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Warhammer Total War: Warhammer III

Pocgels

Scholar
Joined
Nov 15, 2016
Messages
166
Yeah, playing goldtooth and expanding into the darklands it feels weirdly empty. Minor factions that have like 12 settlements... reminds me a lot of the desert in the vortex map before they added tomb kings
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
They have to leave empty space for DLC factions, so that's not surprising. Unless they plan to expand the map even more. Speaking of the map, what is going to happen to the rest of it when the combined one is released? The difference in graphical quality between WH3 and 2 is very noticeable. What about the siege and settlement maps?
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
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They have to leave empty space for DLC factions, so that's not surprising. Unless they plan to expand the map even more. Speaking of the map, what is going to happen to the rest of it when the combined one is released? The difference in graphical quality between WH3 and 2 is very noticeable. What about the siege and settlement maps?
They HAVE to rework the siege maps of WH2, that's for sure. The old ones just won't fit the new design ideas with towers, barricades and being able to target units on walls/bridges.
Other than that, though, I wouldn't expect much of a rework.
The non-siege battle maps in WH2 were (mostly) fine.

A much more pressing question is how much they'll rework the old factions.
If some of them (like both Vampire Counts and Coast or Norsca) don't get a ground-up rework, they'll just be downright unplayable compared to the pretty souped up new factions.
Same for campaign goals.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,832
Right now I'm mainly concerned with patches. No announcements so far is a bad sign. I wouldn't put it past CA to time patches with the release of DLC, which is months away.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,832
They say a lot of things. Right now they haven't even acknowledged the awfulness of the campaign.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
They say a lot of things. Right now they haven't even acknowledged the awfulness of the campaign.
I wouldn't hold my breath for them doing anything with the campaign. At most they'll tweak corruption values so you aren't as punished for taking more provinces.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,866
Strap Yourselves In Pathfinder: Wrath
They have to leave empty space for DLC factions, so that's not surprising. Unless they plan to expand the map even more. Speaking of the map, what is going to happen to the rest of it when the combined one is released? The difference in graphical quality between WH3 and 2 is very noticeable. What about the siege and settlement maps?
They HAVE to rework the siege maps of WH2, that's for sure. The old ones just won't fit the new design ideas with towers, barricades and being able to target units on walls/bridges.
Other than that, though, I wouldn't expect much of a rework.
The non-siege battle maps in WH2 were (mostly) fine.

A much more pressing question is how much they'll rework the old factions.
If some of them (like both Vampire Counts and Coast or Norsca) don't get a ground-up rework, they'll just be downright unplayable compared to the pretty souped up new factions.
Same for campaign goals.

I'm going crazy if they don't rework the WoC.
 

Fedora Master

STOP POSTING
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Edgy
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Jun 28, 2017
Messages
31,832
The AI is completely incapable of even securing its starting province. This wasn't the case in WH2 at all.
 

tabacila

Augur
Joined
Nov 2, 2011
Messages
326
SORRY I MISSED THE POST ABOUT CD MOUNTS MAYBE BEING IN THE GAME ALREADY
 
Last edited:

Rostere

Arcane
Patron
Joined
Jul 11, 2012
Messages
2,504
Location
Stockholm
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BTW. With all the geopolitical discussions going on about Russia, China and the US, does anyone find it funny that the new factions in TW: Warhammer 3 exactly mirror the character and aesthetic of these nations?

Russians:


China:


'Murica:
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,824
BTW. With all the geopolitical discussions going on about Russia, China and the US, does anyone find it funny that the new factions in TW: Warhammer 3 exactly mirror the character and aesthetic of these nations?

Being compared to ogre kingdoms is a huge compliment. Ogre mongols are objectively the most chad race in warhammer fantasy.
 

Fedora Master

STOP POSTING
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https://forums.totalwar.com/discussion/308913/developer-diary-patch-1-0-2-ongoing-investigations

First off, the big question: when can we expect the next update?

The team is working hard on our next small patch, which is targeting fixes at the most disruptive issues reported since the game’s release:
  • ALT+Tab Stability: Accounting for a majority of our crash reports, the ALT+Tab crash is the primary issue under investigation. While we have a fix in testing, the complexity of the issue requires a substantial amount of review to ensure it doesn’t break anything else in the game. So, while we very much hope to include it in the next build, the results of our testing will determine whether it is safe to do so or whether it is held until the next-next update.
  • Unintended V-Sync Lock: Some users have noted that in certain circumstances, their game framerate will be capped at a low number regardless of their hardware capabilities. We’re working on a fix to make V-Sync behave if you want to flex on the game.
  • Further Alderlake Improvements: Windows 11 and Windows 10 users should no longer see performance stuttering related to their 12th generation Intel processors.
  • Battle Desyncs: Some players have desyncs during multiplayer battles. That’s bad, so we’re working to fix that up.
  • Issues when the game is installed to a path using non-ASCII/non-English characters: In this scenario, the game would crash upon booting. Players encountering this issue will now receive a warning message so the game can be moved to a supported location only using English characters.
The list may look short, but introduces numerous fixes for complex issues in the underlying code of the game. This is a scary business, since making a change to one area of code—to the systems that make the game run or ensure that other code runs properly—can have a ripple effect into those other systems and mechanics. Think of it like trying to remove a single stick from the middle of a pile of sticks without moving them… It’s often difficult, if not impossible.

Beyond the initial issues we’re working to solve, we’ve also been keeping track of all your commentary about the gameplay, balance, siege battles, the journey into the Chaos Realms, how auto-battles are resolved, and all the other aspects of the game you love, maybe-less-than-love, or would like to see updated/altered in the future. We’ve been reading, listening, and taking notes—particularly those of you who have taken the time to explain the problem, how it impacts your play, and including constructive ideas where we can improve that experience. These posts are illuminating as we look to understand and improve improving a system in the game. So, to all of you: THANK YOU for setting a high bar; your contributions haven’t gone unnoticed…

To the point at hand: for all the gameplay concerns and feedback you’ve been providing, we’ve been pulling together lists and planning out the first big gameplay balance and bug-fix patch scheduled for early next month. It’ll take time to come up with the full list of what will show up in the release, but we’ll let you know more exact details as we get closer; stay tuned!
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,663
They say a lot of things. Right now they haven't even acknowledged the awfulness of the campaign.

Maybe hyperbole, but this is the worst campaign ever released for a TW game. At least for me I have abandoned the game the game after briefly trying the different factions, and I will only return for ME 2.0.
Vortex was like ME sandbox with an extra victory condition.
You could ignore Vortex and just fight a easy battle to stop a AI faction from winning (just once and the faction is out of the race). And if you wanted to do Vortex, your expansion helped you win this way. I played ME instead of Vortex because I preferred the map and it had more factions, not because I hated Vortex.

In the new campaign you can't permanently stop the AI from doing the rift victory and expanding doesn't help you at all winning the campaign (more the opposite).

Vortex was sandbox+ while the new one is anti-sandbox.
 
Self-Ejected

underground nymph

I care not!
Patron
Joined
Jun 9, 2019
Messages
1,252
Strap Yourselves In
You could ignore Vortex and just fight a easy battle to stop a AI faction from winning (just once and the faction is out of the race)
Which imo a bad design. The most exiting thing in Vortex campaign was to harass an enemy destroying its ritual cities in order to slow down the progress. I often acted with one suicide army that operated behind enemy lines maneuvering in a highly hostile environment. This mechanic required meticulous planning and taking high risks. Boy was I disappointed when I found out all this fancy footwork doesn’t mean much when you can just void all the enemy progress.

In the new campaign you can't permanently stop the AI from doing the rift victory
I am against a cheaty final battle to stop the AI, but it is indeed retarded to not give a player a way to interfere. Destroying all competing factions isn’t an option really.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,663
It looks like they forked a very old version of WH2 to make WH3 and never talked to the team that updated WH2 over the years.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,965
Pathfinder: Wrath
i've just uninstalled this and install WH2 again lol. There are tons of excellent mods and even playing Vortex with those is infinitely more fun right now
 

zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
It looks like they forked a very old version of WH2 to make WH3 and never talked to the team that updated WH2 over the years.

That's what i think too, and that's why we will get immortal turn times empire in later than expected.
 
Self-Ejected

underground nymph

I care not!
Patron
Joined
Jun 9, 2019
Messages
1,252
Strap Yourselves In
Commentators are pointing out that grace time mechanic isn’t supposed to work for artillery.
 

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