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Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
What you mean you didn't know you have to break the stick into three pieces instead of attaching the gum and string to it?
Games designed around hint guides were worse than DLC.
It's the other way around, hint guides were made to charge extra bad players like yourself, so the game wouldn't need to get dumbed down even more.
I see you have never played a pre-internet era adventure game.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
What you mean you didn't know you have to break the stick into three pieces instead of attaching the gum and string to it?
Games designed around hint guides were worse than DLC.
It's the other way around, hint guides were made to charge extra bad players like yourself, so the game wouldn't need to get dumbed down even more.
I see you have never played a pre-internet era adventure game.

It's ok, you'll figure it out 10 hours later that you're on a dead game path and no way to correct it.
 

Bruma Hobo

Lurker
Joined
Dec 29, 2011
Messages
2,481
Games designed around hint guides were worse than DLC.
It's the other way around, hint guides were made to charge extra bad players like yourself, so the game wouldn't need to get dumbed down even more.
I see you have never played a pre-internet era adventure game.
I'm not a big fan of adventure games so yeah, I expect to get frustrated if I pick a game not made for beginners. It doesn't mean that I should demand the game to be easier instead.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Games designed around hint guides were worse than DLC.
It's the other way around, hint guides were made to charge extra bad players like yourself, so the game wouldn't need to get dumbed down even more.
I see you have never played a pre-internet era adventure game.
I'm not a big fan of adventure games so yeah, I expect to get frustrated if I pick a game not made for beginners. It doesn't mean that I should demand the game to be easier instead.
It's not that they're hard, it's that they were predatory and designed for guides/tip lines.

There's a reason a lot of games have a 1-900 tipline in the first page of the manual. They charged a lot for those.
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Games designed around hint guides were worse than DLC.
It's the other way around, hint guides were made to charge extra bad players like yourself, so the game wouldn't need to get dumbed down even more.
I see you have never played a pre-internet era adventure game.
I'm not a big fan of adventure games so yeah, I expect to get frustrated if I pick a game not made for beginners. It doesn't mean that I should demand the game to be easier instead.

You should really go treat yourself to some adventure games from the 80s and 90s. The complaint isn't about whether or not they're easy, it's about whether any of their puzzles make even a tiny bit of logical sense to anyone that isn't an oracle or a lunatic.
 

GhostCow

Balanced Gamer
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Joined
Jan 2, 2020
Messages
4,000
I hate everyone in this thread who's responsible for reminding me that the stupid light puzzle in The Dig existed.
 

Bruma Hobo

Lurker
Joined
Dec 29, 2011
Messages
2,481
There are plenty of modern gamers who also claim that late 80's and early 90's CRPGs were just as cryptic and predatory. I know people who don't like games like Ultima IV or Wizardry because, although they play without taking notes or graphing maps, according to them these games are unbeatable without an external cluebook. Heck, there's console players claiming that late 90's games like Fallout are just too cryptic. But we all know that's all bullshit, because we like this genre.

I don't give a fuck about adventure games, but I do know there are people who are better players than me, that enjoy these games the way they are, and many of them claim that they don't need outside help to beat them. And I don't want to be that guy claiming that they're lying, and that their favorite games should be easier.
 

octavius

Arcane
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Joined
Aug 4, 2007
Messages
19,705
Location
Bjørgvin
If you want to talk difficulty, try The Magic Candle blind.

I dunno...MC is more about stamina and thoroughness (make sure you record every piece of information) than cleverness. It's one of the few games I needed to take a break from before completing it.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,067
If you want to talk difficulty, try The Magic Candle blind.

I dunno...MC is more about stamina and thoroughness (make sure you record every piece of information) than cleverness. It's one of the few games I needed to take a break from before completing it.
You have to note a lot of things down, but a lot of it was pretty useless until you find the one person who can tell you what keyword to use with whom.

It was one of the first to have day-night cycles and NPCs that stick to schedules. So, you not only have to then find the guy to say the keyword to, you also sometimes had to find out WHEN he will be around where.

Don't get me wrong. I completed the game way back when without needing a cluebook and before the Internet was a thing, but it wasn't easy by any stretch of the imagination. I doubt the IQ-declined millennials and zoomers would be able to get out of the first town with the right information, and then we'd have to deal with their whining here on the Codex.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,581
I hate everyone in this thread who's responsible for reminding me that the stupid light puzzle in The Dig existed.
That puzzle was easy. I still don't understand what is the fuss about. The bigger difficulty for me was that I had to solve these cdrom-based adventures in a couple of days, before bringing back the cdrom to the rental shop (I didn't have a cd burner).
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,062
Location
Frostfell
  • Dwarves = greedy stubborn manlets who deserve to die and be enslaved(how to do both? Reanimation!!!)
  • Fighters = Brainlets/research subjects/manual labor slaves
  • Half orcs = Brainlets/research subjects/manual labor slaves
  • Clerics = Weaklings who depends on a external power
  • Paladins = Religious zealots who only serve to held back magical research
  • Halflings = Manlets, brainlets and weaker than dwarves. Too weak to worth being reanimated.
  • Barbarian = A savage guy who also held back magical progress but at least don't need formal training and hates stupid laws and politics that plagues civilizations. Way better than fighter.
  • Bard = Entertainer but must be castrated.
  • Gnome = The unique manlet race who should be allowed to live as they are amazing alchemists, transmuters and illusionists.
  • Drow = They sell good research subjects but are disgusting.
  • Elf = Good slaves(mainly females)
  • Mage = A cool guy
  • Magic user specialized in necromancy = A amazing guy. Master of life and death who throws the mid finger to the Gods who wanna limit the human development with "aging" and "natural course".
 
Last edited:

mediocrepoet

Philosoraptor in Residence
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Joined
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Messages
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Brainlet manlet brainlet wizard cool hyperbeam hurrrrrrr.

Triggered with success.

Only if boredom counts as triggered. I was just wondering when your program will stop looping and go on to your next post. You usually have roughly three distinct posts you make, but this one's been going on for awhile.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
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Messages
13,594
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Comprehensive catalogue of every post Victor has made or ever will make:

1) Wizards are cool, everything else (brainlets) sucks.
2) Any game where wizards can't kill everything by thinking about it and then unmake reality while sipping tea is crap.
3) Dwarves, halflings, and gnomes are manlets. I will use this word a lot to describe how they don't fulfill my power fantasies of being at least 5' tall, a genius, and attractive to women.
4) Long bows / sniper rifles / etc. have not been properly modeled in any game, can you even imagine? They should be one shotting people from a mile away before anyone can see and punching through armour blah blah...
5) X game sucks because it's not 2nd edition AD&D. If it was 2nd edition AD&D, it would be awesome. But it's not, so it sucks.

Pardon me. You've made five posts repeatedly. Please let me know if I missed one.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,062
Location
Frostfell
2) Any game where wizards can't kill everything by thinking about it and then unmake reality while sipping tea is crap.

Wrong. Lets see my last created threads > https://rpgcodex.net/forums/search/147554840/
We have :
  • An mmo where only enemies can use magic but is a bit different hence I decided to post it
  • A political post
  • A dark sun stream for those who wanna play it but don't have a group to at least watch it.
  • A post about magic VS tech
  • A post to discuss UNDERrated RPG's where I Chilled for Dark Sun : Wake of The Ravager, a game where martials are extremely stronger than preserver and I like it since it makes sense in that setting.
But I forgot that for you, wanting that a lv 0 house cat don't have 55% chance of breaking free from a ice prison casted by a mid level cryomancer in a game where you fight ultra bloated demon lords is wanting a win button. The magic just needs to make sense for that setting. For eg, archwizards with floating cities in Netherese makes sense. In a Lovecraftian setting, it would't make any sense, since magic in lovecraft setting is a alien thing which our mind can't comprehend. Magic leading to insanity makes sense in a lovecraft game. In a pure historical RPG, magic not existing also makes sense.


Wrong. I'm 6' 1 tall. And I'm a C++ developer IRL.

They should be one shotting people from a mile away before anyone can see and punching through armour blah blah...

Wrong. I said that games like fallout new vegas would be better if was more lethal, din't said that sucks. Only that a double barrel shotgun being ineffective vs a street dog is silly and kinda makes a lot of low capacity, slow reload weapons worthless.

5) X game sucks because it's not 2nd edition AD&D. If it was 2nd edition AD&D, it would be awesome. But it's not, so it sucks.

Wrong. I said that games like Solasta would be better with a better ruleset. Not that they are trash. Anyway, why you don't add me to your iggy bin? No need to be triggered and butthurting to every post that I make.
 

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