Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Trigger the codex with a statement.

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,241
Steve gets a Kidney but I don't even get a tag.
Remember the days when we were all pissed at Bioware fanboys for constantly going on about cloaks, horses, and the z-axis in RPGs?.

Well I think Larian and Bethesda loosely covered at least 2/3 there, and now all the fanbois want is cock on all characters, pronouns, and more degenerate sex/romances.

In restrospect; maybe we should have encouraged the Biowarians be more demanding. At least it would have taken the industry longer to get to flying fucking, horse sex, and cape shit writing/characters.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,066
PS2 had good games?
Ico, Shadow of the Colossus, and Okami are all PS2 originals. Soul Calibur II was originally an arcade game but first ported to the PS2 and is the best in that series. Also, Katamari Damacy, Shadow of Memories/Destiny, Soul Calibur III, Odin Sphere, and God Hand. But especially Ico and Shadow of the Colossus.


1i3ba3.jpg
c5odo3.jpg
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,122
PS2 had good games?
Ico, Shadow of the Colossus, and Okami are all PS2 originals. Soul Calibur II was originally an arcade game but first ported to the PS2 and is the best in that series. Also, Katamari Damacy, Shadow of Memories/Destiny, Soul Calibur III, Odin Sphere, and God Hand. But especially Ico and Shadow of the Colossus.


1i3ba3.jpg
c5odo3.jpg

Looks boring

just trolling
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,213
Location
São Paulo - Brasil
PS2 had good games?
Ico, Shadow of the Colossus, and Okami are all PS2 originals. Soul Calibur II was originally an arcade game but first ported to the PS2 and is the best in that series. Also, Katamari Damacy, Shadow of Memories/Destiny, Soul Calibur III, Odin Sphere, and God Hand. But especially Ico and Shadow of the Colossus.
(...)
Ok, but any good games?
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,500

Is that an E-celeb? Thank you for your insightful post, full with well-researched and founded opinions, created by passionate and well-adjusted people

o shit this reminds me of some vid I saw from this dude forever ago. it was hilarious, titled something like "epic hardcore skyrim NOT FOR CONSOLE BABIES requiem modlist". I've being going crazy trying to find the video, idk if he deleted it or something but I found this screenshot from it

2.png
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
You can mention Pokemon and atill get laid. Every woman in my life and every woman I've gone out with has owned a 3DS or Switch and put more hours in Pokemon than I ever have in any video-game ever.
Women don't have penises buddeh
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
Pokemon is closest to the platonic ideal of the RPG game among all RPG games ever made
 

Hagashager

Educated
Joined
Nov 24, 2022
Messages
634
Pokémon is an actual, tried and true, PnP-style RPG of the olden days. You are compelled to pick a class with fixed stats and must work within the parameters set by the RNG as you brave dungeons to beat a final boss monster at the end while also leveling up prefixed stats.

Gary Gygax eat your heart out.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Bethesda, when designing Fallout 3 allegedly did research into what the states should look After the End and data suggested that it should look closer to Pripyat with nature reclaiming the ruined cities than the brown barren wasteland the game was set in. Especially in the timeframe the game is set in. Supposedly they decided to take some liberties just because people expect an After the End (Especially after the first two games) setting to look like a desolate wasteland
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
There are only three valid ways to interact with an NPC in an RPG: sex and/or violence.
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
A lot of these hardcore RPGs frankly just suck at game design:
  • Having systems that are cumbersome and overcomplicated on the surface but facilitate gameplay that is fairly rote is like the exact opposite of good game design. Figuring out how to use systems is not the gameplay, figuring out how to use them optimally in a variety of different contexts is.
  • Simulative systems are often just tedious busywork. Sure, maybe prepping adequately for a long trip involves interesting decision-making, but rummaging through your inventory every 5 minutes to click on an apple doesn't. Games exist to abstract over monotonous chores.
  • Fucking up the difficulty curve for the RPG sim (i.e. weak characters feel weak, stronger characters feel strong) is stupid especially when you don't even need to make that tradeoff. The whole reason tutorial rats exist as a trope is because it's an enemy so weak that even a completely inexperienced adventurer can conceivably grind on them.
  • Nobody believes your esoteric design is intentional. When your menu, controls, and optimization are all terrible, it's patently obvious to everyone that your weird balance is an accident not an artistic decision.
  • Believe it or not, I don't care about your visual novel fanfic. Just because your story has poignant and/or grandiose concepts doesn't make it good. In fact, that stuff is a lot easier to screw up and generally comes off as edgy cringe when it does.
  • Choosing not to level-scale is a valid decision. But doggedly opposing it for its 'gaminess' and then having level 30 wolves in one area versus level 10 king's guards in another is comical.
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
Oh, and one more thing. Computers can't do branching questlines or Choice & Consequence in a manner that will replicate the emergent, player-influenced narratives in tabletop games. I'm not saying don't use them at all, but don't try to use them to emulate something that you simply can't. It'll just feel like having a frustratingly railroad-y DM.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom