underground nymph
I care not!
- Joined
- Jun 9, 2019
- Messages
- 1,252
And the most important question left unaddressed: when will TWW3 stop being boring
At least they ARE communicating faster than several months after a bug has been found...TLDR: "Dear fans, thank you for your continued sucking of our dicks. We may release a hotfix this week, if we don't find the hotfix to be breaking things too much. We're not promising anything, but we may do it."
This is how you talk to sheeple that you've been conditioning for decades. There are no limits to their impudence, because it's sheeple on the other end. Meek wankers.
Wow, imagine that! Then maybe it's best to simply postpone buying your broken product until there is no "risk" any more that it breaks.The more fixes in a build, the more risk that it can cause problems with other elements in the game or with the platforms where the game is released. This is another reason we’re keeping the builds as narrow and focused as possible.
Maybe so. I haven't been tuning into the obligatory outrage outpour around this specific release. I remember the panic around Rome 2 though, and this time around the reaction seems pretty weak, considering the issues I've been reading about here.At least they ARE communicating faster than several months after a bug has been found...
Small steps, you know.
Maybe one day they'll reach an actually useful state with their communication.
The technical issues aren't as all encompassing as they were in Rome 2 though, so it doesn't generate as much rage.
BTW, I watched thisMortismalMandalore review of WH3. What impressed me most was his calmness when he went on to talk about the sieges. I remember times when TW community members would become outraged when they are being sold a $60 game that is partially non-functional with regard to what it has been marketed as
The technical issues aren't as all encompassing as they were in Rome 2 though, so it doesn't generate as much rage.
This might help you optimize stuff:I played this for a bit but the performance is pretty annoying. I have a decent machine (Ryzen 7 3800x, RTX 3070, 32GB RAM) but I'm getting like 50-60fps on the tutorial map and 60-70fps in battles (sometimes it dips into low 50s). This on 1080p. Is this normal? I feel like I should be able to push these numbers in 1440p at least.
What's particularly weird is that my CPU utilization never goes above 25%. GPU solid 100%. I guess CA's engine is still a piece of unoptimized garbage.
Why do you so shamelessly shill for this game which obviously has failed in so many aspects that even the reddit fanboys are unable to effectively cope anymore?Factions mechanics are well-designed and diverse in general.
Guy might just enjoy the game despite its flaws. ¯\_(ツ)_/¯Why do you so shamelessly shill for this game which obviously has failed in so many aspects that even the reddit fanboys are unable to effectively cope anymore?Factions mechanics are well-designed and diverse in general.
Why do you so shamelessly shill for this game which obviously has failed in so many aspects that even the reddit fanboys are unable to effectively cope anymore?
Why do you so shamelessly shill for this game which obviously has failed in so many aspects that even the reddit fanboys are unable to effectively cope anymore?
Reddit fanboys make criticisms that amount to "this game is badly designed because its release campaign is an objective-focused scripted narrative that has low replayability" and "chaos realms are too difficult and punishing thus badly designed." Even worse, some are "siege maps are badly designed because they are too big and difficult" or that "I can lose this campaign if I don't actively pursue its objectives, unlike Vortex campaign where I could just do nothing and win at the end with my overpowered doomstack".
Giving in to such demands and not arguing otherwise is basically agreeing that appeasing a certain playerbase that just wants to comfortably blob with no obstacles or complications and turning the game into EU4 is a good thing, never be able to lose and never face any pressure while playing the game. Especially when it is coming from people who lack the mental faculties to comprehend or the self-control to wait 1-2 months to play the blobbing campaign that they said will release.
I criticize the game, for example the AI & mass are bugged. Performance is terrible. I think UI art is terrible. However criticizing the game for the right things they did because the masses cannot deal with is basically saying CA had it right with Warhammer 1 & 2 where they made siege maps into just small maps with 1 wall, that Vortex was good because it had no pressure and was impossible to lose or that a strategy game having strategic pressure is bad.
All these basically motivate CA to not spend time and effort on these features because player base doesn't want them. CA went ahead and added minor settlement battles to 200+ settlements, entirely spending the resources to redesign 3 games worth of assets to make them bigger and more intricate then we have people saying this is actually bad because it is too complicated.
Else campaign mechanics, Cathay gets campaign mechanics like a Silkroad caravan, harmony or compass while Slaneesh gets to seduce enemy units in battle or establish cults and use devotees to forcefully vassalize. On what standard is this bad campaign design? Especially talking about how this or that campaign mechanic is bad because it doesn't let you expand like a total war game when that campaign is coming, in 1 month, and we know this, everyone knows this.
I am not shilling for the game, I am simply flabbergasted by what people are saying. If people's arguments essentially amount to "Just give me a campaign where I can blob in flat small maps with my overpowered units then unfortunately CA might as well go ahead and do that. Thankfully this is the last game in trilogy, god forbid if CA went with the trouble to revamp all the sieges in Warhammer 2 by Warhammer 3 CA might have removed them altogether and just added small flat maps as map painters demand.
I'm the only one liking art? I don't know why people were expecting edgy 90 stuff when GW left it long ago.
How about you stop cherrypicking and let’s talk about how CA haven’t introduced any interesting strategic layer except global buff/debuff? How meaningless the strategic layer and diplomacy are now by the time rifts start opening. How player is effectively isolated from the campaign main goal in terms of interfering with the enemies’ progress. How uninteresting the Kislev unit roster is. How they didn’t address cheesy doom stacks and race to tier V.Why do you so shamelessly shill for this game which obviously has failed in so many aspects that even the reddit fanboys are unable to effectively cope anymore?
Reddit fanboys make criticisms that amount to "this game is badly designed because its release campaign is an objective-focused scripted narrative that has low replayability" and "chaos realms are too difficult and punishing thus badly designed." Even worse, some are "siege maps are badly designed because they are too big and difficult" or that "I can lose this campaign if I don't actively pursue its objectives, unlike Vortex campaign where I could just do nothing and win at the end with my overpowered doomstack".
Giving in to such demands and not arguing otherwise is basically agreeing that appeasing a certain playerbase that just wants to comfortably blob with no obstacles or complications and turning the game into EU4 is a good thing, never be able to lose and never face any pressure while playing the game. Especially when it is coming from people who lack the mental faculties to comprehend or the self-control to wait 1-2 months to play the blobbing campaign that they said will release.
I criticize the game, for example the AI & mass are bugged. Performance is terrible. I think UI art is terrible. However criticizing the game for the right things they did because the masses cannot deal with is basically saying CA had it right with Warhammer 1 & 2 where they made siege maps into just small maps with 1 wall, that Vortex was good because it had no pressure and was impossible to lose or that a strategy game having strategic pressure is bad.
All these basically motivate CA to not spend time and effort on these features because player base doesn't want them. CA went ahead and added minor settlement battles to 200+ settlements, entirely spending the resources to redesign 3 games worth of assets to make them bigger and more intricate then we have people saying this is actually bad because it is too complicated.
Else campaign mechanics, Cathay gets campaign mechanics like a Silkroad caravan, harmony or compass while Slaneesh gets to seduce enemy units in battle or establish cults and use devotees to forcefully vassalize. On what standard is this bad campaign design? Especially talking about how this or that campaign mechanic is bad because it doesn't let you expand like a total war game when that campaign is coming, in 1 month, and we know this, everyone knows this.
I am not shilling for the game, I am simply flabbergasted by what people are saying. If people's arguments essentially amount to "Just give me a campaign where I can blob in flat small maps with my overpowered units then unfortunately CA might as well go ahead and do that. Thankfully this is the last game in trilogy, god forbid if CA went with the trouble to revamp all the sieges in Warhammer 2 by Warhammer 3 CA might have removed them altogether and just added small flat maps as map painters demand.
This:Guy might just enjoy the game despite its flaws. ¯\_(ツ)_/¯
Doesn’t seem to me as a neutral statement of a guy who just enjoy the game.Factions mechanics are well-designed and diverse in general.
How about you stop cherrypicking and let’s talk about how CA haven’t introduced any interesting strategic layer except global buff/debuff? How meaningless the strategic layer and diplomacy are now by the time rifts start opening. How player is effectively isolated from the campaign main goal in terms of interfering with the enemies’ progress. How uninteresting the Kislev unit roster is. How they didn’t address cheesy doom stacks and race to tier V.Why do you so shamelessly shill for this game which obviously has failed in so many aspects that even the reddit fanboys are unable to effectively cope anymore?
Reddit fanboys make criticisms that amount to "this game is badly designed because its release campaign is an objective-focused scripted narrative that has low replayability" and "chaos realms are too difficult and punishing thus badly designed." Even worse, some are "siege maps are badly designed because they are too big and difficult" or that "I can lose this campaign if I don't actively pursue its objectives, unlike Vortex campaign where I could just do nothing and win at the end with my overpowered doomstack".
Giving in to such demands and not arguing otherwise is basically agreeing that appeasing a certain playerbase that just wants to comfortably blob with no obstacles or complications and turning the game into EU4 is a good thing, never be able to lose and never face any pressure while playing the game. Especially when it is coming from people who lack the mental faculties to comprehend or the self-control to wait 1-2 months to play the blobbing campaign that they said will release.
I criticize the game, for example the AI & mass are bugged. Performance is terrible. I think UI art is terrible. However criticizing the game for the right things they did because the masses cannot deal with is basically saying CA had it right with Warhammer 1 & 2 where they made siege maps into just small maps with 1 wall, that Vortex was good because it had no pressure and was impossible to lose or that a strategy game having strategic pressure is bad.
All these basically motivate CA to not spend time and effort on these features because player base doesn't want them. CA went ahead and added minor settlement battles to 200+ settlements, entirely spending the resources to redesign 3 games worth of assets to make them bigger and more intricate then we have people saying this is actually bad because it is too complicated.
Else campaign mechanics, Cathay gets campaign mechanics like a Silkroad caravan, harmony or compass while Slaneesh gets to seduce enemy units in battle or establish cults and use devotees to forcefully vassalize. On what standard is this bad campaign design? Especially talking about how this or that campaign mechanic is bad because it doesn't let you expand like a total war game when that campaign is coming, in 1 month, and we know this, everyone knows this.
I am not shilling for the game, I am simply flabbergasted by what people are saying. If people's arguments essentially amount to "Just give me a campaign where I can blob in flat small maps with my overpowered units then unfortunately CA might as well go ahead and do that. Thankfully this is the last game in trilogy, god forbid if CA went with the trouble to revamp all the sieges in Warhammer 2 by Warhammer 3 CA might have removed them altogether and just added small flat maps as map painters demand.
I’ve spent 500 hours in TWW2 and endless time in other Total Wars, but with this one I’m fed up after 30 hours.
This:Guy might just enjoy the game despite its flaws. ¯\_(ツ)_/¯
Doesn’t seem to me as a neutral statement of a guy who just enjoy the game.Factions mechanics are well-designed and diverse in general.
How about you stop cherrypicking and let’s talk about how CA haven’t introduced any interesting strategic layer except global buff/debuff? How meaningless the strategic layer and diplomacy are now by the time rifts start opening. How player is effectively isolated from the campaign main goal in terms of interfering with the enemies’ progress. How uninteresting the Kislev unit roster is. How they didn’t address cheesy doom stacks and race to tier V.
I’ve spent 500 hours in TWW2 and endless time in other Total Wars, but with this one I’m fed up after 30 hours.
Reddit fanboys make criticisms that amount to "this game is badly designed because its release campaign is an objective-focused scripted narrative that has low replayability" and "chaos realms are too difficult and punishing thus badly designed." Even worse, some are "siege maps are badly designed because they are too big and difficult" or that "I can lose this campaign if I don't actively pursue its objectives, unlike Vortex campaign where I could just do nothing and win at the end with my overpowered doomstack".
Strategic layer exists, it is the fact that expansion comes at expotentailly greater cost as your main army has to be within the chaos realm to win objectives. You can interfere with enemies progress, you can attack them within chaos realms, easiest with Khorne and Nurgle, Khorne realm even rewards you for doing so since it counts towards your own progress. However it's possible even in other two. You can also use the rifts to teleport to enemy cities to destroy them while their army is occupied in chaos realm, particularly if they are in slaneesh or tzeentch realm as it will take them multiple turns to get back. There are plenty of strategic elements to campaign mechanics of factions and they are entirely distinct. Unfortunately because of scope of the game means they can only fit so much to release but they consistently expanded factions in past.
The game is called Total War. I expect to make war on my enemies and conquer the map, not play grabass in the chaos realm with them every 30 turns.