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Butter

Arcane
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Neither KotOR game is worth bothering with.
 

vitellus

the irascible
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Neither KotOR game is worth bothering with.

time and place, i guess...nah, bioware has almost always been dogshit. i've always thought the mechanics of their games were boring rts inspired pisswater. the stories they present are lame and gay and aimed at kids. couldn't get through the first hour of ME1 without internally dying at every boring cutscene. like, who actually watches these things? even now i have a hard time since we are starting down that whole uncanny valley with everything in every cutscene i can't skip being filled with robots i'm supposed to connect with.

:decline:
 
Vatnik Wumao
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BioWare's KotOR is meh, but Obsidian's sequel is worth it as a storyfag tbh. (Same as with MotB even if you don't like the broader NwN series).
 

__scribbles__

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That said, Peragus has Taris beat on boredome. The first six hours of K2 are demonstrably worse than K1's.
Peragus is fine, it should only take an hour tops. The real problem is Telos. Peragus has a small amount of intrigue and a neat atmosphere on a first playthrough, while Telos has neither and shares the gameplay flaws with Peragus if not outright making them worse. I agree that Peragus is bad, but Telos, and Citadel Station in particular, are worse in pretty much every way.
 

Raghar

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Hag

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Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Saying D&D system is great is like saying WH40k is an elegant strategy game or that MtG is a good card game.
It means that either it was your first one and you are blinded by nostalgia, or you have never played anything else.
Interesting. Care to elaborate?
All three are supbar systems technically, although for different reasons. D&D is outdated and many of its components make no sense anymore (the STR/CON split, alignment charts, the emphasis on tactics, not to talk about its awful amusement park take on Tolkien fantasy). Its clunkiness can be excused by its wargaming roots and the fact it was the first, but still. WH40k is simply terrible as a ruleset with its buckets of dice everytime someone farts, and I have less experience with CCGs but the fews I tried apart from Magic did struck me as interesting and well designed and not "draw tap discard draw tap discard buy boosters".

All three are the most successful in their genre a little because of historical reasons and a LOT because of aggressive sales practices considering the player as an idiot to be shaved of its money with little regard about the quality of their products, as well as targeting younger audience since the first experience is usually the most significant.

It does not mean you are forbidden to have fun with them but there are (or were, I'm not really up to date) so many elegant rulesets made by competent and passionate people that it is unnerving to see players flocking to the same names all the freaking time.
 
Vatnik Wumao
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Classless systems are for communists.
Are YOU a communist?
BcGqMp8.jpg
 

KeighnMcDeath

RPG Codex Boomer
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Faux genders. Lord knows they change the definition as "THE AGENDA" dictates.

gen·der
/ˈjendər/

noun
  1. 1.
    the male sex or the female sex, especially when considered with reference to social and cultural differences rather than biological ones, or one of a range of other identities that do not correspond to established ideas of male and female.
    "the singer has opted to keep the names and genders of her twins private"
    • 2.
      GRAMMAR
      (in languages such as Latin, Greek, Russian, and German) each of the classes (typically masculine, feminine, common, neuter) of nouns and pronouns distinguished by the different inflections that they have and require in words syntactically associated with them. Grammatical gender is only very looselyassociated with distinctions of sex.
 

KeighnMcDeath

RPG Codex Boomer
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Don't ask skinwalker. He's still getting Muslim boytime done to him.
 

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