Jaedar
Arcane
- Joined
- Aug 5, 2009
- Messages
- 10,214
It works well when you are against it. It's a single red territory in the middle of nowhere, that provides no building slots, and extremely marginal income. And getting there usually means wading through 2-3 turns of massive attrition which makes the garrison fairly scary.Well in theory a maelstorm is nearly inaccessible place, where only pirate ships can operate from. And nobody wants to risk theirs fleets by trying to kill some random nearly irrelevant pirates. If they attack theirs enemies, they are even useful. It's far better to guard coast than to create multinational attack fleet just to get rid of pirates.
But the ai on higher difficulties completely ignores attrition, and isn't clever enough to recognize a pyrrhic campaign.