Naked_Lunch
Erudite
Killzig was right after all :D
But alas, this is not a time for smilies. RIP Troika
But alas, this is not a time for smilies. RIP Troika
MrSmileyFaceDude said:This means that enemy encounters will get HARDER as you level up. It means that you won't be able to beat everyone down just because you've got a 75 blade skill and 100 strength. The idea being to keep the game challenging as you progress. From your comment, it seems you've misinterpreted the article to mean just the opposite.
MrSmileyFaceDude said:Vault Dweller said:That sucks. I was reading the Oblivion article in PC Gamer (same old shit, nothing to report), and it sez that encounters will be scaled to your level. What the fuck happened to challenges in games? Oh fucking well....
This means that enemy encounters will get HARDER as you level up. It means that you won't be able to beat everyone down just because you've got a 75 blade skill and 100 strength. The idea being to keep the game challenging as you progress. From your comment, it seems you've misinterpreted the article to mean just the opposite.
I'm doing that because I like talking about games. If the official spot is taken, I'll post that as an independent opinion like my Bloodlines impressions.Saint_Proverbius said:Vault Dweller said:I'm writing my review/impressions of KOTOR 2,
Don't bother. This one isn't yours.
Exactly.Sheriff05 said:NO, what I think VD is refering too and I what I also believe is that automatically scaling encounters to your level is BULLSHIT
Actually I’ll kiss butt with the developer and say that it should have been obvious. We’ve all played games that scale to your level. You walk in a room at level 1 you get a kobold, and at level 4 you get an ogre, etc…MrSmileyFaceDude said:This means that enemy encounters will get HARDER as you level up. It means that you won't be able to beat everyone down just because you've got a 75 blade skill and 100 strength. The idea being to keep the game challenging as you progress. From your comment, it seems you've misinterpreted the article to mean just the opposite.
Saint_Proverbius said:MrSmileyFaceDude said:This means that enemy encounters will get HARDER as you level up. It means that you won't be able to beat everyone down just because you've got a 75 blade skill and 100 strength. The idea being to keep the game challenging as you progress. From your comment, it seems you've misinterpreted the article to mean just the opposite.
Oh boy! A game where a mole rat will always be a challenge!
I didn't, but thanks for clarifying that anyway. I don't want a game world to self-adjust for my character, I prefer the other way around.MrSmileyFaceDude said:This means that enemy encounters will get HARDER as you level up. ... From your comment, it seems you've misinterpreted the article to mean just the opposite.
That's what combat systems are for.The idea being to keep the game challenging as you progress
Sheriff05 said:NO, what I think VD is refering too and I what I also believe is that automatically scaling encounters to your level is BULLSHIT, because whether you are level one or level fifty The encounter is still the SAME DAMN THING, you just have different numbers on a stat page. Encounters need to be designed as SET challenge not a fucking scaled challenge That way you may very easily NOT be able to beat a said challenge a particular point without being "X" Level or competing quest "Y" or "Z" or using a different stategy it's all about OPTIONS, fucking scaled challenges don't present options they are for robots. IF every challenge is automatically scaled to your skill level, it's not really a challenge. Even if you skew ratio difficulties to present a certain level of difficultly it still always THE SAME THING. Specifically designed encounters that take your skill level out of the mix are what's key in a non-linear type game. That's where the fun and challenge is. Haven't you guys figured that out by now?
Locue said:For crying out loud. What good game developers have we left now? A sad day for gaming.
Ellester said:Sheriff05 said:NO, what I think VD is refering too and I what I also believe is that automatically scaling encounters to your level is BULLSHIT, because whether you are level one or level fifty The encounter is still the SAME DAMN THING, you just have different numbers on a stat page. Encounters need to be designed as SET challenge not a fucking scaled challenge That way you may very easily NOT be able to beat a said challenge a particular point without being "X" Level or competing quest "Y" or "Z" or using a different stategy it's all about OPTIONS, fucking scaled challenges don't present options they are for robots. IF every challenge is automatically scaled to your skill level, it's not really a challenge. Even if you skew ratio difficulties to present a certain level of difficultly it still always THE SAME THING. Specifically designed encounters that take your skill level out of the mix are what's key in a non-linear type game. That's where the fun and challenge is. Haven't you guys figured that out by now?
Couldn’t disagree more. Playing Wizardry 8 right now I would be pretty pissed off If I had to encounter the same monster in the Swamp at level 8 as I did at level 20. Also, if I was encountering mosquitoes at level 8 and at level 20, I would find that pretty damn dull. I’ll take the Nightmares and Geomancers at level 20, thank you very much over mosquitoes.
Also if I am not allowed to receive a said quest or enter a certain area until my level is at a certain level, then that takes away from the freedom of choice. Why should a game tell me I can’t enter this area or make this choice because my level is too low. Set encounters are great for games like IWD where you go from one screen straight to the next. Set encounters in a free form wandering game suck.
Now I’ll give you certain key NPC’s or plot monsters. You shouldn’t be able to kill important boss encounters that are reserved for the end of the game at level 5. But, then again in scaled games this type of scaling usually isn’t implemented for these guys anyway.
Elwro said:So you mean that if I sneak my way to some Big Bad Guys while being low-level, they will actually be Little Weak Guys?
Yeah, the swamp's management has noticed that you look tougher now and your sword shines brighter, and seeing how you were one of the best customers and all, they've decided to import some deadlier flora and fauna for your amusement.Ellester said:Couldn’t disagree more. Playing Wizardry 8 right now I would be pretty pissed off If I had to encounter the same monster in the Swamp at level 8 as I did at level 20.
That depends on game design. There are plenty of games that let you bite more then you can chew. Take The Boil area in Tarant. You were free to go there at any time, but it was very tough, and that fact was clear to you.Also if I am not allowed to receive a said quest or enter a certain area until my level is at a certain level, then that takes away from the freedom of choice.
Yea, Wizardry8 scaling system was a bitch, especially if you played at expert level. It was challenging at most every level until you maxed out in Rapax Rift. Anyways you are right people abuse the system and hold back from leveling because if they enter a certain area at too high a level, then it’s too hard for them, so they hold back on leveling to balance the scaling system. Hence they don’t play the game as they want. I could see this in an opposite scenario if the scaling system sucked, like Morrowind.bryce777 said:The problem with scaling by levels is that it doesn't allow people to play at their own level.
To progress the game, combat gets MUCH harder in the wizardry series. Overall the combat difficulty is dramatically more difficult than bethesdalike games. The random encounters there are mostly sort of senseless, and never challenging.
Ellester said:Couldn’t disagree more. Playing Wizardry 8 right now I would be pretty pissed off If I had to encounter the same monster in the Swamp at level 8 as I did at level 20.
Also if I am not allowed to receive a said quest or enter a certain area until my level is at a certain level, then that takes away from the freedom of choice. Why should a game tell me I can’t enter this area or make this choice because my level is too low. Set encounters are great for games like IWD where you go from one screen straight to the next. Set encounters in a free form wandering game suck.
Ellester said:Also if I am not allowed to receive a said quest or enter a certain area until my level is at a certain level, then that takes away from the freedom of choice. Why should a game tell me I can’t enter this area or make this choice because my level is too low. Set encounters are great for games like IWD where you go from one screen straight to the next. Set encounters in a free form wandering game suck.
True, I’ll give you that. Wizardry did reuse certain models and just named them different creatures. In fact I’ll admit they did it a lot, which was pathetic. But they also gave different monsters altogether. Also they had a pretty good mix on monsters (and models) all around. So it wasn’t such a nuisance.Sheriff05 said:Your overlooking that in scaled encounters you do get the same monster only when your level 8, it's level 8 or when you level 20 it's level 20. it might look different but its still the same monster.
Well it’s a trade-off. Do you want realism or do you want entertainment. It’s really a matter of preference. Sure I’ll give you it’s unrealistic that the same area has suddenly becomes twice as tough since the last time I visited. But, this gives reasons to revisit areas, if I want to go back into the swamp then I want some combat that takes some tactics. Hence, I’ll take the entertainment over the realism factor.Sheriff05 said:Wouldn't you find it odd that one trip through your swamp the swamp had "X" number denizens and you killed them all but on a later return trip to the swamp suddenly new creatures have moved who are suddenly your "level" how about the concept of "X" people are in the swamp and when they are dead they are dead? Any new predators that come would be random, maybe a tough group maybe an easy group that flees.
Fair enough on your first point. Second point it really matters who designs it. I liked the Wizardry scaling system, I thought the scaling system in Morrowind sucked. Repetition and monotony has to do with the developer not the system.Sheriff05 said:Huh?, I am not saying that. I am saying that if an encounter is too hard at certain level it's nice if you have options to beat it at lower level. Maybe the quest is to get help to fight "X" creature. I'm not saying make it linear. I'm saying don't necessarily make it clear you really need to just come back later in the game, give them options. scaled encounters aren't about options they are about repitition and monotony.
MrSmileyFaceDude said:Not if the Big Bad Guys were set up to be Big Bad Guys. Leveled enemies don't have to start at level 1 -- they could start at level 30 and go up from there, for example.
Anyway that's OT. Sorry to derail.
AlanC9 said:Ellester said:Also if I am not allowed to receive a said quest or enter a certain area until my level is at a certain level, then that takes away from the freedom of choice. Why should a game tell me I can’t enter this area or make this choice because my level is too low. Set encounters are great for games like IWD where you go from one screen straight to the next. Set encounters in a free form wandering game suck.
It simply doesn't follow that unscaled encounters require the builders to restrict access to areas. You could just let people die if they try to take on stuff they can't handle, like in BG1 or Fallout.
If anything, it's scaled encounters that take away freedom of choice. You're free to make choices because your choices don't matter.