In the best traditions of the industry, Sierra owns the license.Slylandro said:Does Troika (or its members I guess) have the rights to Arcanum still? I know from interviews that they'd make a sequel if they had the money, which I'm hoping could happen if they get a new footing.
Kalle said:I love this thread. So much hatred.
The only thing I love more than this thread is the fact that Troika won't be doing Fallout. They released three games, each one more flawed than the last. I'm sure the boys at Troika had creative vision in spades. It's just too bad they fucked up the execution every single time. Getting the Fallout license would not magically solve this. If you think so, you're living in fairy fantasy land.
What took you so long? I expected some trolling on page 5, and this is page 8; you are way, way behind the schedule.Kalle said:I love this thread. So much hatred.
The only thing I love more than this thread is the fact that Troika won't be doing Fallout. They released three games, each one more flawed than the last. I'm sure the boys at Troika had creative vision in spades. It's just too bad they fucked up the execution every single time. Getting the Fallout license would not magically solve this. If you think so, you're living in fairy fantasy land.
Vault Dweller said:What took you so long? I expected some trolling on page 5, and this is page 8; you are way, way behind the schedule.
Troika made great games. Arcanum was fabulous, in my not so humble opinion. TOEE was also great, it didn't have a story but fuck that; it had the best combat system ever. Bloodlines was mainstreamed but still managed to live up a bit until it turned into a full blown FPS.Kalle said:Here's a thought for you, if Troika had made better games then maybe they'd had the cash on hand to buy the rights and they wouldn't have to depend on other companies taking pity on them.
That's why they're going to make it an FPS and promote it as "Oblivion with guns, mutants and whores". Instant success a'la Bethesda.FrancoTAU said:I still don't get why Beth even wanted the Fallout license. I mean, a million bucks or whatever they paid for the license of a cult game that never sold that much. Plus, they admittingly have no expertise in developing games like the traditional Fallouts(top down isometric, TB, etc)
Vault Dweller said:Why not? Both are flawed, yet one's less flawed, at least in those areas that are most relevant for the game in question (dialogues, choices that matter, role-playing as we understand the term, etc). The less flawed one is a better choice, obviously, even without considering that whole "creators" angle.
These are design decisions, not some game-specific features. These designs are what Bethesda believes will appeal to people the most. You should expect to find many familiar features in FO3.
True, yet now we are back at what we started from: Troika could have done a better job.
Better games? Like what? Diablo clones and shooters? That's a great idea!Kalle said:Here's a thought for you, if Troika had made better games then maybe they'd had the cash on hand to buy the rights and they wouldn't have to depend on other companies taking pity on them.
And it's still one of the best RPGs out there. With all those flaws.Arcanum was Troika's best effort and it still had horrible balance issues, a godawful combat system, poor graphics and no coherent visual style beyond the interface.
Yeah, Black Isle was the best. They should be remembered forever for so many original IPs they developed, and great engines they coded, and that IWD series, that was the best. Not as good as Torn though, but then again, nothing is as good as Torn.Between Troika and Obsidian I'm starting to think that Black Isle studios really was something greater than the sum of it's parts.
Vault Dweller said:Better games? Like what? Diablo clones and shooters? That's a great idea!Kalle said:Here's a thought for you, if Troika had made better games then maybe they'd had the cash on hand to buy the rights and they wouldn't have to depend on other companies taking pity on them.
Not as good as Torn though, but then again, nothing is as good as Torn.
That's what track records are forRole-Player said:The less flawed one is the better choice provide they managed to make it less flawed.
Why not? Beth is trying to make games more friendlier for casual gamers, so "kinetic" combat is the way to go. They appeal to the casual crowd with "if you visually hit it - you done hit it!", and they try to ride the hardcore train with "damage is stat-based". That's not a feature, that's philosophy. It's very, very likely that the same philosophy and design principle will make it into FO3. To do anything else would require a different way of thinking and beliefs in different concepts, which Beth doesn't have. Can you imagine all the casual folks going "OMG! I shot him in the face but missed! WTF?!" No, aint gonna happen.Certainly, but at this point I'm not aware of combat being one of those many familiar features.
Well, these things are subjective. What's great job for us is something awful for the TES crowd. I speak as a Fallout fan, and with Bethesda in control I just don't see a happy ending to this tale.Or a job we'd like better.
Not the point. The point is that Troika's games, as flawed as they were, are much better than most if not all RPGs released in the last 5 years if not more. Nobody claimed that they are perfect.Kalle said:How about a game as good as Fallout. I mean, you guys keep saying Troika would have been best at, nay, deserved to make a Fallout sequel. So how come none of their games can stand an honest comparison with Fallout?
Kalle failed his sarcasm detection roll. Same goes for "BIS' original IPs and engines".Are you serious? Are you really saying a game that was cancelled while in production is the best ever?
Lumpy said:I wonder why Bethesda doesn't make Van Buren? Was the code lost? Do they not have the rights for it? Or do they simply not want to?
Lumpy said:I wonder why Bethesda doesn't make Van Buren? Was the code lost? Do they not have the rights for it? Or do they simply not want to?
But they could have finished it, if they wanted to, right?Whipporowill said:Lumpy said:I wonder why Bethesda doesn't make Van Buren? Was the code lost? Do they not have the rights for it? Or do they simply not want to?
I'd say it's pretty clear that Beth wants to make their "own game", and that could be why former BIS devs didn't join up, if the rumour about Beth offering them being true. It'd also make sense to NOT work with the Troika devs, as they'd be pretty set in their ways as to what Fallout entailed. I also think that all art for Fo3 and work on the MYSTARY engine is still in the hands of Hervé.
Vault Dweller said:That's what track records are for
Why not? Beth is trying to make games more friendlier for casual gamers, so "kinetic" combat is the way to go. They appeal to the casual crowd with "if you visually hit it - you done hit it!", and they try to ride the hardcore train with "damage is stat-based". That's not a feature, that's philosophy. It's very, very likely that the same philosophy and design principle will make it into FO3. To do anything else would require a different way of thinking and beliefs in different concepts, which Beth doesn't have. Can you imagine all the casual folks going "OMG! I shot him in the face but missed! WTF?!" No, aint gonna happen.
Well, these things are subjective. What's great job for us is something awful for the TES crowd. I speak as a Fallout fan, and with Bethesda in control I just don't see a happy ending to this tale.