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Warhammer Total War: Warhammer III

InD_ImaginE

Arcane
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Pathfinder: Wrath
In general the non-vortex Vortex campaign LL/faction can be quite fun, probably better than ME as Vortex give more focused campaign in general
 

tabacila

Augur
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Lizardmen start positions:
https://twitter.com/totalwar/status/1542100583020216330
FWaj1SgXgAAB7td


Making use of Sudenburg is fine. Putting Daemons all over the place is stupid.
But we'll see more stupid decisions before this is over.
Yeah kinda shit that 3 of the most iconic DoC LLs are at the equator or below it, while most of the iconic factions/LLs are in the north. Seems that until some Lord Pack DLCs start coming out most of those factions will have to deal with generic demon lords. Weak.
N'kari is well placed though. The donut was a pretty boring start for HE.
 

Lacrymas

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Pathfinder: Wrath
They are obviously working (i.e. crunching) on the IE patch. Which will be a disaster at launch anyway.
 

zapotec

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Pratically now every minor settlement is a sort of mini-siege? WHat the hell
 

Lacrymas

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Pathfinder: Wrath
The Slaanesh changes are weird. They buffed the daemonettes across the board, which is weird because they were one of the best units in the roster. The problem with exalted daemonettes is that they take too long to recruit, not that their stats are weak. There are other units in dire need of buffs first (furies, marauders in general, mounted and unmounted hellscourges, and especially spawn of Slaanesh). I really don't get the balancing they are going for. Not only for Slaanesh, but in general.
 

Fedora Master

STOP POSTING
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Flying units are still complete garbage at disengaging.
Saw a video the other day about "How 2 Chariot" and had a good laugh when the guys aid "Just keep them moving", too.
The "One guy gets poked so the entire unit stops and turns around from retreating" problem has existed for how long in TW games now?
 

tabacila

Augur
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Pratically now every minor settlement is a sort of mini-siege? WHat the hell

Yeah, the mini sieges get boring and frustrating ASAP, especially with the in battle build system.
There's a mod to turn all non walled settlement battles back to field battles, but I'm not sure it's been updated recently.

At least CA is now talking about increasing the number of field battles and reducing these minisieges... It only took them like half an year months to realize what the people who beta tested this kept telling them even before release.
 

InD_ImaginE

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The Slaanesh changes are weird. They buffed the daemonettes across the board, which is weird because they were one of the best units in the roster. The problem with exalted daemonettes is that they take too long to recruit, not that their stats are weak. There are other units in dire need of buffs first (furies, marauders in general, mounted and unmounted hellscourges, and especially spawn of Slaanesh). I really don't get the balancing they are going for. Not only for Slaanesh, but in general.

Hmm not really. These are balancing aspect of basically "makes a faction/character even better at what it does" instead of "let's patch weaknesses of every faction/character"

The latter usually results in even more samey characters/factions when balancing games so I do like the specialize more part of the balancing. This way every faction do need to have a bad matchup but this is okay. Not all faction should have all tools to deal with every other factions in the game.
 

Lacrymas

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Pathfinder: Wrath
But it hurts variety within the factions themselves. Slaanesh was already heavily incentivized to stack daemonettes in the beginning because all their other low tier units are shit. Now there's even less reason to go for marauders. Khorne was Slaanesh's worst match-up and yet an army of daemonettes could defeat him. Overspecializing doesn't mean a faction is not going to have an answer to every situation, quite the contrary, it means it will have 1 answer for all of them (which is Total Warhammer's worst aspect by far).
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
At least CA is now talking about increasing the number of field battles and reducing these minisieges... It only took them like half an year months to realize what the people who beta tested this kept telling them even before release.
Total warhammer has a problem in the fact that there's really never any reason for the defender to take a field battle, unless the attacker is just massively outclassed. So of course both you and the ai camp in the settlement for the free extra troops.
 
Joined
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At least CA is now talking about increasing the number of field battles and reducing these minisieges... It only took them like half an year months to realize what the people who beta tested this kept telling them even before release.
Total warhammer has a problem in the fact that there's really never any reason for the defender to take a field battle, unless the attacker is just massively outclassed. So of course both you and the ai camp in the settlement for the free extra troops.

Free extra troops on settlements is an awful mechanic. Especially with how many there are, it's basically a free army if you build walls.
 

Lacrymas

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Pathfinder: Wrath
I'm in two minds about the garrisons. On one hand, they cut down on micromanagement a loooot, but on the other they are indeed free troops. Maybe there could be a compromise and have garrisons cost upkeep. The larger they are, the more they cost.
 
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I liked the system in three kingdoms a lot: you had a really shitty base garrison but you could assign a lord with his 6 troops (that you recruited) as an upkeep free garrison. You never ended up with a full army defending but a small, crack team of troops that you have a plan to use is much more fun, engaging, and sometimes stronger. Plus both the troops and the lord would gain experience and could be re-assigned whenever you wanted. Also you're obviously risking your lord and his troops so when you lose it means you're losing those guys.
 
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Lacrymas

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Pathfinder: Wrath
Oh, btw, the change they did with ranged units is hilariously broken, perhaps the most broken thing in the entirety of the Total War series.
 

Fedora Master

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How so?



Oh. Oh no.

And of course shitters over at the CA forums are defending this.
 
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zapotec

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I never seen in 1500 hours of warhammer 2 the AI blobbing ranged units unless we were in some siege
 
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If you use cavalry and the AI has multiple ranged units its generally trivially easy to chase one of them into the others and then they can't shoot for a long, long time. Even still this change is a bad one, that's one of the few legitimate tactics a lot of light cavalry has.
 

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