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Hagashager

Educated
Joined
Nov 24, 2022
Messages
634
Bethesda, when designing Fallout 3 allegedly did research into what the states should look After the End and data suggested that it should look closer to Pripyat with nature reclaiming the ruined cities than the brown barren wasteland the game was set in. Especially in the timeframe the game is set in. Supposedly they decided to take some liberties just because people expect an After the End (Especially after the first two games) setting to look like a desolate wasteland
I was one of those idiots who bought the F3 special edition with the art book.

Pete Hines was the one who said "Desert Apocolpyse is a hallmark of the Fallout series." Which is bullshit. He also went on about the Pip-boy being designed intentionally badly to fit the "irrational unergonomics" of the 1950s, which is also bullshit.

Reading that artbook was one of the first instances where I started to think maybe Bethesda wasn't the awesome studio I thought they were. It all smacked of laziness and making excuses for fuck-ups. It would've just been better if he admitted without justification, "Yeah, we modeled and implemented the Pip-Boy long before anyone noticed the adjustment nob was on the wrong side. Re-doing all that would've been an unreasonable waste of time and resources, we'll fix it in the sequel." (Which they did in F4.)
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,104
Location
Swedex
ME15VPHZ_o.jpg


Japanese Ultima III cover for NES.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,586
Games were turn-based at the time because the developers were limited by the hardware.
Otherwise they would have been created with RTwP or RT combat.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,586
Hack and Slash is the logical evolution of RPG games. Who need all those numbers and attributes and dialogue and CYOA in an RPG? What counts in an RPG is whacking your enemies with awesome buttons and loot LEGENDARY items.
 
Joined
Jan 7, 2012
Messages
15,214
Truth bomb: Icewind dale enhanced edition is much better than vanilla Icewind dale

They just needed an "IWD classes only" checkbox in the gameplay options somewhere.
That checkbox is available in your own head. No enemies are using those classes.

Also most of the additional classes are inferior to just a normal multiclass, a lot of them even being inferior to single classes. It's more of just something to spice the game up unless you are taking an Archer or Sorcerer (both definitely overpowered).
 

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