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Warhammer Total War: Warhammer III

fizzelopeguss

Arcane
Joined
Oct 1, 2004
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13,745
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Equality Street.
This whole Warhammer situation is a massive cock up they've found themselves in. They killed historicals, they killed their China market, and they've now found themselves attached to satanic GW.

eh

like Paradox, CA with Total War has been a fairly unique genre with almost no real mainstream competitor. Until some big dev decided to go in to semi grand strategy vs massive field combat, CA will live

I'm hoping Eugen have a crack at a historical with their engine.
 
Joined
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Strap Yourselves In
The only thing that can redeem W3 is if CA will make the sandbox combined map real good. Not just FLC tier shit as in W2, but like a real campaign balanced and fleshed out.

Which will not happen. Who in his right mind will be throwing money on development of a free content?
 

tabacila

Augur
Joined
Nov 2, 2011
Messages
260
If they understand a good Immortal Empire campaign will bring people back that will spend $$$ on their DLCs they will probably throw money at it.
WH2 was a success mostly because people stuck around for ME, even when updates were slow as shit. Difference with WH3 is that they shit the bed far harder with the original campaign and that IE is still months away so I presume a lot of people will drop the game until the big map comes out.

If they do fuck up IE as well WH3 is pretty much dead imo. We'll probably get the CDs and a few low effort smaller DLCs and then they'll do a 3K on it.
 
Joined
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11,584
Which will not happen. Who in his right mind will be throwing money on development of a free content?

You have to own WH1 and WH2 to play immortal empires, and that opens the floodgate to people buying dozens of "old" DLCs to unlock stuff. I'm quite certain that mortal empires for WH2 made them a ton of money.
 

thesheeep

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Tampere, Finland
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker

zapotec

Arbiter
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Feb 7, 2018
Messages
1,063
Question, is the AI's army composition improved or they just spam units like before?
 

Fedora Master

Arcane
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Edgy
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Jun 28, 2017
Messages
17,173
Question, is the AI's army composition improved or they just spam units like before?

Depends on what you mean. Rocklobber armies haven't been a thing in ages, other than that it depends on what the AI has available. I've not seen any outrageous stacks myself. The minor factions will spam basic units sometimes but that's because they're programmed to. Can be changed with a mod.
 

copebot

Learned
Joined
Dec 27, 2020
Messages
218
1.12 is pretty good for what it is, but the fundamental issue with the Realms of Chaos campaign isn't really the rifts so much as it is the map itself. It's not immediately apparent until you have done a few campaigns, but a key reason why it's not that good is because there are so few major factions. The can't-miss strategy for almost every faction is to bum rush your closest major faction competitor and then complete all the rifts in order when they come up. The only type you can really fail is Tzeentch, and if you do his first and understand how to rush it without savescumming, you can't really fail the rest. If you ever get a full soul ahead of every other faction, the campaign is over and you are guaranteed to win.

Another thing that is a bit lame is that the rifts have to be managed if you are a non-chaos faction, but as a chaos faction, the penalties are not so bad for allowing foreign chaos corruption, so you don't have to manage it as aggressively as you do when you play Kislev, Cathay, or ogres. As Khorne you can go a while without even really closing them, because you benefit so much from fights, your army summons are so strong, and the armies that they send are relatively weak until the last rifts.

Compared to Mortal Empires, in which you are mostly surrounded by major factions and most of the minor factions are gone by the first 50-75 turns, minor factions who are guaranteed to be weak occupy most of the settlements for most of the game. Some of those factions even have semi-crippled rosters, and will always be weaker than major factions. The factions that can confederate them tend to not do it that quickly, so that also makes them weaker. Additionally, some factions like Chaos Undivided gimp themselves by allying with Norsca or other weak factions instead of just conquering its whole peninsula. Factions like Skrag's tend to do better than average just because they're surrounded by enemies, so they'll actually conquer them.
 

Fedora Master

Arcane
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Edgy
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Messages
17,173
Don't forget that large parts of the map are either unusable mountains or have the wrong climate (Tzeentch in Cathay).

It's just overall a badly designed map.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
15,845
Pathfinder: Kingmaker
1.12 is pretty good for what it is, but the fundamental issue with the Realms of Chaos campaign isn't really the rifts so much as it is the map itself. It's not immediately apparent until you have done a few campaigns, but a key reason why it's not that good is because there are so few major factions.
There are 11 legendary lords, but their starting positions are terrible and half of them don't get to fight anyone else for a while simply due to geographical location. Even Kislev, which is theoretically surrounded by enemies, barely fights them because the demon factions are fighting each other instead.
 
Joined
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Messages
1,038
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Strap Yourselves In
1.12 is pretty good for what it is, but the fundamental issue with the Realms of Chaos campaign isn't really the rifts so much as it is the map itself. It's not immediately apparent until you have done a few campaigns, but a key reason why it's not that good is because there are so few major factions.
There are 11 legendary lords, but their starting positions are terrible and half of them don't get to fight anyone else for a while simply due to geographical location. Even Kislev, which is theoretically surrounded by enemies, barely fights them because the demon factions are fighting each other instead.
Dunnou, khornate faction from north of Kislev fucked me pretty good.
 
Joined
Jan 7, 2012
Messages
11,584
Building walls and not closing rifts so that you can autoresolve almost all the enemies coming out of them is basically free money.

Compared to Mortal Empires, in which you are mostly surrounded by major factions and most of the minor factions are gone by the first 50-75 turns, minor factions who are guaranteed to be weak occupy most of the settlements for most of the game. Some of those factions even have semi-crippled rosters, and will always be weaker than major factions. The factions that can confederate them tend to not do it that quickly, so that also makes them weaker. Additionally, some factions like Chaos Undivided gimp themselves by allying with Norsca or other weak factions instead of just conquering its whole peninsula. Factions like Skrag's tend to do better than average just because they're surrounded by enemies, so they'll actually conquer them.

This might be a consequence of the AI major factions cheating a lot less. I'm sure everyone whose played WH2 a lot has seen Tyrion having 2 settlements one turn and then magically confederating Allarielle who has 20 despite being at war with her.
 

copebot

Learned
Joined
Dec 27, 2020
Messages
218
Building walls and not closing rifts so that you can autoresolve almost all the enemies coming out of them is basically free money.



This might be a consequence of the AI major factions cheating a lot less. I'm sure everyone whose played WH2 a lot has seen Tyrion having 2 settlements one turn and then magically confederating Allarielle who has 20 despite being at war with her.

I'm not sure if they cheat less or if it's the same. I'm pretty confident, though, that the AI screws up its early game when it goes into the rifts. Having to balance out the rift race while also fighting neighbors is beyond the AI's capability to do effectively. It can only really balance it once it has a bunch of settlements and armies already, at which point losing the faction leader for 5-10 turns isn't that big of a deal.
 
Joined
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Messages
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I'm not sure if they cheat less or if it's the same. I'm pretty confident, though, that the AI screws up its early game when it goes into the rifts. Having to balance out the rift race while also fighting neighbors is beyond the AI's capability to do effectively. It can only really balance it once it has a bunch of settlements and armies already, at which point losing the faction leader for 5-10 turns isn't that big of a deal.
That's probably a good reason too. AI is probably really screwed by this on normal where it can't afford that many extra stacks while small.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
15,845
Pathfinder: Kingmaker
The AI sucks in general, it can't do anything right (just like the new layout of the 'Dex).
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
3,222
Pathfinder: Kingmaker
Yes another Empire new feature while leaving the rest of WH1 factions in the dump. Thank you CA. Maybe you should do some special personal feature for Skavens too in that regard?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
15,845
Pathfinder: Kingmaker
They are just listing Volkmar the Grim as an example, it's implied it won't only be him. New victory conditions, new end-game scenarios, new faction mechanics are incline. Let's hope they'll eventually start working on the actual gameplay part of this game.
 
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