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Troika and the Fallout rights - where did I read that?

Greatatlantic

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Fintilgin said:
I was wondering how much a license like Fallout would go for, way back when Interplay started falling apart. ~1 million or so does seem a bit low, especially if you think how much money Bethesda could make off it. If Fallout 3 sells about the same as Morrowind, (I think that was around 4mil copies Xbox&PC? Not sure what number I heard.) and it will probably sell more, then that's a LOT of money, depending on how much Bethesda actually sees from each box sold. Sounds like it was Interplay's dire situation that made the price so low, and under other situations it would have been much higher.

I think 1 million was just the upfront payment, and that Interplay is also getting royalties for copies sold. How much Interplay expects to make off this deal ultimately, I don't know. And a million dollars is a lot of money, I think it actually allowed Interplay to show profits for a quarter. Maybe its not the multi-billion dollar between EA and the NFL, but thats an outlier.


It makes me wonder how much other cool old licences would go for...
Arcanum...
Star Control...
Darklands...
Master of Orion... (Well, after MOO3, probably about seventy-five cents.) ;)

MoO is probably still valuable, we can't forget that a certain game about a brotherhood of a certain alloy, can we? And Fallout was still valuable based on its continued name recognition. So I'd say MoO is still worth something.

You probably can't/won't answer this Kathode, but does Bethesda own all non-MMORPG rights to Fallout and the IP? Or do those remain with Interplay, while Bethesda just has the right to publish a Fallout 3 (and maybe 4 & 5)? I'm particularly curious about the rights to the first two games, does Bethesda own the rights to Fallout 1 and Fallout 2 as well? Those would make a cool bonus DVD in the Fallout 3 special edition, or neat 'PR' free release, ala Elder Scrolls: Arena.

The agreement gives Beth rights to all non-MMO fgames on all platforms. I believe this is for up to 3 games, so Fallout 3, 4, and 5. I read a rumor at NMA that Interplay was negotiating the sale of the MMO rights to another company, I think they did Horizons of Istaria or something like that. Don't quote me though.
 

bryce777

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In my country the system operates YOU
Well, the quesion is not how many they would sell, but how many MORE would they sell.

i think the deal runs something like a million per game plus some percent of the profit.

Personally I would think it is a pretty stupid deal from what I have stated before, since I doubt they would make a game much like the original fallouts at all.

As for how many people it would draw, it's hard to say; unfortunately, most people don't read up a ton on games in forums and such so many people might not even realize it is a totally different developer or who developed it in the first place.

It has great word of mouth, but not enough sales to really mean it would be of tremedous benefit as a license. Remember the money that they see from one sale is a small percentage of the full price, and that for most games they sell most copies at a cut rate.

I think the REAL benefit of sequels is that when people preorder games they pay full price - they lose money selling a game for 10 bucks, generally. It also means they can release a crap game that way and still not have a loss....
 

GhanBuriGhan

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Messages
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I think the Fallout name guarantees the attention of the media - that alone may be worth the million they payed. Its a catchword, too. Anyone who follows games at all has probably heard or read the name before evn if most have not played it - therfore a sequel will automatically attract attention from potential customers. Add to that the large customer base of the TES games that will at least partially be interested in any other game they make, and you have a pretty good potetntial customer base, before you have even run a single advertisement. And the fun thing for them - to an extent it even works if the attention is critical instead of praising.
 

jiujitsu

Cipher
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Mar 11, 2004
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Project: Eternity
So, what are you saying? Should we stop talking about Bethesda's games all together? For the sake of principle! :lol:
 

Fintilgin

Educated
Joined
Feb 18, 2005
Messages
83
My real wish is that Bethesda had come up with a whole new world and IP. As much as I do love Fallout, I'm begining to get really weary of the endless stream of sequels from, well, just about everybody. Dragon Age is one of the few big origional IP RPGs coming out that I can think of of the top of my head. And as I've become increasingly less of a Bioware fan since, well.... NWN, I'm not letting myself get too worked up about it.

I'd have loved to see Bethesda tackle something like a 'Frontier:Elite' style space-RPG. Or even their own fresh take on a post-appocalyptic world.

The biggest thing I'm sick of is generic 'Medieval Europe' fantasy. Let's have an RPG set in an ancient Egyptian style world complete with bronze swords and chariots. Or Mesoamerica, that'd rock. Or an RPG in the afterlife where you start off dead. Why not a Victorian time-travel RPG? Or even an underwater RPG where you play some sort of mer-person and can swim around in full 3D. How about a cyber-punk RPG where you jack into the net, create a cool avatar, and travel through fantastic digital worlds? How about an RPG set in a twisted version of the 1920s in which Napoleon used dark magics to make himself imortal and conquer the world? Hell, if it's gotta be fantasy, why not a game where your character is a six-inch tall pixie that can fly? That'd be an interesting world to explore!

Sure, ideas are a dime a dozen, but when you think of the potential ability of computers to render damn near any world you can imagine, it's preaty depressing to see how little truly unique and exciting stuff has been done.
 

Greatatlantic

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There have been a few attempts to break RPGs out of the Tolkien mold, though a lot of them have ended badly. Obviously you have Fallout, but if you're posting here I'm sure you know about those games. Planescape: Torment also uses a pretty atypical fantasy setting, which is surprising since its based on a DnD lisence. Arcanum is interesting, since its half Tolkien fantasy, but the other half is Steampunk. Deux Ex and Bloodlines certainly don't have typical backgrounds. I've never played it, but there was a game called Anachronox that is reputed to be pretty creative, though its also "console" in style.

Have you tried Psychonauts by chance? There is a demo available if you haven't. It isn't an RPG by any stretch of the imagination, its a platformer. But, it certainly uses technology to create new and groundbreaking (lit.) gameworlds. I highly recommend it.
 

GhanBuriGhan

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Greatatlantic said:
There have been a few attempts to break RPGs out of the Tolkien mold, though a lot of them have ended badly. Obviously you have Fallout, but if you're posting here I'm sure you know about those games. Planescape: Torment also uses a pretty atypical fantasy setting, which is surprising since its based on a DnD lisence. Arcanum is interesting, since its half Tolkien fantasy, but the other half is Steampunk. Deux Ex and Bloodlines certainly don't have typical backgrounds. I've never played it, but there was a game called Anachronox that is reputed to be pretty creative, though its also "console" in style.

Have you tried Psychonauts by chance? There is a demo available if you haven't. It isn't an RPG by any stretch of the imagination, its a platformer. But, it certainly uses technology to create new and groundbreaking (lit.) gameworlds. I highly recommend it.

It actually seems to me a lot of games tried to break the mold. Of course in some cases like post-apoc it has become the new mold. But still. Jade empire used an asian backdrop. KOTOR uses Star Wars.
But yes, there are certainly many more worlds to expand to. How about a stoneage RPG. Or a western one. Greek Mythology. Ancient Egypt, ancient Rome? Still, if doen well I still like my classic Fantasy, too.
 

Fintilgin

Educated
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Feb 18, 2005
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83
Greatatlantic said:
Have you tried Psychonauts by chance? There is a demo available if you haven't. It isn't an RPG by any stretch of the imagination, its a platformer. But, it certainly uses technology to create new and groundbreaking (lit.) gameworlds. I highly recommend it.

Hmm. I have heard good things about Psychonauts. It wasn't really on my radar, but maybe I'll check it out.

I haven't tried Jade Empire, as I don't have a console, but I have a hard time seeing Star Wars as an innovative choice for a setting. ;)
 

GhanBuriGhan

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Messages
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Fintilgin said:
Greatatlantic said:
Have you tried Psychonauts by chance? There is a demo available if you haven't. It isn't an RPG by any stretch of the imagination, its a platformer. But, it certainly uses technology to create new and groundbreaking (lit.) gameworlds. I highly recommend it.

Hmm. I have heard good things about Psychonauts. It wasn't really on my radar, but maybe I'll check it out.

I haven't tried Jade Empire, as I don't have a console, but I have a hard time seeing Star Wars as an innovative choice for a setting. ;)

I guess not, but its not Tolkien either :)
 

Greatatlantic

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Fintilgin said:
Greatatlantic said:
Have you tried Psychonauts by chance? There is a demo available if you haven't. It isn't an RPG by any stretch of the imagination, its a platformer. But, it certainly uses technology to create new and groundbreaking (lit.) gameworlds. I highly recommend it.

Hmm. I have heard good things about Psychonauts. It wasn't really on my radar, but maybe I'll check it out.

I haven't tried Jade Empire, as I don't have a console, but I have a hard time seeing Star Wars as an innovative choice for a setting. ;)

Yeah, they seam to release Star Wars games at about 2 or 3 a year. And go ahead and download the Psychonaut demo and know this. The level they give you is one of the least imaginative in the game, yet is still light years ahead of anything else coming out of the industry it would seams to me.
 

MrSmileyFaceDude

Bethesda Game Studios
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Psychonauts is wonderful. It's a crime how underappreciated it was. It's on my short list for GOTY 2005.
 

Fintilgin

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Just tried the demo. That was actually preaty cool. I'll have to pick it up one of these days, although I am, admitedly, awful at platformers. I launched myself into the sky or got machine gunned to death a bunch of times. :D
 

POOPERSCOOPER

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Dhruin said:
If anyone deserves an apology from me, I'm happy to do it. I never said Bethsoft did anything wrong and I'm sure Kathode doesn't mind me trying to clarify, so there's no issue there.

Did I misrepresent Troika? I don't know. Again, I knew about the Bethsoft license a long time before it was public, so my source was correct there. I also clarified the timeline - I had originally assumed Troika had placed a bid before Bethsoft but on re-reading the emails, realised that wasn't necessarily the case and said so.

So, if Troika never tried to organise, or have organised on their behalf, some form of financing with a view to obtaining the Fallout license just a little before Bethsoft actually got it - I apologise. I don't think Leon rules this out, though.

HOw long did you know bethesda had gotten the license? I was under the impression that it was announced right after they bought it and that was the reason they had nothing to share about it. Or do you mean the bidding proccess was very long? If it was true that Bethesda had the license for a "long" time then god have no mercy on the faggotry they committed. I feel like we've had this discussion before.

Oh and why do you have sources? Is it pleasure or business? Or both?
 

kingcomrade

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I just got the demo. Thanks for bringing this Psychonauts to my attention, I love you guys! I just love the little part at the beginning, where the kid with the tin foil hat is arguing with a bunch of squirrels, who are telling him to murder everyone.
 

MINIGUNWIELDER

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Messages
604
Vault Dweller said:
Disagree, Steve? Feel free to express yourself with more than an emoticon.

Grabbing the license may have been a good business decision (time will tell, but I hope it will bite Bethesda in the ass somehow), but it sure as fuck was one of the most immoral things I've ever heard of.
So in essence, Beth killed Troika.

MSFD = BANNED

They got the backing they needed, and almost won the bid war. At the last moment Bethesda did one unbeatable offer, and got the prize.

Another new face here. Like many others, I have hoped for FO3 since I finished FO2, but after this piece of news I kind of hope it would have died rather than become a 1st/3rd person action game.

Right now I feel that pretty much all hope for another good FO game is lost, usually I try to be optimistic, but Bethesda... Well if they announce isometric view and the S.P.E.S.I.A.L system, all hope isn't lost, but untill they do, I try not to think about this.

Face it, even after we have repeatedly pointed this out, Bethesda still hasn't really given any concrete reason or plans on what they intend to do with the Fallout license, so doubly there really isn't any reason for the Fallout fans to trust Bethesda for that matter, or ever given this. That is why, in part, Bethesda isn't really respected much at NMA besides the fact that none of their games even remotely approach P&P RPG gameplay. That kind of business dealing puts them a little more than metaphorically in the same boat as Herve in regards to ethics. The least they could have done after that was try to pull some good face and explain themselves.

Bethesda doesn't owe us anything? HAH!

Troika's games are very little more than proof that they are able to do "something", but not that relevant for Fallout 3.

The thing with Troika is, it has the two people who truely understand what Fallout is about. No, not devs who can hold empty easy stories about "being a fan of Fallout" and "having played it a lot". This is true for many people. Fallout was a monumental game. But everyone who played it think they *get it*. And this is not necessarily true.

Tim Cain and Leonard Boyarsky are the only developers who have, in my eyes, truely proven that they *know* Fallout. I mean, they created it. What makes Fallout Fallout comes from them. Go and read their dev profiles on NMA if you want to see what I mean.

They understand Fallout on a level that can not be attained by anyone else.

Imagine you bump into some dude, you start talking and eventually become very good friends. You're, in fact, probably his best friend in the world, and know him better than "anyone else"...only not really. Nobody knows him as well as his parents do, as they molded him into what he is today, and that's the case with Fallout.

Nobody else has that. Even a lot of the people who worked on Fallout 2 simply *didn't get it*. This is exemplified by the huge gaping flaws in the game. The same is true for Van Buren.

Don't get me wrong, that doesn't make them bad games. Fallout 2 was a fantastic game, and the infamous New Reno was a fantastic city. It just wasn't a fantastic Fallout game, and New reno wasn't a fantastic Fallout city. Van Buren had some good NPCs, just not good Fallout NPCs.

Now nothing truely proves that Leonard and Tim could create another masterpiece like that. It was a unique experience, as anyone who worked on it can affirm, but they probably have the best chance to do so.

That doesn't mean I won't give bethesda a chance, tho'
Really, you HAD to have known that Troika was looking to get the license, as they had been nearly since they left Interplay. Just about every goddamn Fallout-carrying news site knew this. So either Bethesda's developers are "fans" of the series and followed it, then they knew this and the suits were shitheads anyways, by taking the license from the hopeful people who wanted to work on it again and whom the fans tended to like their design before BIS even took a hatchet to it. If they didn't know about Troika's interest, then Bethesda lied shamelessly about being Fallout fans and fans of the title.
Which is it going to be? There isn't going to be some asinine spin-doctoring out of it.
What the fuck is Bethesda doing?
You or Pete Hines can finally answer the question instead of spinning it if you want me to consider you to have any shred of integrity left.

Role-Player wrote:
But Troika wasn't that much better - they shared no specific plans or concrete ideas with the fans on where they were planning to take the Fallout series if they had gotten the intellectual property. Granted, it was hinted that Fallout 3 would be likely realtime with pause, and that it would also likely use Troika's new inhouse engine, but what else? In this, Bethesda wasn't much different in regards to hiding their intentions when it came to the game. But neither of them has released any substantial information.

It doesn't take a genius to figure out something like that:

Troika's Fallout:
- It's actually a Fallout game. Imagine that.
- Isometric
- RT mode, hopefully RT and TB combo, hopefully better than the Arcanum combo
- Good dialogues
- Good role-playing
- PC game

Bethesda's Fallout:
- MW with guns, i.e. exploration, "living in some crappy world" game
- actiony RT all the way
- Crappy dialogues
- Crappy role-playing
- The most violent game evar! (according to Todd)
- PC and XBOX game


Quote:
Speaking of ethics, didn't Troika had known for a while that they might be going under financial problems, more or less at the time of the whole license thing? If this is true, I don't think it's very ethic to try and acquire a license that is followed by many fans...

Why is that? If they had the license, they would have had a publishing deal which would have eliminated or pushed back their financial problems.
MrSmileyFaceDude wrote:
But the only reason some of you think it was "bad" in whatever way is because the license didn't go to some of the people who made the first two games. And while from some people's points of view that may be unfortunate, I fail to see how it's unethical or immoral. I mean, the license didn't go to Obsidian, either, and they're still in business.

Who's this Obsidian you speak of and what do they have to do with Fallout?

MrSmileyFaceDude wrote:
Bethesda did nothing wrong here. At all. It's not Bethesda's fault -- nor any of Bethesda's doing -- that Troika was not able to aquire the license.

Yes, it's Troika's fault for not being rich. I hate those poor people and companies. They should just all die or something.

I probably don't know about Troika as much as the rest of you, but I thought that they didn't badly handle their finances or anything, they just couldn't find a publisher, couldn't afford to self-publish, and eventually ran out of money to pay their employees (with the Troika themselves getting "layed off" first).

Role-Player wrote:

But Troika wasn't that much better - they shared no specific plans or concrete ideas with the fans on where they were planning to take the Fallout series if they had gotten the intellectual property. Granted, it was hinted that Fallout 3 would be likely realtime with pause, and that it would also likely use Troika's new inhouse engine, but what else? In this, Bethesda wasn't much different in regards to hiding their intentions when it came to the game. But neither of them has released any substantial information.



It really boils down to development style. Bethesda's is quite far from Fallout's in terms of game design.


Quote:

After all the Fallout community went trough all these years regarding Fallout 3, seeing their pet developer get the license then going under before they could develop their dream game doesn't sound like it would be all that great. It wouldn't be very ethic to hold their dreams high only to disapoint in the end, either.


At least it would have died in the hands of those most capable and most inclined towards developing towards that style. Which is a good thing, compared to having it handed off yet again for someone else's "development style" to work it's magic upon the title, whom also hasn't really developed anything like Fallout. No, Morrowind doesn't count.


MrSmileyFaceDude wrote:

Bethesda did nothing wrong here. At all. It's not Bethesda's fault -- nor any of Bethesda's doing -- that Troika was not able to aquire the license.


Keep saying that to yourself. No, wait, you don't have to repeat the lie any more to believe it. If you had taken a look at events, or the fact that Troika has been trying to get the license since Fallout was created, then it pretty much paints you into a liar.


Quote:

But the only reason some of you think it was "bad" in whatever way is because the license didn't go to some of the people who made the first two games. And while from some people's points of view that may be unfortunate, I fail to see how it's unethical or immoral.


Oh, yeah...nothing immoral about preventing an original author from working on their creation again. (Here is the place for a few of those rolling eyed smiley faces.)

You are such a sleazy little shit, I guess it finally had to shine through sometime. No wonder Herve was able to secure the deal so quickly with Bethesda from under Troika with that amount of grease.


Quote:

I mean, the license didn't go to Obsidian, either, and they're still in business.


Yes, but Troika wasn't BioWare's bitch, either. All piss-poor excuses. It would be like EA licensing out Ultima to someone else out from under Richard Garriot in the early 90's. Wait, they pretty much did, and look at how it was recieved by the fans and how the series was regarded as going to shit. Shiny, but it went to shit.

MrSmileyFaceDude wrote:
But the only reason some of you think it was "bad" in whatever way is because the license didn't go to some of the people who made the first two games. And while from some people's points of view that may be unfortunate, I fail to see how it's unethical or immoral. I mean, the license didn't go to Obsidian, either, and they're still in business.


Well, I think it's not as much to do with them being people the people who made the first two games as them being the people who originally created the concept. I suppose it's what you get for allowing a corporation to have complete, unqualified legal ownership of your ideas, but it still sucks. If something similar happened to me and the ideas I created and developed with some friends, I'd be pissed, and rightfully so, I think, despite the strict legality of the situation and my personal lapse in judgement for allowing it to happen.

I think people here just think, and I agree with them, that, while it was legal, it wasn't "the right thing to do". And, I suppose, there's the ever-present suspicion that Bethesda will be unfaithful to the things we liked about Fallout when it uses the license. ie. Make a crappy game and slap "Fallout" on it. I, personally, don't want to see anything like that Fallout console game ever again. The horror still haunts me, I swear.


Why did you over-bid Troika Bethesda?!

When I first read that Bethesda had bought the Fallout license I was relatively happy that someone was keeping it alive. I liked Morrowind, it was a good game and Bethesda is a good developer. But when I read that Troika was in the bidding and had been over-bid by Bethesda I was furious.

Why Bethesda, if not purely for the money? If the guys at Bethesda are really fans of Fallout they would've let Troika have it.

They had to know that Troika had received the backing to purchase the license, but they came in at the last second and overbid them. If they were real gamers who wanted to see a true Fallout developed they should've been thrilled to see Troika take it over...it all smells of rotten greed and suits to me.

After reading several items by Bethesda people, it's obvious that the next Fallout will not be what the true Fallout fans want or expect. That's not to say that they won't create a good game, but it won't be a true Fallout. If Bethesda wanted to create a post-apocolyptic rpg, they should've just created one that would be their own and uniquely Bethesda. There's no doubt in my mind that whatever they come up with, no matter how glorious, will not be accepted well by the real fans of the series.

Someone other than the original developers of Fallout creating a Fallout game is like someone other than Stephen King writing the final book in the Dark Tower series, someone other than Frank Miller writing a Dark Night book, someone other than James Cameron doing a Terminator movie (oh wait, this already happened and we know how that turned out), someone other than Tolkien writing a Lord of the Rings novel.

I feel a little sick and disappointed now...


MrSmileyFaceDude wrote:
Rosh, you've gone off the deep end.


This, from the one who keeps saying a statement as if repeating it makes it any more true.

Fact is, Bethesda had been looking at the license, as they had admitted, and they had designs on it. It was obvious to them, even then, that Fallout fans even preferred to have Troika develop the game, and that Troika has been looking to acquire the license. So then why would Bethesda go ahead and snap it a la EA mentality?

You see, if it comes as a surprise to Bethesda that Troika wanted the license, then where does the "planning and looking at the license for months" come in? You know, even over those held to be the original creators of said work? You might want to make sure your stories match those of your coworkers from now on....
Wolfgeist wrote:
Well, thank you for your response, albeit it rather harsh.

I am a huge Fallout fan. I have played them countless times, and my group of friends even played a tabletop version of it. It's just that times have changed since 1998, and I think Bethesda could do great. What I want is more than likely not what we will get, but Bethesda knows how to make an RPG.

I'll refrain from adding more of what YOU would consider flamebait however, but I find this as being a good move for the Fallout games.


It's wonderful that you consider yourself a Fallout fan.

It's also amusing that you have displayed no clue about the game's design. Maybe you need to spend a little bit more out of the hype machine and look a bit more at where such changes have fucked over game series MASSIVELY in the past. In fact, it's the main reason why most of the long-running sequels tended to flop.

Nice try, but you're now either an idiot or a liar (perhaps both), proven by your own words.



Kathode wrote:
It will not be Morrowind with guns. It won't be because we are not idiots. We are game developers, and we're good at what we do.

That is what everyone is worried about. People who think we will never progress beyond Morrowind are going to be in for one hell of a wake-up call.


I've heard better claims and boasts. Are we to expect a Baldur's Gate quality speech style rip in lieu of the usual speech options? After all, Morrowind's speech system wasn't anything special (and it's not hard to come up with something better than that) and now we're expected to believe that Bethesda can pull a hereto unproven aspect of game design (in regards to Bethesda) out of their ass. That's a fair stretch. The design differences between Fallout and what Bethesda has done before are both numerous and wide, not just in terms of role-playing, either. Mechanics and the setting are also quite important.

I glanced into the thread in question and saw this lovely snippet, among many.


Sucineri wrote:

Basically the SPECIAL system to me is about how it was for Baldur's Gate..and to an extent..Morrowind.

Basically you don't just run rampant and shoot like any normal FPS game..your strength or endurance or intelligence helped you to make decisions kinda how it does in D&D and Morrowind.

But the perks/feats you get every few levels is pretty much the same as Baldur's Gate..you gain a few levels then you learn something new..gain more, learn more..and so on.


I think that's why they flip burgers instead of game design. With arguments like that, Fallout's future is fucked into some lobotomized design. Uh...so why should the fans want to play it differently than before? It's funny how these kids think that a game can be thrown into other genres and mechanics and still try to resemble the setting. Most of them just understand that "Fallout = post-apocalyptic". After that, their ignorance doesn't allow them to pick up upon the finer aspects of the setting nor allow them to see why Fallout was designed the way it was. RT, FP, console, and much more would pretty much destroy the original design intent behind the game and would likely result in the franchise dying or an undead abomination of a title.


laggerific wrote:
That's hilarious..."That's not what we do well"...THEN WHY the frick did you buy the license??!!!


Bingo, folks, we have a winner.

I find the possibilities for this outcome to be:

Bethesda designs a game that more suits their proven design ability. It catches on and Fallout is forever known as some post-apocalyptic game where you kill things. (Possible, depending upon the integrity of Bethesda.)
Bethesda designs a game that tries to be like Fallout, but with Bethesda being unfamiliar with the design particulars of Fallout in a large-scale project, it turns out to be more like Baldur's Gate. In addition, their unfamiliarity with the setting may lead to a repeat of FOT or F:POS. (Most likely outcome.)
Bethesda only half-ass follows the design as set previous, and as a result the game is regarded as less than Fallout or less because of some mechanic(s) that Bethesda wants to be in there because they are "trendy", except for those few crackhead game reviewers that just doesn't have the concentration to play a turn-based game. (Very likely.)
Bethesda pulls it off and does as their boastful spokesman claims to be able to do. (See above crackheaded game reviewers remark.)
Development drops off when Interplay finally dies, Bethesda pockets the money. (Likely.)
Developers blame negative fans, a la Chucky. (Might be possible, though many of them do have a sense of humor.)


Sarkus wrote:
Its way too early make any judgements about what Bethesda will do. Fallout is a setting - it's not any technical requirments. It's not about isometric views or turn-based combat. If you believe Troika can create a first-person RPG with Vampire, then you are de-facto admitting that RPG's can work in any perspective.


It's also way too early to see where your ignorance of game design originates from. Was it due to not being aware enough of the games, or playing with your eyes blind so that you have no idea as to why the game was created in the style it was? It wasn't for looks, Chuckles.
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
Laffo

It's even funnier now that I recall all the "we're not the same company who brought you morrowind" shit before oblivion came out.

Yeah, they are no longer even capable of that meager level of competence.

Notice these guys no longer have the guts to post here.
 

Keldryn

Arcane
Joined
Feb 25, 2005
Messages
1,053
Location
Vancouver, Canada
Psychonauts is a fantastic game. I'm assuming the demo is of the warzone in Coach Oleander's mind, from the comments I've seen here.

You've got to play the game, just so that you can experience The Neighbourhood, Lungfishopolis, The Opera, and The Battle of Waterloo.

Definitely my favourite game of 2005, on any platform.
 
Joined
Jun 12, 2006
Messages
37
fuck you u think you're tough making fun of troika i'll get tim cain to come and shit down you're throat like the little biopussy you are and dr. ray manzarek or whatever his name is can come and jerk off all over your grody badly decomposing cropse and i'll just laugh as i post it over and oaver again on your mom's myspace
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,974
Ok. Sounds great.

btw, There is no Troika to make fun of. They no longer exist.

Hahahahaha!

Tim Cain is cool. Too bad the same cna't be said for Tim Cain fanboys.


R00fles!
 

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