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Discussion in 'General RPG Discussion' started by The Game Analists, Nov 14, 2016.

  1. laclongquan Arcane

    laclongquan
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    Because it might lead to even more savescumming, is why.

    Say: you have two targets. You are going to miss two of them even if standing 1/2/3 tile closer to them. but if you change to another tile and shoot one, you are going to miss him but hit the other. Thus this is the optimal step you are going to choose. All this require is ten reloads.
     
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  2. jackofshadows Scholar

    jackofshadows
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    Because it's pointless. Player who wanna cheat/savescum will always find a way to do it and player who prefer playing by the rules won't see it. In any case, it's better to have flat skill checks than this and as for random in general it's better to make ironman mode and design the game around it at least to a degree than messing with RNG like in nuXCOM (without an option for it).
     
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  3. Nifft Batuff Arbiter

    Nifft Batuff
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    The possibility to save when and where one wants and to restore the game state, exactly how one left it, should be a given in modern games, such as the possibility to pause or to quit the game in any moment. Imagine a game where you cannot quit or pause because this is against the "vision" of the developer.

    The real reason of the save limitation in games is the incompetence of the developers that, having learned to program just by scripting third part engines, are not able to implement a proper saving system. And then, to hide their incompetence, they start talking about their "game vision" and how you should play the game.

    Think about the explosion of rogue-likes (where you have to start from scratch or from checkpoints when you need to quit, since you cannot save) among indies in the last years. Do you think that it has happened for a genuine admiration by these zoomer developers towards rogue, nethack, moria and angband?.
     
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  4. Alexander DeLarge Savant

    Alexander DeLarge
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    If STALKER 2 is a consolized piece of shit like some of you guys claim, it won't be due to controllers. STALKER totally could work on a controller.
     
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  5. Wesp5 Prestigious Gentleman Arcane

    Wesp5
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    Exactly. Also as a bonus your short indie game will appear much longer if the players need to repeat some tedious sections over and over because they can't save at the right moment!
     
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  6. Twiglard Savant

    Twiglard
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    Use a separate seed for each NPC and for each skill check at the start of the game.
     
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  7. NJClaw Ontopolover Patron

    NJClaw
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    Then you can simply change the order of spells you cast on them. If you cast finger of death on an enemy and he rolls a natural 20, you can reload, throw a useless spell at him and then retry with finger of death to see if his next save is lower. You can chain this almost endlessly to discover when he will fail a save and then use the relevant spell at that moment.
     
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  8. laclongquan Arcane

    laclongquan
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    Ironman mode just encourage conservative plays to save your life. No exploration if possible because encounter the unknown equal Dangers. It's not that good a system.
     
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  9. Thac0 Hopeless Optimist Patron

    Thac0
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    Thats why you use ironman in tactics games were you have a clearly defined goal, shit on the enemy as hard as possible.
    All it adds to rpgs is replay value when you have semi-perfect information about a game on your third playthrough and want to challenge yourself, like those people here than ran Wizardry 8 a dozen times.
     
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  10. Nifft Batuff Arbiter

    Nifft Batuff
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    You can prevent savescumming by generating and assigning all the random seeds at the beginning of the game. This however does not prevent the basic savescumming: the player quit and start the game again.
    :martini:
     
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  11. Twiglard Savant

    Twiglard
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    And how many turns are you willing to savescum for FoD on a single NPC?
     
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  12. xuerebx Augur

    xuerebx
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    Best thing you can do to minimise save-scumming is by not allowing saving during combat. In games that you can save it encourages you to quick-load until you get the desired outcome (I think Atom RPG allowed you to save in this instance). When you can't save during combat (say, KOTC 1 since I've just finished playing it) it encourages you to try out different approaches and tactics. Sure, you can quick-load (and some battles I had to restart around 30-40 times) but the enemy will move and attack you differently so you will need to adapt.

    In any case, any system we can all think of can be abused, whether it's assigning random seeds on the rolls at the beginning of the game or leaving it entirely up to chance on each reload. It's up to you as a player not to ruin your own fun.
     
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  13. NJClaw Ontopolover Patron

    NJClaw
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    I've just finished Knights of the Chalice 2, so I guess as many as it takes.
     
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  14. Thac0 Hopeless Optimist Patron

    Thac0
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    Do the patches up to 1.3 make the game more stable? I tried 1.0 and decided it would be wiser to wait.
     
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  15. NJClaw Ontopolover Patron

    NJClaw
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    I haven't tried 1.03, but 1.02 was stable enough for me. It only crashed when I tried do to crazy stuff like moving around the game window while it was loading a save. I had very few and tolerable in-game crashes.
     
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  16. Tacgnol Shitlord Patron

    Tacgnol
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    Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    I've had a few crashes with 1.03. The game crashed twice during the Green/Grey Goblin battle, both times shortly after reinforcements were summoned.

    I've also had a couple of random crashes.

    No save corruption or anything serious though so far (touch wood).
     
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  17. MpuMngwana Learned

    MpuMngwana
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    • Funny x 2
    • Participation Award x 1
    • Prestigious x 1
    • Absolutely Haram x 1
    • WTF am I reading x 1
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  18. PulsatingBrain Huge and Ever-Growing Patron

    PulsatingBrain
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    Posting a link instead of the picture triggered me more than what it said.

    Show Spoiler
    [​IMG]
     
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  19. NJClaw Ontopolover Patron

    NJClaw
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    Well, I've had students born after the beginning of Dragon Age: Origins development.

    Now, if he is talking about Inquisition, then that's really prestigious. :obviously:
     
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  20. S0rcererV1ct0r Cipher

    S0rcererV1ct0r
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    I an 29 yo and my first CRPG was M&M VII. DA:O was launched in 2009. Not that old.
     
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  21. NJClaw Ontopolover Patron

    NJClaw
    I Have Disgusting Opinions
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    Development started in 2002, just 3 years after the release of the original Baldur's Gate.
     
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  22. Magnat Arcane Vatnik

    Magnat
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    Seven years in development and still full of cut content... :argh:
     
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  23. Semiurge Learned

    Semiurge
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    In Dungeon Keeper I used to mass produce vampires by digging a small room and putting a locked door in front of it. Then created a bunch of imps in it and dropped a bile demon in, possessed it and gassed the imps to death with its farts. Then I would unlock the door and let the living imps drag the bodies to the graveyard.
     
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  24. Zlaja Arcane

    Zlaja
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    TITAN QUEST WILL NEVER DIE!!!
     
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  25. eXalted Prophet

    eXalted
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    > Screenshot thread
    > What game are you wasting time on?
    > Really Obscure RPGs

    These are the only quality threads you need to read on the codex.
     
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