Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,506
because the most beloved feature of vortex campaign was exactly randomly spawning enemies inside your borders.
That's the only thing which kept longer campaigns interesting.
because the most beloved feature of vortex campaign was exactly randomly spawning enemies inside your borders.
The average review:Game is complete shit, and all these reviewers are falling over themselves to not come outright and admit it.
Sieges were always bad, WH2 was always buggy and the ai was always incompetent.The average review:Game is complete shit, and all these reviewers are falling over themselves to not come outright and admit it.
Bugs up the butt, the siege rework is a sidegrade at best and a significant downgrade at worst, faction mechanics are bland and pointless, unit rosters feel limited, the AI is shockingly incompetent, they didn't port the best features of Troy and Three Kingdoms over, the meta is still range-heavy, the campaign is meh. 9.5/10 Best Gameof the Yearin the History of Mankind, buy it now.
There was no chance actually. Most of the development budget is being spent on visual assets; it sells good so why even bother.It does suck that they didn't take the chance to do it properly this time.
It gets spent on visual assets that don't see the light of day because 90% of the roster doesn't get used. Quite a circus they've got going on there.
And yet they have done a siege rework that is pretty extensive. So they're clearly willing to spend money on it, they're just not spending money to fix the real issue (the ai is dogshit).There was no chance actually. Most of the development budget is being spent on visual assets; it sells good so why even bother.It does suck that they didn't take the chance to do it properly this time.
Why do you think they push MP so much? Paradox does the same because their AI is also shit.And yet they have done a siege rework that is pretty extensive. So they're clearly willing to spend money on it, they're just not spending money to fix the real issue (the ai is dogshit).There was no chance actually. Most of the development budget is being spent on visual assets; it sells good so why even bother.It does suck that they didn't take the chance to do it properly this time.
Good point. Simultaneous turns might actually make the MP good for some kind of 1v1 or 2v2 campaign thing. Of course finding people to play a 50 hour campaign with can be pretty tough.Why do you think they push MP so much? Paradox does the same because their AI is also shit.And yet they have done a siege rework that is pretty extensive. So they're clearly willing to spend money on it, they're just not spending money to fix the real issue (the ai is dogshit).There was no chance actually. Most of the development budget is being spent on visual assets; it sells good so why even bother.It does suck that they didn't take the chance to do it properly this time.
Those things "always" being terrible somehow excuses this super profitable AAA game that has supposedly been in development for like 10 years? Those things were the first aspects they should've concentrated on before starting to work on the map and factions. Hopefully, it's more moddable this time and we can get proper gameplay at one point.
Why do you think they push MP so much? Paradox does the same because their AI is also shit.And yet they have done a siege rework that is pretty extensive. So they're clearly willing to spend money on it, they're just not spending money to fix the real issue (the ai is dogshit).There was no chance actually. Most of the development budget is being spent on visual assets; it sells good so why even bother.It does suck that they didn't take the chance to do it properly this time.
Where are you seeing extensive reworks? As the attacker, nothing has really changed, while that is what you are doing the majority of siege battles. There's still only rams, siege towers, and buttladders. As the defender, there's only pointless busywork added, it's still more advantageous to leave the walls and fight in the streets.And yet they have done a siege rework that is pretty extensive. So they're clearly willing to spend money on it, they're just not spending money to fix the real issue (the ai is dogshit).There was no chance actually. Most of the development budget is being spent on visual assets; it sells good so why even bother.It does suck that they didn't take the chance to do it properly this time.
Do you mean any strategy game or any Total War game? Because it's untrue in both cases. From contemporary Total Wars, enemies in Troy try to shut down your ranged units mercilessly. Harpies (and any flier really) will beeline towards them and lock them down for the entire duration of the fight. You can't have an all-ranged army in Troy on basically any difficulty. Ranged units just aren't as statistically strong as in WH, there are no Sisters of Avelorn in Troy. Older Total War titles have much better AI too and all-ranged armies don't dominate the meta. Warhammer has one of the worst examples of battle gameplay and AI in any TW title.Still, when you play multiplayer, melee units are valuable exactly because they do their job as anvil or shock, while players are able to better use mobility of their units to try to shut down enemy ranged units. AI can't do this as well because AI cannot move for your ranged units. There is simply no example of this being done better in any game so far.
Do you mean any strategy game or any Total War game? Because it's untrue in both cases. From contemporary Total Wars, enemies in Troy try to shut down your ranged units mercilessly. Harpies (and any flier really) will beeline towards them and lock them down for the entire duration of the fight. You can't have an all-ranged army in Troy on basically any difficulty. Older Total War titles have much better AI too and all-ranged armies don't dominate the meta. Warhammer has one of the worst examples of battle gameplay and AI in any TW title.
One addition to sieges that I can see that could improve the gameplay is removing automatic ladders so using siege towers, rams and artillery becomes more important.
Towers should be better against units near the walls, but worse against artillery.Climbing speed has also been reduced by 40%, making siege towers much more important! Especially when your generals remember that uncovered troops on ladders can still be shot by towers...
All towers' firing arcs are increased to 180 degrees, making them much more deadly and important to capture or destroy. However, their range has been substantially decreased at the lower levels. This means you can siege them from safety if you bring artillery without resorting to "cheese" strats. Even the Lvl 3 towers can be outranged by the best artillery units. However, the Lvl 4 towers will match or outrange all units in the game. As it says in the Bible, God fights on the side with the heaviest artillery.
It's not only the AI, it's about unit stats and how the battles work too. Archers in WH can do everything, you can have an all-ranged army with at least half the factions because archers can tank. You should really try out Troy and get back at me with an opinion. It feels like I'm the only one who has played it.No, AI in older total wars is not better. I recently played Shogun, Medieval II and Empire & Napoleon. All of them have worse AI with it linearly getting better newer the game is, that's including the fact that the AI has an easier job when magic isn't involved. Saying battle AI in older titles is better is just nonsense doomerism. One thing that has been consistently improving in Total War is the battle AI, Troy probably has a better AI because of this same rule, it came after Warhammer 2.
In warhammer 2 too the enemy flying units go for your ranged units & cavalry try to flank. The reason you can have an all-ranged army in total war is because of the way difficulty works. It is NOT optimal to have all ranged army for most factions if you are playing on normal difficulty except for factions whose missile units are their strongest units. You watching some thot on youtube playing beastmen with all raider army is not evidence otherwise.