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Warhammer Total War: Warhammer III

FreeKaner

Prophet of the Dumpsterfire
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Autoresolving should favor the AI honestly, it incentives actually doing battles instead of auto-resolving even battles
Yes, because it is so fun and not a total waste of time to play battles that I can win trivially and end with more hp than I began with.
It makes sense that the autoresolve is slightly penalized, you want to encourage people getting good. But in the actual game it is frequently on the level of "autoresolve: total defeat. Actual battle: 0 casualties". Which is insane.

It's a bit bugged and weird in WH3 right now. The ratio in WH2 was good. Not only did it give disproportionate casualties to player in even battles but it also generally gave very much no casualties to player when it was onesided, making it redundant to play extremely onesided battles.
 

Tyranicon

A Memory of Eternity
Developer
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7,822
Unlike normal forts, the Great Bastion provinces don't provide shit for anyone but Cathay, making conquering them pretty much worthless. Fantastic.

To be fair, that sounds like a fantastic buffer zone and is as designed. Well-defended areas that are near worthless to the enemy.

Probably sucks in a game balance way though.
 

Fedora Master

STOP POSTING
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Edgy
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Unlike normal forts, the Great Bastion provinces don't provide shit for anyone but Cathay, making conquering them pretty much worthless. Fantastic.

To be fair, that sounds like a fantastic buffer zone and is as designed. Well-defended areas that are near worthless to the enemy.

Probably sucks in a game balance way though.

The problem is that you go through the trouble of conquering it only for a settlement that provides nothing and can be taken back instantly by a single unit. There's not even a minimum garrison there.
I suppose you're supposed to use the teleport stance with Kairos to get around it.

e: I've been watching the fight between Cathay and the Chaos hordes that assault the wall. The whole thing is rigged in favor of Cathay. The Chaos AI brought two full stacks of middling units (Marauders, some trolls, a few mammoths), sat next to the Snake Gate and did nothing. Then a Cathay stack came in and killed them both. I had even opened the gates with Changing of the Ways yet they're too retarded to win.
 
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Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,778
Current TW2 build still has the same hopeless crap that was there years ago, like certain trash-tier units being in the ai stack meaning autoresolve will wipe out your highest tier golden chevron troops. Hoping for them to fix it is way beyond fabulously optimistic.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,573
The problem is that you go through the trouble of conquering it only for a settlement that provides nothing
:M Tangentially related, but that reminded me of
112.jpg
 

Jaedar

Arcane
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Messages
10,152
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Autoresolving should favor the AI honestly, it incentives actually doing battles instead of auto-resolving even battles
Yes, because it is so fun and not a total waste of time to play battles that I can win trivially and end with more hp than I began with.
It makes sense that the autoresolve is slightly penalized, you want to encourage people getting good. But in the actual game it is frequently on the level of "autoresolve: total defeat. Actual battle: 0 casualties". Which is insane.

It's a bit bugged and weird in WH3 right now. The ratio in WH2 was good. Not only did it give disproportionate casualties to player in even battles but it also generally gave very much no casualties to player when it was onesided, making it redundant to play extremely onesided battles.
Wh2 already has the probem I mentioned, where I get the best result possible, and the autoresolve gets the worst result possible. Since most people thought that was fine-ish, I can only assume the wh3 autoresolve is completely unusable.
 

tabacila

Augur
Joined
Nov 2, 2011
Messages
326

Apparently someone found a Red Duke intro video in the game files so he's probably going to be playable at some point. Since his original position is no where near the WH3 map the dude is probably right that he's gonna be a low effort Dyrcha like LL, available if you have access to the big combined map.
The VC LL most likely to make it in a DLC is Queen Neferata since the Silver Pinnacle is on WH3's map.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,891
Location
Lulea, Sweden
Wh2 already has the probem I mentioned, where I get the best result possible, and the autoresolve gets the worst result possible. Since most people thought that was fine-ish, I can only assume the wh3 autoresolve is completely unusable.

Not unusable, since I used it a fair bit, but it certainly work worse than WH2 and Khorne units in particular is rated very high.

the biggest problem with minor settlements now is that they are very easy to take from the AI. The AI spread out their forces to much and you can easily take them out, particularly with ranged units. But you can overwhelm them with melee too since they are spread out and their lord sit in the towncenter fiddling his thumbs. The AI will happily just send unit after unit to be destroyed, one by one. Anyone worrying about the towers are doing it wrong, the towers are not strong enough to make a difference.

For defending the rework is okay, you can try to do more different things, but the AI can still beat you.
 
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Fedora Master

STOP POSTING
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Edgy
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20220222115624_1.jpg

That's some "Grimgor confederates the Badlands" cancer.

e: Just had an entire army spawn beneath the map during a battle.
 

Üstad

Arcane
Joined
Aug 27, 2019
Messages
8,624
Location
Türkiye
I wonder if it's just "sensibilities" that's the reason for skipping Araby, or other reasons, like it being rated low with focus groups?

C&C Generals did the best Araby :D

Araby is like if there was as a "Bretonnia" faction, called "Francia" with its people called "Francs" but instead of actual interesting stuff like peasantry being Anglos and knighthood French a la Plagenets in England, everyone was French and their units were a combination of stuff like Spanish tercios, Italian knights, British longbowmen, German landsknecht and Hungarian hussars and maybe French artillery, as well as French ox cavalry while viewed as Medieval France. They would also have a Jean of Arc that's basically a hysterical witch that is burning the countryside and mythic units like Nagas. All under the umbrella of French people.

If you disliked how incoherent and retarded this all is you would hate fun. This only being made in the first place of course that people thought those were all just Arabic and exotic and "fun". Of course people don't know as much about medieval middle-east except "haha funny camel men" so none of that would even be noticed as out of place.

Kislev is almost like this, almost, but at least Kislev has two different peoples and is mainly based off of Rus principalities and Cossacks with the Polish hussars being more of a side thing and part of Eastern European aesthetics. It still has some retarded stuff like axegun Stereletsy.

Nobody is against fantasy or "fun". Araby doesn't do well because it is retarded. I would love an actual medieval middle-east "Bretonnia" faction based off of Arabian nights taking influence from real life Abbasids but such a thing can't even have even the basic nuance like Bretonnia distinction between French knights and Anglo peasantry even in a "parody" faction.
Silk road kingdoms around Kokand and Uyghuristan, Abbasids, Andalusia, Mamelukes all lumped up in the name of Araby the Sultanate would be indeed interesting and fun. It's cliche but would be fun nonetheless.
 
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Joined
Jan 7, 2012
Messages
15,265
The problem is that you go through the trouble of conquering it only for a settlement that provides nothing and can be taken back instantly by a single unit. There's not even a minimum garrison there.
I suppose you're supposed to use the teleport stance with Kairos to get around it.

e: I've been watching the fight between Cathay and the Chaos hordes that assault the wall. The whole thing is rigged in favor of Cathay. The Chaos AI brought two full stacks of middling units (Marauders, some trolls, a few mammoths), sat next to the Snake Gate and did nothing. Then a Cathay stack came in and killed them both. I had even opened the gates with Changing of the Ways yet they're too retarded to win.

Nope, teleport is disabled if you are near the wall. And yes its hugely rigged against chaos getting in.
 

Sunri

Liturgist
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Apr 16, 2020
Messages
2,902
Location
Poland
Someone asked about hours in WH I/II also I completed WH III prologue quite good tutorial and narrative strongly recommended! I wish they would make more mini campaigns like elves one from WH I there were also quite fun.

hs4O89g.png
 
Joined
Jan 7, 2012
Messages
15,265
Someone asked about hours in WH I/II also I completed WH III prologue quite good tutorial and narrative strongly recommended! I wish they would make more mini campaigns like elves one from WH I there were also quite fun.

Yes , these narrative campaigns should be nice idea for dlc, i dream about one similar to Dark Omen.

If you ask for mini campaigns you're going to get one with mechanics like the WH3 chaos realm/WH2 vortex campaigns which are both almost universally hated. The prologue only works because the AI is designed to not offer any challenge and all the player has to do is move forward on a line.
 
Joined
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Messages
15,265
Utter cancer. What's even the point of Kairos' teleport stance IF HE CANT GET AROUND THE WALL WITH IT?

Yeah, it already seems like if teleported in there it'd be a suicide next turn where I'd be dogpiled by 5 full stacks immediately. They should at least let just Kairos teleport in.
 

Fedora Master

STOP POSTING
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Edgy
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The situation right now reminds me a lot of Shogun 2 on Legendary. You can't actually fight any decisive battles because the AI will just replace any losses you inflict within a turn or two. So you're busy playing
popamole.png
in between collecting souls.

e:
upload_2022-2-23_1-55-0.png


That's ONE TURN of attrition. Fuck this. In MY OWN PROVINCE, no less.
 
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The situation right now reminds me a lot of Shogun 2 on Legendary. You can't actually fight any decisive battles because the AI will just replace any losses you inflict within a turn or two. So you're busy playing
popamole.png
in between collecting souls.

e: View attachment 22980

That's ONE TURN of attrition. Fuck this. In MY OWN PROVINCE, no less.
Since everyone keeps saying Beastmen are bottom-tier as a faction, I decided to see what's so bad about them. I'm playing their mini campaign in WH1 and it's not bad for a horde faction campaign. My complaint is though, that I won't seem to need their fancier units, and I doubt turning difficulty up would change things. Does it, generally?
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
Someone asked about hours in WH I/II also I completed WH III prologue quite good tutorial and narrative strongly recommended! I wish they would make more mini campaigns like elves one from WH I there were also quite fun.

Yes , these narrative campaigns should be nice idea for dlc, i dream about one similar to Dark Omen.

If you ask for mini campaigns you're going to get one with mechanics like the WH3 chaos realm/WH2 vortex campaigns which are both almost universally hated. The prologue only works because the AI is designed to not offer any challenge and all the player has to do is move forward on a line.

I don't mind it I liked vortex i also really like WH I scenarios, but my favorite is Bretonnia in mortal empires because they have goal and epic battle that ends campaign instead of map painting I hope that every faction in WH III will get specific thing to accomplish.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
TLDR: "Dear fans, thank you for your continued sucking of our dicks. We may release a hotfix this week, if we don't find the hotfix to be breaking things too much. We're not promising anything, but we may do it."

This is how you talk to sheeple that you've been conditioning for decades. There are no limits to their impudence, because it's sheeple on the other end. Meek wankers.


The more fixes in a build, the more risk that it can cause problems with other elements in the game or with the platforms where the game is released. This is another reason we’re keeping the builds as narrow and focused as possible.
Wow, imagine that! Then maybe it's best to simply postpone buying your broken product until there is no "risk" any more that it breaks.
 

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