HappyDaddyWow!
Educated
- Joined
- Nov 26, 2023
- Messages
- 169
The only RPGs to do save points well were the souls games, specifically because the bonfires (or whatever they call them now) were purposefully designed like oldschool checkpoints that you'd see in a NES/SNES/Genesis game.Any videogame who doesn't limit save game features that consecuently leads to autistic savescumming is practically terrible game design.
Something I despise with JRPGs is that if you run into a savepoint there's always a reason. For example, if you find a random savepoint deep into a dungeon, you basically know for a fact that you're at a boss. Feels really gamey and breaks the suspense imo.
My point being: if you're going to throw me a save point every time I get to an obstacle that might kill me, you might as well just let me save whenever I want.