dojoteef said:Flintligin, here's an example where it could still be good news: They found a publisher that accepted their post apocalyptic game idea and they are waiting for the deal to fully go through before posting on the status of Troika. Then they can start hiring talent as needed to start actually creating the game. They might not want to comment too early for fear of screwing the pooch.
bryce777 said:Kuato said:Responsibilty for running a sucessful company goes to management
Responsibilty for running a company out of business goes to mismanagement
The People in charge have to be held accountable thats what they get paid big $$$ for
As cold as it may sound is that so hard to accept?
Ha, and there is no luck involved? I have started two companies, and I know better than that. One backstabbing customer or lawsuit or dry spell and it is game over in the software world.
It is different to run a business when the industry is in an upswing than when it is practically dying.
I'm curious, have you ever run a company and thus speak from experience or do you talk about things you don't fully understand? I have, and all that speech about people, hard choices, and tough decisions sounds like a lot of naive bullshit to me.Kuato said:...there also exists something called good business management to be prepared for when things will get tough.
Some of the best? Like what? 1.5 years to make ToEE when an average dev time for a decent game is 2-3 years? Activision not paying them? Wow, great opportunities. If Troika survives, that would be "despite of" not "because of "If your talking about opportunity Troika has had some of the best to get the projects it did and that wasn't good luck
Capitalized? How about using words you actually understand?They founded the company to be an rpg maker and completely capitalized on being The makers of Fallout for all that it was worth.
More bullshit.They had three Golden Opportunities thats 2 more than most get and if they were still struggling to hold the company together after three big projects is it really just bad luck.
dojoteef said:Flintligin, here's an example where it could still be good news: They found a publisher that accepted their post apocalyptic game idea and they are waiting for the deal to fully go through before posting on the status of Troika. Then they can start hiring talent as needed to start actually creating the game. They might not want to comment too early for fear of screwing the pooch.
LIQUIDATION SALE
After 7 exciting years, and 3 published games, Troika Games is closing its doors forever!
Partially true. Your statement suggests that it would be "in spite of" a series of unforuntate events (to borrow a phrase). but your example, the ToEE timeline, was not a scenario in which Troika was some defenseless pawn. From all accounts, it did not happen that Atari and Troika agreed to create and distribute a D&D game, with Troika only later discovering that the evil wizard Atari had surreptitiously added a "it must be done in 18 months" clause in the contract. I believe it was more like; Atari said "would you like to make a D&D game in 18 months?" and Troika said "hell yeah!" As for the Activision non-pay issue, it has still yet to be reported by anyone whether this is true, and if so, what the circumstances surrounding it are.Vault Dweller said:Some of the best? Like what? 1.5 years to make ToEE when an average dev time for a decent game is 2-3 years? Activision not paying them? Wow, great opportunities. If Troika survives, that would be "despite of" not "because of "
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Vault Dweller said:However, acting like a moron and blaming Troika EXCLUSIVELY is fucking stupid
The real question is "was Troika in position to turn down the offer?". I don't think that anyone doubts that given a choice and enough time from the start they would have preferred to make a different game.Taoreich said:From all accounts, it did not happen that Atari and Troika agreed to create and distribute a D&D game, with Troika only later discovering that the evil wizard Atari had surreptitiously added a "it must be done in 18 months" clause in the contract. I believe it was more like; Atari said "would you like to make a D&D game in 18 months?" and Troika said "hell yeah!"
Well, one fact seems to be true - everyone was laid off. Bloodlines got decent reviews overall, so I doubt that it tanked. The only explanation is that Activision is not paying them. The only questions that matter at this point are when did they stop paying and would they pay the royalties as they are supposed to in the near future.As for the Activision non-pay issue, it has still yet to be reported by anyone whether this is true, and if so, what the circumstances surrounding it are.
They won't be the first company killed/screwed by publishers, that's for sure.Troika may not be regarded as the whore that Bio is, but it is more than disengenuous to try and portray them as some hapless victim. There's plenty of blood on their hands, most of it their own.
It is my position.The above notwithstanding, if this is your position, then we're not too far apart in our views
True, but every game is a ... dig this!... combined product of both developer and publisher. Success/failure of a game depends on both developers and publishers, and it affects both developers and publishers. I'm surprised I have to explain that to you.Volourn said:Atari, Activiision, and others have made mistakes; but they are their mistakes. Troika is responsible for their own mistakes.
It's not a coffee house that should have served tea too, it's a game developer and developing a game takes many people, a lot of time, and a lot of money. Also, Troika did try to diversify, they've made 3 very different games. They've tried an original setting - Arcanum, Sierra fucked it. Then they've tried a safer and more popular DnD game, then they've got a popular FP engine and a somewhat popular license. You can't blame them for not trying different things.DarkSign said:Either they didnt diversify enough to be safe
Depends on publishers, not developers. They did made a new engine for that PA game.they didnt have enough projects coming in or in the pipeline
Yeah, those stupid bastards. I would never understand why anyone who isn't a billionaire would think of running a business :shock:they didnt have enough startup capital
Vault Dweller said:Yeah, those stupid bastards. I would never understand why anyone who isn't a billionaire would think of running a business :shock:
Vault Dweller said:It's not a coffee house that should have served tea too, it's a game developer and developing a game takes many people, a lot of time, and a lot of money. Also, Troika did try to diversify, they've made 3 very different games. They've tried an original setting - Arcanum, Sierra fucked it. Then they've tried a safer and more popular DnD game, then they've got a popular FP engine and a somewhat popular license. You can't blame them for not trying different things.
And Troika has no sales department? Just out of the blue they get development deals? 100% bullshit. Its their job to keep money coming in the door. Its their job to go drum up business or the doors close.Depends on publishers, not developers. They did made a new engine for that PA game.
Thats a bullshit comment and you know it. At least you should know it. I see corporate finance deals where people think they can get by with as little money as possible all the time. They think...oh I dont want to go too much in debt so I wont ask for too much money. I can get a second round of financing. But it never happens. Im not saying everyone gets to start with unlimited funds. Its just a fact of life that it takes money to make money. We live in a finite world. Perhaps the amount of money that the funded the business just wasnt enough to sustain them over the long haul.Yeah, those stupid bastards. I would never understand why anyone who isn't a billionaire would think of running a business :shock:
My point was that it's silly to blame them for not having enough money to survive.Taoreich said:Now you're just being silly, or an apologist.
It's not like someone would refuse money or investments. In fact, that's what publishing is all about - short term investments into developers. Sometimes the start up capital is abysmal or not available. That doesn't mean that people shouldn't try or should be blamed for failing if they did. Overall though, Troika has been in business for 7 years and made 3 games that despite all the criticism are much better than most of the garbage we see on the shelves.Capital Investment, Profit & Loss, these things are basic principals of business. In order to succeed, one must have the foresight/ability to coordinate the appropriate amount of start-up funds (either through independant means, private investors, CI firms) and then manage P&L accordingly. Neglecting either constitutes a deliberate increase in risk of the failure of the business plan which equates to increased responsibility on the part of the company's principals ; not less, as you seem to describe.
That's just how it goes, that's the nature of business. Any business. You start a business, offer some products or services, and hope that people will buy them. If they don't, you are pretty much out of business.In other words, if Troika gambled the fate of the company on these projects...
It's easy to sit and bitch. They are an RPG developer. They made 3 very different games. Sierra fucked them with Arcanum, and it looks like Activision fucked them with Bloodlines. Doesn't seem to be a question of diversity to me.DarkSign said:Still they didnt diversify enough or pick the right instruments/genres to diversify into.
Don't you make it sound a little too easy? "You! Get off your lazy ass and keep money coming in the door! You! Hold the door wide open!" Like I said, they did get 3 contracts, and it looks like they were fucked in 2 cases, which is enough to put them either on hold or out of business. Your comment would have been valid if they were open for 7 years and failed to get a single contract.And Troika has no sales department? Just out of the blue they get development deals? 100% bullshit. Its their job to keep money coming in the door. Its their job to go drum up business or the doors close.
And have I disputed that fact? It does take money and in gaming industry this money comes from publishers. Now, I'm neither a banker, nor a developer, so honestly I have no idea how easy it is for a game developer to get an independent financing. If you know, not if you can guess or heard, but know for a fact, then tell me, and I'll take your word for it, and maybe even learn something. Otherwise....Its just a fact of life that it takes money to make money.
You would have to prove that with something other than "maybe they fucked up somewhere".But management takes the fall. Sorry.
Vault Dweller, you are definitely making excuses on Troika's behalf based on unfounded assumptions.
Not true. I'm basing my on the facts that I mentioned. True they are not provable without further information, and I stated that in my post. I told Vault Dweller to then weigh in with his opinion on the different points that I set forth and show me where he gets his conclusions from. That's much different than basing claims on an assumptions such as "Activision screwed Troika over".Briosafreak said:The problem here is that you are ALL making excuses or acusions based on unfounded assumptions.