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Warhammer Total War: Warhammer III

Fedora Master

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All the Chaos factions are automatically at war with Kislev. I assume the green area belongs to Ku'Gath. No doubt the AI is going to send its stacks right through the blighted territory, getting attrition'd and diseased along the way.
 

Fedora Master

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upload_2022-2-25_2-32-58.png


NICE FUCKING PATCHING PROCESS
 

Lord of Riva

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Strap Yourselves In Pathfinder: Wrath
Unless the first real patch is a big one, the game is dead on arrival. Nothing works as it should.

I am irritated. I can see the reviews but I have not encountered any bugs or performance issues. I have a high-end system but, still.

The Campaign has some shitty mechanic with randomly spawning armies and the shitty chaos realms but thats also manageable but otherwise i think it's a lot better than 1 and even 2, which I thought was a lot better than 1.

Whats the issue? it's an honest question.
 

Fedora Master

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Unless the first real patch is a big one, the game is dead on arrival. Nothing works as it should.

I am irritated. I can see the reviews but I have not encountered any bugs or performance issues. I have a high-end system but, still.

The Campaign has some shitty mechanic with randomly spawning armies and the shitty chaos realms but thats also manageable but otherwise i think it's a lot better than 1 and even 2, which I thought was a lot better than 1.

Whats the issue? it's an honest question.

The longer you play the more you'll notice the minor issues that compound to make the campaign tedious, trust me. I was sick of siege battles after the first five or so.
 
Self-Ejected

underground nymph

I care not!
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Strap Yourselves In
Every time I see random, non-staged screenshots, I am astonished by how ugly they've made the game look. Almost like it was deliberate.
Nah, battle maps are gorgeous. It’s just sometimes you notice they forgot to add some sprites so a river looks like straight out of MS Paint, but other than that this is one of the aspects I really appreciate in the game.
 

Fedora Master

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upload_2022-2-25_18-26-59.png


3153020_orig.gif


edit:
See this is exactly what I mean when I say the design isn't thought out at all. N'Kari can automatically create cults when he she it has 1000 followers. First of all, you can't actually PICK which province receives those cults, making the option fairly pointless tactically. Then you need to pay 250 followers, not money, to build buildings. So the real cost of the ability is much higher than indicated.
 
Last edited:

Fedora Master

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upload_2022-2-25_20-20-37.png


See, SOMEONE at CA was really into old WH lore. There are SOME people there that obviously care a lot about the setting, but then there are idiots who can't even check their grammar there too.
 

CthuluIsSpy

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On the internet, writing shit posts.
It's verse, and I think it's not bad.
I was referring more to this one

View attachment 23017

3153020_orig.gif


edit:
See this is exactly what I mean when I say the design isn't thought out at all. N'Kari can automatically create cults when he she it has 1000 followers. First of all, you can't actually PICK which province receives those cults, making the option fairly pointless tactically. Then you need to pay 250 followers, not money, to build buildings. So the real cost of the ability is much higher than indicated.
 

Fedora Master

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At this point I'm convinced the Realm of Tzeentch is bugged and/or so untested that I can lead you into a dead end with its teleporters.
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
I like it how a TRIPLE AAA game can't even have unique ending slides. Drawing a couple of more pictures and voicing a few more lines would've been too much effort?



I put it in a spoiler, but there really isn't anything to spoil.
 

MuckMan

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Jun 28, 2020
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104
I finished my Kairos legendary campaign yesterday. The hotfix they released actually improved my performance a bit, but is was still playable before that.

Kairos himself is a fun lord to play with, but his starting position is not the easiest. You basically have to fight Miao Ying if you completely capture your first ptovince. My impression is, that Miao Ying gets a shitton of buffs, that Zhao Ming does not. She could spam 4 to 5 full stacks with just one Settlement or one Grand-Bastion-Gate. After I wiped her faction out and Zhao Ming took over more or less the rest of Cathay, he in total fielded 4 full stacks. I believe there always was a hidden buff mechanic for "your rival faction", think Greenskins when playing dwarves.

The campaign is fine, but like everyone else says, the real game starts with the Immortal Empires campaign and I say that as someone who liked the vortex race enough to finish it 4 times. Why don't we get any faction wide buffs after completing one realm of chaos? Like replenishment for beating Nurgles Realm for example, something Kairos needs the most because his replenishment is atrocious. The new battle maps are great, suvival battles are meh and everyone who truly believes that wh2 sieges were better suffers from Stockholm-Syndrome.

Even though Kairos has the least amount of units in the game I still had fun with them, but you really need some units that hold the line, so the outpost system was very useful. At least you got everything you need, except artillery. In battles I wondered why my troops suddenly stopped here and there and finally realised, that guard mode is active on default for every unit. Generally speaking though, there is a problem with units ignoring commands and disengaging units is a nightmare and worse than it was in wh2. Tzeenchs Horrors also block their line of sight way to easily compard to other ranged infantry.

One big negative were Kairos's mechanics. I only used the teleport stance once, to test it. That you cannot use it in your starting province is stupid, you could say that it is done so you can not teleport over the bastion, but in Cathay you can use teleport and still won't be able to teleport over the bastion into the chaos wastes. I only used a couple of changing of ways mechanics, namely stealing settlements, halting a faction and reveal shroud of a faction. The rest were way to expensive to use most of the time. I gave some settlementa to Khorne-factions and got a nice buffer to Zaho Ming and good relations with them. The cults are useless for Tzeench, you have: create grimores, create more grimoires if the winds of magic are strong in the province, generate gold if the winds of magic are strong (not sure about that one) in the province or jack the winds in the province up to tempestuous and destroy the building in the process. What is the benefit of having tempestuous winds of magic in a region? I mean if you channel your mana-pool to 100 you have no real benefit right? At least I never noticed any. The tech tree was also lackluster.

All in all I have fun and like it so far and that is coming form someone who was rather burned out on wh2, especially because most campaigns degenerated into a skaven grind. So enjoy your time until we again get to fight mainly skaven in Immortal Empires.
 

tabacila

Augur
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Nov 2, 2011
Messages
326
Finished Greasus. The endings really are absolutely pathetic.

Ogre technology makes no fucking sense.
Disappointing to hear. I'm starting to think the only campaign that I'll bother finishing on this map is a Kislev one, and only to unlock Boris.
 

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