Raghar
Arcane
- Joined
- Jul 16, 2009
- Messages
- 24,077
Well, they jumped shark when they simplified game and map. Do you remember Empire total war? Not only fighting around cities, but also fighting around town and stuff. In WHI they tried hard to make interesting mechanics. For example Vampire Counts could recruit Banshee in towns not only in province capitals, and that created interesting dynamics when players actually discovered Banshee are OP. (And considering massive problems Vampire counts have with walled cities and artillery, banshee are quite important.)
Assassinations in WHI were art of beauty. Experienced agents could get hordes of interesting helpers and tools. And yea, assassinating general before battle was risky but not impossible. Nowadays? They simply gives resurgence to all agents and lords at level 20. So legendary lords are no longer unique by ability to survive assassination attempt out of commission but for short term... normal lords can do it as well. Lords and agents are no longer have only chance to get new one new in rooster per turn (and replace old one), nowadays when you hire all in the rooster, next turn rooster is filled again. So you are no longer in trouble when you go trough agents and lords too fast.
In old game an interesting tactics was to hire a lord in town with walls that was about to be besieged. Even if he didn't manage to recuit new units he could coordinate battle and be MASSIVE help. Then you put him into reserve to save upkeep and have him when needed. Nowadays, tier 3 defense comes with HERO WITHOUT UPKEEP anyway.
From game developer, point of view WH massively devolved during last decade. Devolved both in simulationistic and gamistic parts.
From what I seen in WH3, it's tower defense game, you add a slow tower. You add a lighting tower. You add... They at least tried to create a proper CHAOS WASTELAND in WHI. Nowadays it's quickly colonised by Skaven.
Assassinations in WHI were art of beauty. Experienced agents could get hordes of interesting helpers and tools. And yea, assassinating general before battle was risky but not impossible. Nowadays? They simply gives resurgence to all agents and lords at level 20. So legendary lords are no longer unique by ability to survive assassination attempt out of commission but for short term... normal lords can do it as well. Lords and agents are no longer have only chance to get new one new in rooster per turn (and replace old one), nowadays when you hire all in the rooster, next turn rooster is filled again. So you are no longer in trouble when you go trough agents and lords too fast.
In old game an interesting tactics was to hire a lord in town with walls that was about to be besieged. Even if he didn't manage to recuit new units he could coordinate battle and be MASSIVE help. Then you put him into reserve to save upkeep and have him when needed. Nowadays, tier 3 defense comes with HERO WITHOUT UPKEEP anyway.
From game developer, point of view WH massively devolved during last decade. Devolved both in simulationistic and gamistic parts.
From what I seen in WH3, it's tower defense game, you add a slow tower. You add a lighting tower. You add... They at least tried to create a proper CHAOS WASTELAND in WHI. Nowadays it's quickly colonised by Skaven.