They HAVE to rework the siege maps of WH2, that's for sure. The old ones just won't fit the new design ideas with towers, barricades and being able to target units on walls/bridges.They have to leave empty space for DLC factions, so that's not surprising. Unless they plan to expand the map even more. Speaking of the map, what is going to happen to the rest of it when the combined one is released? The difference in graphical quality between WH3 and 2 is very noticeable. What about the siege and settlement maps?
I wouldn't hold my breath for them doing anything with the campaign. At most they'll tweak corruption values so you aren't as punished for taking more provinces.They say a lot of things. Right now they haven't even acknowledged the awfulness of the campaign.
They HAVE to rework the siege maps of WH2, that's for sure. The old ones just won't fit the new design ideas with towers, barricades and being able to target units on walls/bridges.They have to leave empty space for DLC factions, so that's not surprising. Unless they plan to expand the map even more. Speaking of the map, what is going to happen to the rest of it when the combined one is released? The difference in graphical quality between WH3 and 2 is very noticeable. What about the siege and settlement maps?
Other than that, though, I wouldn't expect much of a rework.
The non-siege battle maps in WH2 were (mostly) fine.
A much more pressing question is how much they'll rework the old factions.
If some of them (like both Vampire Counts and Coast or Norsca) don't get a ground-up rework, they'll just be downright unplayable compared to the pretty souped up new factions.
Same for campaign goals.
They say a lot of things. Right now they haven't even acknowledged the awfulness of the campaign.
BTW. With all the geopolitical discussions going on about Russia, China and the US, does anyone find it funny that the new factions in TW: Warhammer 3 exactly mirror the character and aesthetic of these nations?
First off, the big question: when can we expect the next update?
The team is working hard on our next small patch, which is targeting fixes at the most disruptive issues reported since the game’s release:
The list may look short, but introduces numerous fixes for complex issues in the underlying code of the game. This is a scary business, since making a change to one area of code—to the systems that make the game run or ensure that other code runs properly—can have a ripple effect into those other systems and mechanics. Think of it like trying to remove a single stick from the middle of a pile of sticks without moving them… It’s often difficult, if not impossible.
- ALT+Tab Stability: Accounting for a majority of our crash reports, the ALT+Tab crash is the primary issue under investigation. While we have a fix in testing, the complexity of the issue requires a substantial amount of review to ensure it doesn’t break anything else in the game. So, while we very much hope to include it in the next build, the results of our testing will determine whether it is safe to do so or whether it is held until the next-next update.
- Unintended V-Sync Lock: Some users have noted that in certain circumstances, their game framerate will be capped at a low number regardless of their hardware capabilities. We’re working on a fix to make V-Sync behave if you want to flex on the game.
- Further Alderlake Improvements: Windows 11 and Windows 10 users should no longer see performance stuttering related to their 12th generation Intel processors.
- Battle Desyncs: Some players have desyncs during multiplayer battles. That’s bad, so we’re working to fix that up.
- Issues when the game is installed to a path using non-ASCII/non-English characters: In this scenario, the game would crash upon booting. Players encountering this issue will now receive a warning message so the game can be moved to a supported location only using English characters.
Beyond the initial issues we’re working to solve, we’ve also been keeping track of all your commentary about the gameplay, balance, siege battles, the journey into the Chaos Realms, how auto-battles are resolved, and all the other aspects of the game you love, maybe-less-than-love, or would like to see updated/altered in the future. We’ve been reading, listening, and taking notes—particularly those of you who have taken the time to explain the problem, how it impacts your play, and including constructive ideas where we can improve that experience. These posts are illuminating as we look to understand and improve improving a system in the game. So, to all of you: THANK YOU for setting a high bar; your contributions haven’t gone unnoticed…
To the point at hand: for all the gameplay concerns and feedback you’ve been providing, we’ve been pulling together lists and planning out the first big gameplay balance and bug-fix patch scheduled for early next month. It’ll take time to come up with the full list of what will show up in the release, but we’ll let you know more exact details as we get closer; stay tuned!
Vortex was like ME sandbox with an extra victory condition.They say a lot of things. Right now they haven't even acknowledged the awfulness of the campaign.
Maybe hyperbole, but this is the worst campaign ever released for a TW game. At least for me I have abandoned the game the game after briefly trying the different factions, and I will only return for ME 2.0.
Which imo a bad design. The most exiting thing in Vortex campaign was to harass an enemy destroying its ritual cities in order to slow down the progress. I often acted with one suicide army that operated behind enemy lines maneuvering in a highly hostile environment. This mechanic required meticulous planning and taking high risks. Boy was I disappointed when I found out all this fancy footwork doesn’t mean much when you can just void all the enemy progress.You could ignore Vortex and just fight a easy battle to stop a AI faction from winning (just once and the faction is out of the race)
I am against a cheaty final battle to stop the AI, but it is indeed retarded to not give a player a way to interfere. Destroying all competing factions isn’t an option really.In the new campaign you can't permanently stop the AI from doing the rift victory
It looks like they forked a very old version of WH2 to make WH3 and never talked to the team that updated WH2 over the years.