves) around ranged spam and doomstacks of one type of unit. Shame. Shame.

There isn't a battle difficulty that is particularly balanced against the AI, because the AI is dumb and none of the difficulties actually do anything about ranged units, they just buff attack/def and whatnot. If anything higher battle difficulties make the problem worse because you're forced to rely on the OP units and the shortcomings of the mediocre units are even more severe.

Against the AI it's reasonably well balanced at Very Hard campaign difficulty, where the enemy makes armies with reasonable mixes of units and has stacks/multiple stacks that reinforce each other. I'd suggest playing on Hard battle/Very Hard campaign, it provides at least AI that puts together reasonably good armies and the buff overcomes some of its shortcomings without becoming silly.
 
Joined
Jan 7, 2012
Messages
15,263
I'd concur with VH campaign and Hard battle difficulty.

The thing with battle difficulty is that there's nothing that weakens your ranged armies really. Battle difficulty will make you deal a lot less damage in melee and take a lot more, but for ranged it just makes enemy ranged deal a bit more damage while you deal exactly the same. And sabotaging enemy ranged units so they don't shoot you tends to be pretty easy. The only effect that really matters for ranged armies shooting melee units is a fairly small leadership buff that will make melee last longer before routing.

What does matter more is campaign difficulty, since high levels there will get the AI pumping out higher tier and bigger armies quicker. What tends to wreck ranged armies is a bunch of heavily armored infantry or multiple high tier single entity monsters.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,505
20 stacks make sense when particular lords buff particular units, why wouldn't you stack 20 ranged with Alith?

This is almost unrelated to the balance issues with ranged.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,733
Pathfinder: Wrath
Alith is incidental, the ranged superiority makes the game very boring. It's not like you don't stack ranged with Tyrion as well.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,733
Pathfinder: Wrath
But mods don't fix it. I'm not averse to fixing games with mods, but I don't think there is as mod that addresses this at all. Ranged is so overpowered that it actively makes the game unfun. Troy is much better and I'm playing it instead.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,656
It's a single player game. Just don't abuse range (the AI also will not do it) and have fun.
I have the most fun playing with themed (= non optimal) armies. Like a ghost army with VC.
Look at the army skills, skill your lords in different ways and build their armies to fit the skills.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,733
Pathfinder: Wrath
Even if that somehow turns out to "work" to fix my issue (spoiler alert: it doesn't), there is another problem - other Total War games do what I want and do it better. Only from the contemporary ones, Troy is excellent right out the box and Rome Remastered's new patch unlocks everything possible to mod, so they beat the bloated mess that is Warhammer any day. WH is simultaneously bursting at the seams and one-note to a fault. I really hope something is done for game 3.
 
Joined
Mar 3, 2010
Messages
9,274
Location
Italy
why don't you play with mods instead of crying on lack of balance? i use sfo and honestly i didn't feel this disparity.
"mods will fix it" is not a legitimate response to criticism.
sure, but given we aaaaaaaaaaaaall know the vanilla balance is borked and ca can't into it nor in fixing bugs, complaining is useless, specially when there's a workaround right at hand.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,798
brrrr.jpg
fuckmagic.jpg
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,798
You can probably hold them off during the siege battle.
You don't have walls but you do have choke points.

Early game high elf arches are a pain in the arse but that's what mortars are for.

I know, the problem is more that these stacks have become an endless stream by now and I can roughly afford two full stacks to hold them off. I can't really expand this way. It's a goddamn SLOG.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
You can probably hold them off during the siege battle.
You don't have walls but you do have choke points.

Early game high elf arches are a pain in the arse but that's what mortars are for.

I know, the problem is more that these stacks have become an endless stream by now and I can roughly afford two full stacks to hold them off. I can't really expand this way. It's a goddamn SLOG.

It always ends like this.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,151
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
You can probably hold them off during the siege battle.
You don't have walls but you do have choke points.

Early game high elf arches are a pain in the arse but that's what mortars are for.

I know, the problem is more that these stacks have become an endless stream by now and I can roughly afford two full stacks to hold them off. I can't really expand this way. It's a goddamn SLOG.
I haven't played noctilus, but this is why it is important to keep your military strength up and not discover too many factions early on.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,075
Well in theory a maelstorm is nearly inaccessible place, where only pirate ships can operate from. And nobody wants to risk theirs fleets by trying to kill some random nearly irrelevant pirates. If they attack theirs enemies, they are even useful. It's far better to guard coast than to create multinational attack fleet just to get rid of pirates.

CA implementation is of course, hordes and hordes of fleets are moving into attack position one after another and eventually might wear player down.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,656
Maelstrom is easy in the Vortex campaign. Where you just have to win the quest battles.
In a normal campaign it's a pain because you are forced to kill the HE. They will stop most of their infighting with you as their common enemy and will send stack after stack until the end.
The best thing you can do is to get mortars afap (they hard counter all early HE units) and rush the elf donut.
 
Joined
Jan 7, 2012
Messages
15,263
Ending up at war with the high elves is always cancer unless you either do it really early and rape tyrion quickly before he calls the whole island in against you or really late when you can field 4+ armies. Or have Black Arks to maintain naval supremacy.

If you can get lightning strike and one good stack you can pretty much ensure easy defense while the other stack is away.
 

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