razvedchiki
Magister
The tabletop caps mod has been updated for warhammer III.
There are 11 legendary lords, but their starting positions are terrible and half of them don't get to fight anyone else for a while simply due to geographical location. Even Kislev, which is theoretically surrounded by enemies, barely fights them because the demon factions are fighting each other instead.1.12 is pretty good for what it is, but the fundamental issue with the Realms of Chaos campaign isn't really the rifts so much as it is the map itself. It's not immediately apparent until you have done a few campaigns, but a key reason why it's not that good is because there are so few major factions.
Dunnou, khornate faction from north of Kislev fucked me pretty good.There are 11 legendary lords, but their starting positions are terrible and half of them don't get to fight anyone else for a while simply due to geographical location. Even Kislev, which is theoretically surrounded by enemies, barely fights them because the demon factions are fighting each other instead.1.12 is pretty good for what it is, but the fundamental issue with the Realms of Chaos campaign isn't really the rifts so much as it is the map itself. It's not immediately apparent until you have done a few campaigns, but a key reason why it's not that good is because there are so few major factions.
Compared to Mortal Empires, in which you are mostly surrounded by major factions and most of the minor factions are gone by the first 50-75 turns, minor factions who are guaranteed to be weak occupy most of the settlements for most of the game. Some of those factions even have semi-crippled rosters, and will always be weaker than major factions. The factions that can confederate them tend to not do it that quickly, so that also makes them weaker. Additionally, some factions like Chaos Undivided gimp themselves by allying with Norsca or other weak factions instead of just conquering its whole peninsula. Factions like Skrag's tend to do better than average just because they're surrounded by enemies, so they'll actually conquer them.
Building walls and not closing rifts so that you can autoresolve almost all the enemies coming out of them is basically free money.
This might be a consequence of the AI major factions cheating a lot less. I'm sure everyone whose played WH2 a lot has seen Tyrion having 2 settlements one turn and then magically confederating Allarielle who has 20 despite being at war with her.
That's probably a good reason too. AI is probably really screwed by this on normal where it can't afford that many extra stacks while small.I'm not sure if they cheat less or if it's the same. I'm pretty confident, though, that the AI screws up its early game when it goes into the rifts. Having to balance out the rift race while also fighting neighbors is beyond the AI's capability to do effectively. It can only really balance it once it has a bunch of settlements and armies already, at which point losing the faction leader for 5-10 turns isn't that big of a deal.
They probably mention the empire because it's the most recognizable faction and doesn't require a specific DLC.Yeah I was kinda being asinine with the comment but out of all fucking LL Empire's are the one need least work. Well hopefully they give the other LL some justice.
Empire is the most popular WH1 faction and Volkmar is one of the old LLs who needs a(nother) rework the most as he lacks his own dedicated subfaction, distinct start position and campaign mechanic.Yeah I was kinda being asinine with the comment but out of all fucking LL Empire's are the one need least work. Well hopefully they give the other LL some justice.
Which is another reason to put more effort into him than others.Except Volkmar the Grim is DLC ;d
The only two WH1 factions that need urgent updates are Dwarfs and vamps, the rest got updated during WH2 years.Yes another Empire new feature while leaving the rest of WH1 factions in the dump. Thank you CA. Maybe you should do some special personal feature for Skavens too in that regard?
Ghorst has the best faction effects from all the VCs. If you want to min-max you always pick him and unlock Mannfred later.Helman Ghorst and Volkmar are considered the worst DLC LLs, so reworking them would indeed be nice for the people who own them.