ind33d
Learned
- Joined
- Jun 23, 2020
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- 1,798
in retrospect dark souls was never good, but its controls are so responsive that it feels like it isDark Souls is okay.
in retrospect dark souls was never good, but its controls are so responsive that it feels like it isDark Souls is okay.
They do if it has tactical combat and you play on harder difficulty.The problem solving is applied to combat encounters.Compared to adventure games, most RPGs don't need much thinking and problem solving skills.
almost nobody else understands this. an RPG is only an RPG because the difficulty is high enough to force you to manage your resources, whether that's money, spells, or soldiersThey do if it has tactical combat and you play on harder difficulty.The problem solving is applied to combat encounters.Compared to adventure games, most RPGs don't need much thinking and problem solving skills.
Incidentally, as I happen to love adventure games, I like RPGs with turn-based tactical combat the most. So I agreee.They do if it has tactical combat and you play on harder difficulty.The problem solving is applied to combat encounters.Compared to adventure games, most RPGs don't need much thinking and problem solving skills.
Yeah, I like tactical games on hard difficulty, and even The Witcher 1 became much more interesting on the hardest difficulty because the potion and resource management requires some thought and planning.almost nobody else understands this. an RPG is only an RPG because the difficulty is high enough to force you to manage your resources, whether that's money, spells, or soldiersThey do if it has tactical combat and you play on harder difficulty.The problem solving is applied to combat encounters.Compared to adventure games, most RPGs don't need much thinking and problem solving skills.
that's why i bounced off Witcher 1, i was playing on mediumYeah, I like tactical games on hard difficulty, and even The Witcher 1 became much more interesting on the hardest difficulty because the potion and resource management requires some thought and planning.almost nobody else understands this. an RPG is only an RPG because the difficulty is high enough to force you to manage your resources, whether that's money, spells, or soldiersThey do if it has tactical combat and you play on harder difficulty.The problem solving is applied to combat encounters.Compared to adventure games, most RPGs don't need much thinking and problem solving skills.
Yeah, on hardest you're really required to read the encyclopedia entries about the monsters and figure out the best attack/defense strategy against them, and it's almost impossible to survive in some areas without stocking up on the correct potions. I can see why it would be rather meh on medium if you can just click through the fights.that's why i bounced off Witcher 1, i was playing on medium
True, that's why Quest for Glory is so good. Can't remember the last time I had to open a walkthrough for something in a RPG. Most of the shit I spoil myself about is due to my own autism of liking to read or watch reviews, forum threads and other stuff about a game I currently play for some reason and inadvertently coming across a "hint" of some sort.Compared to adventure games, most RPGs don't need much thinking and problem solving skills.
Play Wizardry 6 and 7.True, that's why Quest for Glory is so good. Can't remember the last time I had to open a walkthrough for something in a RPG. Most of the shit I spoil myself about is due to my own autism of liking to read or watch reviews, forum threads and other stuff about a game I currently play for some reason and inadvertently coming across a "hint" of some sort.Compared to adventure games, most RPGs don't need much thinking and problem solving skills.
I think it's a shame that quests in most RPG haven't embraced the adventure game formula for at least some of the problems you have to solve. No need for them to be very hard or elaborate like some of the earliest Sierra titles designed to squeeze out your money via hint phone lines. Simple shit like having a shovel or a rope and using it on an object is relatively rare in RPGs. The formula instead is that an NPC tells you to get object X from place Y and then you "use" it automatically while it's in your inventory on object Z to proceed.
A Wizardry game is definitely on my backlog in regards to some of the older classics I haven't played, imaginative quests/puzzles or not. Though I've thought about going with Wizardry 8 first in the past, before I got sidetracked by something. From what little I know of Wizardry 8, it is also lauded for its quest design yeah? Total neophyte to blobbers myself, also heard good shit about Grimoire's design in that regard, but I'll most likely play one of the direct inspirations of it first.Play Wizardry 6 and 7.
If you like puzzles and real time blobbers as opposed to turn based, try Legend of Grimrock I & IITotal neophyte to blobbers myself, also heard good shit about Grimoire's design in that regard, but I'll most likely play one of the direct inspirations of it first.
Exactly my thoughts. Quest for Glory is more RPG than most "proper RPGs". Having to shoot things or whack them on the head as the primary "problems solving" option in RPGs is starting to put me off lately. I mean, that's the most primitive form of "problem resolution", and it just gets old, unless the game has excellent tactical combat. But even then, the game basically only becomes a tactical combat simulator, which can be cool, but yeah, also a bit one-dimensional for a "role-playing game".True, that's why Quest for Glory is so good. [...] I think it's a shame that quests in most RPG haven't embraced the adventure game formula for at least some of the problems you have to solve. No need for them to be very hard or elaborate like some of the earliest Sierra titles designed to squeeze out your money via hint phone lines. Simple shit like having a shovel or a rope and using it on an object is relatively rare in RPGs. The formula instead is that an NPC tells you to get object X from place Y and then you "use" it automatically while it's in your inventory on object Z to proceed.
One of my favourite RPG genres, indeed. Amazing atmosphere, great exploration, and good puzzles.If you like puzzles and real time blobbers as opposed to turn based, try Legend of Grimrock I & II
Is it overrated though? PS:T is liked because of its writing. The only other game that can rival PS:T in that arena is Disco Elysium.planescape torment is massively overrated boomercore,
Yeah, my impression of the "good writing" was that this was written by either a teenager or some ultra-pretentious try-hard writer suffering from verbal diarrhoea.there is some special kind of gen x mindset it takes to appreciate this game, nihilistic and grunge
There are certainly some amusing scenes in DE, but it also goes into pretentious territory far too often. That "inner narrator" voice is overly melodramatic and way over the top, it seriously annoyed me. But overall, a lot more amusing that P:T that's for sure, but also the product of a self-indulgent, pretentious author who is desperate to show off.The only other game that can rival PS:T in that arena is Disco Elysium.
Yeah, if all his writing is like this, I'm unimpressed. Reminds me of those guitar players who just *can't stop* playing 100000 notes per second when half a dozen well-placed notes at 10% the tempo would have sufficed and would've been a lot more memorable.
Puzzles required for exploration test the player's critical-thinking and problem-solving skills.Compared to adventure games, most RPGs don't need much thinking and problem solving skills.
actually yeah, not enough games have environmental character development. finishing towers in Shadows of Mordor, Watch Dogs, and Assassin's Creed gives you a visual indication of how you have changed the world around you by how many map icons have been completed. ironically starfield added icons for discovering each individual store and it makes exploring the game feel more rewarding even though it's only cosmeticLearning how to break a game is not the same as playing a game. You can beat every challenge a game presents to you with incredible ease but you still haven't experienced the game if all you did was nuke everything you came into contact with.
I like climbing map towers.
everyone hates multiverses now because it's just anything can happen post modernism, yet somehow pst is the best rpg of all time, I'm not so sure about thatIs it overrated though? PS:T is liked because of its writing. The only other game that can rival PS:T in that arena is Disco Elysium.planescape torment is massively overrated boomercore,
Lol, I was like "okay, I'm like 10 hours in; surely the *real game* will soon start".everyone hates multiverses now because it's just anything can happen post modernism, yet somehow pst is the best rpg of all time, I'm not so sure about thatIs it overrated though? PS:T is liked because of its writing. The only other game that can rival PS:T in that arena is Disco Elysium.planescape torment is massively overrated boomercore,
I played for probably 5 hours and I couldn't find a compelling choice or consequence, since then I have played many crpgs and beaten them but at the time I wasn't impressed or really amused