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Warhammer Total War: Warhammer III

Lone Wolf

Arcane
Vatnik
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It's just getting laughable at this point.

... Did the grace period not exclude artillery?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

Fedora Master

STOP POSTING
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upload_2022-3-5_14-57-6.png
 

Lord Kane

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I played both Warhammers, they are okay (not as Total War titles though) to play in the short run.
Is the third one worth buying now, or should I wait for plethora of patches and/or lower price?
 
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I played both Warhammers, they are okay (not as Total War titles though) to play in the short run.
Is the third one worth buying now, or should I wait for plethora of patches and/or lower price?
Pretty mixed reception, depends if you enjoy Vortex-Style Campaigns or not. If not, wait at least for the release of Immortal Empires (Grand Sandbox Campaign), whenever that might be. Base Factions in TW3 are the most uninteresting yet in my Opinion.
 

Lacrymas

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Pathfinder: Wrath
The factions are bottom of the barrel, yeah. Most of them are somehow overdesigned yet barebones at the same time. The campaign is weird on top of that. I'd wait for immortal empires.
 

thesheeep

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The factions are bottom of the barrel, yeah. Most of them are somehow overdesigned yet barebones at the same time.
The problem is that you are comparing fresh factions with factions that have received DLCs and patches for what, 5 years now?

I find most of the WH3 factions way more interesting than any of the WH2 ones. Especially when it comes to uniqueness in both campaign and battles.
You are correct about them being barebones, though. Just like the other factions were on release (and some still are... *cough Vampires cough*).
There are very obvious holes in most rosters just asking to be filled.
And some factions - while being fun to play - are extra bare bones. Like Ogres. 70% of available units is essentially the exact same thing with minor iterative upgrades.

And there are also a plethora of bugs that should not exist anymore after having essentially released the same game in the same engine three times.
Even worse, breaking stuff that worked "fine" for the last two games in the third iteration is somewhat mind boggling.

I love the game, and I'm sure I'll do so even more once Immortal Empires is out and especially once modding happens, but objectively it's a 6-7/10 game right now and I wouldn't recommend it to anyone other than people like myself in its current state.
 

FreeKaner

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What's apparent is that CA has bad programmers. They suffered this issue in WH2 when they created a fork to develop WH2 from WH1, they failed to reintegrate it and had to create Norsca from start. It is clear that when they created a fork from WH2 to develop WH3, they didn't even remotely attempt to reintegrate it with WH2 towards release. This is why a lot of problems & design decisions that were fixed in WH2 didn't make it to WH3. Now they are attempting something difficult when they run two parallel developments at the same time like this but creating a fork for development and reintegrating towards release shouldn't have been too difficult with proper communication between developer teams. It is obvious they just postponed all that and kicked the can down the road because they thought they'd have to reintegrate with immortal empires anyway. We'll see how well that goes.
 

Lacrymas

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Pathfinder: Wrath
Having bad programmers is evident from the gate bug still being in the game after 6+ years and not fixed even with 3. It's also evident from the fact they just can't code fighting on walls which is one of the things making sieges a slog.
 

Jaedar

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Now they are attempting something difficult when they run two parallel developments at the same time like this but creating a fork for development and reintegrating towards release shouldn't have been too difficult with proper communication between developer teams.
I tend to disagree. Unless you have refactored the codebase to a very nice state (which CA probably hasn't), it can be almost impossible to merge two branches after a few months, let alone the probable years it took to make WH3.
 

FreeKaner

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Such as certain traits being strictly inferior to others numerically. I can't remember all the details off the top of my head. It is stuff like "Weapon Master" trait being +5 AP damage and +3 MA originally, while it was updated to +35 AP and +8 MA. There are also certain faction specific traits that are strictly worse than generic ones (which shouldn't be the case except High Elf mechanic), that were normally updated in WH2.
 

Fedora Master

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That doesn't explain the nonsensical tech trees though for example. A sane company has design documents that include the exact way a tech tree is set up. Instead it feels like some rando decided one day "Okay what's on my table today? Ogre techs? Ehhh let's whip something up. Maybe some Charge Speed at T1, maybe some cheaper gnoblars at T3 aaaand done!"
 

Fedora Master

STOP POSTING
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I modded out the rifts except for the first wave and the game did indeed become more enjoyable. It gives the factions some breathing room to grow and causes a proper Chaos vs Order (vs Ogres) scenario. Too bad the domination victory is almost impossible to achieve short of a world conquest.
 
Joined
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While the WH3 factions certainly don't have the roster of the fully expanded WH2 factions (keeping in mind that half the DLC and WH1 factions also don't have such a roster size), I think they did a good job of balancing the campaign so that most of the units are useful now. Lower supply lines penalty and lower enemy cheats in melee means that most units seem viable. The only consistently sucky ones are light cavalry who have nothing to do except chase down fleeing units which don't exist when you fight chaos factions that evaporate instead of rout. And you don't need to painstakingly stack a dozen bonuses to get melee viable, decent melee units will do decent in melee right out of the box.
 

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