Briosafreak
Augur
True they are not provable without further information
So i`m right after all. Everyone is assuming too much.
True they are not provable without further information
i have, too, and what he said actually makes perfect sense. luck is absolutely what you make it. people too often confuse luck with hard work and smart business decisions.Vault Dweller said:I'm curious, have you ever run a company and thus speak from experience or do you talk about things you don't fully understand? I have, and all that speech about people, hard choices, and tough decisions sounds like a lot of naive bullshit to me.
maybe the downfall started with making a deal with a failing publisher... that's not bad luck, it's a bad business decision.As a result, both the flagship title and the company are fucked. One can say that that's where the downfall of Troika has begun.
uh, the average is 18 - 24 months according to most developers that i've seen post. NWN is an obvious exception as it took 5 years, but that was half a dozen engine changes. IWD2 was 14 months... troika had 20. puts them right in the middle of average.Some of the best? Like what? 1.5 years to make ToEE when an average dev time for a decent game is 2-3 years?
he used the term correctly, exactly what are you trying to say? they got the jobs because they "developed fallout," i.e. capitalized on previous success, but failed to deliver after that.Capitalized? How about using words you actually understand?
last i heard, getting a D&D title is a license to print money. a) a golden opportunity and b) they didn't deliver. sounds to me like a pretty cognizant statement.More bullshit.
Vault Dweller said:[Don't you make it sound a little too easy? "You! Get off your lazy ass and keep money coming in the door! You! Hold the door wide open!" Like I said, they did get 3 contracts, and it looks like they were fucked in 2 cases, which is enough to put them either on hold or out of business. Your comment would have been valid if they were open for 7 years and failed to get a single contract.
These words dont diminish my argument in the least. My "it takes money" point was that if you dont get enough start up capital to keep you going...even through the lean times, youre fucked from day one. And seeing as how I am in the financial world...you might want to listen to me on that.And have I disputed that fact? It does take money and in gaming industry this money comes from publishers. Now, I'm neither a banker, nor a developer, so honestly I have no idea how easy it is for a game developer to get an independent financing. If you know, not if you can guess or heard, but know for a fact, then tell me, and I'll take your word for it, and maybe even learn something. Otherwise....
Again with the bullshit. I gave several CONCRETE reasons why they might have failed and alluded to others. Dont portray me as a generalist.You would have to prove that with something other than "maybe they fucked up somewhere".
Well, publishers are in control. That's a fact. Take a look at Obsidian's KOTOR 2. LA rushed the game and cut the endings. 'nuff said. Of course, Volourn would jump in to say that that Bio wouldn't have taken that crap from nobody and would have sent assassins to Lucas Arts, but that's Volourn. He's biased and stoopid, but he's family.dojoteef said:Vault Dweller, you are definitely making excuses on Troika's behalf based on unfounded assumptions. When someone points out that Troika made mistakes you say yeah, but that's not what caused their situation, it was the publisher's fault.
From the Stardock article:The idea that the publisher pulled funding is a bit bogus. The publisher is not going to open itself to legal action for breach of contract.
Occam of the Razor's fame says you are wrong. Your explanation is less likely than the current rumors. Besides, the game was released almost 4 months ago. Overall, it got 80% average, and it's safe to assume that it did ok. If Activision is playing fair, where are the royalties?A likely possiblity: Troika ran low on funding during the project and ended up asking for more funding to finish the project, thus when the project ended they weren't paid for the final milestone because they had already recieved the money set forth in the contract.
Do you deny the fact that Sierra's stupidity was the reason Arcanum didn't sell well? 6 months they were sitting on a game that was anticipated (read pirated), forcing even the most patient gamers to download a copy. Do you deny that Atari published a wrong build by mistake thus releasing a much buggier version?The fact that Troika has supposedly been screwed over by three different publishers is a very dubious claim. Is it more likely that Troika has goofed or that every publisher Troika has worked with has screwed them over?
It's good that you are not going into that because everyone can tell you that you can't fuck with licensed properties like DnD, Star Wars, WoD, etc. No matter how much you want, you can NOT release or fix anything that has NOT been approved.I'm not even going to go into the fact that after ToEE was released in such a buggy state, that they should have fixed those bugs as quickly as possible, even without monetary compensation if needed in order to save face with the gamer community.
Of course, I care to comment. I always do. Anyway, overall, it looks like you are trying too hard to put all the blame on Troika by inventing all kinda hypothetical situations. What if they got all the money and wanted more, what if they couldn't stick with the terms, etc. At least when I defend Troika I use facts and rumors that make sense, while you go with wild imagination.So what do you say Vault Dweller? Do you care to comment on these points that I have enumerated?
Vault Dweller said:At least when I defend Troika I use facts and rumors that make sense, while you go with wild imagination.
Debts include over $30,000 USD in unpaid rent (probably for the office lease) and over $80,000 USD to the Canadian Government while employees are still owed around $48,000 USD. Aside from the approximate total of $4 million USD owed to various investors, Strategy First's biggest debt is the $1.7 million USD in royalties owed to game developers around the world.
While hard work can overcome bad luck, luck is very important. Getting a good client, for example, that would become a foundation of your business is luck. Of course, you have to provide quality services to keep the client (hard word), but getting him is pure 100% luck.taks said:i have, too, and what he said actually makes perfect sense. luck is absolutely what you make it. people too often confuse luck with hard work and smart business decisions.
It was a perfectly good publisher during Arcanum's release. Sierra had money for development, distribution, localization, etc. No wordcount, btw. It was a business mistake on their part that resulted in Arcanum's commercial failure. I don't think that anyone could have predicted that.maybe the downfall started with making a deal with a failing publisher... that's not bad luck, it's a bad business decision.
I said decent game, not average game. Check the dev time for BG, Arcanum, MW, DA, Oblivion, etc. NWN you've already named.uh, the average is 18 - 24 months according to most developers that i've seen post. NWN is an obvious exception as it took 5 years, but that was half a dozen engine changes. IWD2 was 14 months... troika had 20. puts them right in the middle of average.Some of the best? Like what? 1.5 years to make ToEE when an average dev time for a decent game is 2-3 years?
They may have got the first contract that way, but hardly the second, and definitely not the third. Besides, Fallout wasn't such a hot seller to begin with, so I don't think that publishers give a fuck. "Ooh, they've made this cool sci-fi (first strike), turn-based (second strike) game that didn't sell very well (third strike)". So, the only capitalization could have come from fans eager to buy anything from the creators of Fallout. We all know that didn't happen.he used the term correctly, exactly what are you trying to say? they got the jobs because they "developed fallout," i.e. capitalized on previous success, but failed to deliver after that.Capitalized? How about using words you actually understand?
That's why PoR2 did so well. The first 3E game, btw. You are probably confusing the real DnD that most people don't get on account of all the rules and decisions, and that pseudo DnD crap for retarded that was Bio trademark for years.last i heard, getting a D&D title is a license to print money.
DarkSign said:Vault Dweller said:At least when I defend Troika I use facts and rumors that make sense, while you go with wild imagination.
Not really but go on. Or respond to my latest post.
The point of a company is to produce something, my easily confused friend. Not everyone is a salesman.DarkSign said:No my argument is valid because the point of the company is to sell their services.
That's the universal truth, sorta like "it's good to be healthy". No shit. However, many people don't have any start up capital and can't get one, but they have something to offer, and thus, it's worth to take the risk to get fucked one day than to do nothing.These words dont diminish my argument in the least. My "it takes money" point was that if you dont get enough start up capital to keep you going...even through the lean times, youre fucked from day one.
You gave several concrete EXAMPLES why a company could go out of business. It was very educational.Again with the bullshit. I gave several CONCRETE reasons why they might have failed and alluded to others. Dont portray me as a generalist.You would have to prove that with something other than "maybe they fucked up somewhere".
Yes, I do believe they've got fucked by publishers. Do you expect me to change my position just because you posted some thoughts on this matter?You obviously think that they got fucked by publishers and like a dog with a bone you wont let go.
Good management is not a cure for cancer, you know. Good management is effective when a manager is in control of everything. In this industry, it's always a partnership between developers and publishers.If you cant realize that good management is able to overcome hardships and that adding good planning to that management makes that more pallatable...theres no hope for you.
I've been running my own business (8 employees) for 4 years. Before that I was a senior manager (VP) at a large and evil marketing company. Thanks for wishing me luck.I sincerely hope you dont go into business for yourself in the future.
Exactly. Agree with every word.almondblight said:To say Troika is solely responsible seems as idiotic as saying Troika bears no responsability. The world doesn't exist in a vacuum, and it's not entirely predictable. I don't think I know any successful business man that doesn't attribute some of his success to luck.
Kuato said:bryce777 said:Kuato said:Responsibilty for running a sucessful company goes to management
Responsibilty for running a company out of business goes to mismanagement
The People in charge have to be held accountable thats what they get paid big $$$ for
As cold as it may sound is that so hard to accept?
Ha, and there is no luck involved? I have started two companies, and I know better than that. One backstabbing customer or lawsuit or dry spell and it is game over in the software world.
It is different to run a business when the industry is in an upswing than when it is practically dying.
I never said anything about how hard or easy it is to run a company, and luck does not run a company... people ...run companies they make hard choices and tough decisions and sometimes they are good and sometimes they are bad, there are always risks and things can and will go bad but there also exists something called good business management to be prepared for when things will get tough. If your talking about opportunity Troika has had some of the best to get the projects it did and that wasn't good luck They founded the company to be an rpg maker and completely capitalized on being The makers of Fallout for all that it was worth. now Arcanum, TOEE and Vampire all had great potential but not one them is going to see a sequel. As noble as cause as the company has to stay afloat it has to make money.
They had three Golden Opportunities thats 2 more than most get and if they were still struggling to hold the company together after three big projects is it really just bad luck.
Having Bad luck on one project ok Ill give you that
Having Bad Luck On all three projects Maybe Im all alone here but Im not buying it
Luck is a poor excuse to dodge major responsibilites
I have respect for a person who accepts responsiblity and learns from mistakes and none for a person who will put more effort into covering up mistakes than correcting them
Activision reserves the right to recoup the publishing costs BEFORE paying a single penny to Troika for the game. In other words, if the game doesn't cover the costs or just breaks even, Troika recieves diddly shit. That's the industry. Plain and simple. So there is no, Activision isn't playing fair bullshit. It's one of those standard contract clauses.Vault Dweller said:If Activision is playing fair, where are the royalties?
Where did I say don't get approval? I simply stated that they had an obligation to fix the product whether they get paid for it or not if they wish to save face with gamers.Vault Dweller said:It's good that you are not going into that because everyone can tell you that you can't fuck with licensed properties like DnD, Star Wars, WoD, etc. No matter how much you want, you can NOT release or fix anything that has NOT been approved.
Once again, you don't know the facts. More than likely Obsidian wasn't going to finish in time and Lucas Arts simply said, we aren't going to spend more money on the project. Finish up what you can and release it. That is increasingly what is happening now. The games industry has become MUCH more competitive. More and more money is at stake and the publishers aren't willing to shoulder the risks. They are luckly if they are able to break even on most titles. They look for the blockbusters in order to stay in business.Vault Dweller said:Well, publishers are in control. That's a fact. Take a look at Obsidian's KOTOR 2. LA rushed the game and cut the endings. 'nuff said. Of course, Volourn would jump in to say that that Bio wouldn't have taken that crap from nobody and would have sent assassins to Lucas Arts, but that's Volourn. He's biased and stoopid, but he's family.
Agreed.Vault Dweller said:Overall, Troika could have done a better job on every game, and they did blow a chance with ToEE (that's mismanagement 100%)
How can you possibliy say this? The publishers are actually smart. They are in this for the business. If they aren't making money they are lossing it. They aren't going to spend more money on a product unless that product will give a higher return. For most development house if they can't deliver on their contractual obligations, they aren't going to be lucky enough to get extra funding.Vault Dweller said:but in every case, the publisher has managed to screw up the game even more.
Taoreich said:Partially true. Your statement suggests that it would be "in spite of" a series of unforuntate events (to borrow a phrase). but your example, the ToEE timeline, was not a scenario in which Troika was some defenseless pawn. From all accounts, it did not happen that Atari and Troika agreed to create and distribute a D&D game, with Troika only later discovering that the evil wizard Atari had surreptitiously added a "it must be done in 18 months" clause in the contract. I believe it was more like; Atari said "would you like to make a D&D game in 18 months?" and Troika said "hell yeah!" As for the Activision non-pay issue, it has still yet to be reported by anyone whether this is true, and if so, what the circumstances surrounding it are.Vault Dweller said:Some of the best? Like what? 1.5 years to make ToEE when an average dev time for a decent game is 2-3 years? Activision not paying them? Wow, great opportunities. If Troika survives, that would be "despite of" not "because of "
.
Troika may not be regarded as the whore that Bio is, but it is more than disengenuous to try and portray them as some hapless victim. There's plenty of blood on their hands, most of it their own.
Human Shield said:Don't enter business without a lawyer. Get everything in writing and enforce all contracts, or you are setting yourselves up to be conned. Enforcing contracts should be the main goal of the entire police force, it the base of all economic progress.
When did I claim that? I'm just a guy who likes games and played a lot of them.dojoteef said:You know Vault Dweller, for someone who is supposedly "in the know" about the industry you show a surprising lack of knowledge about it.
Did you miss the part before that? "Overall, it got 80% average , and it's safe to assume that it did ok". If it did ok, then Activision could have already recouped the costs.For example you show a lack of knowledge of the way royalties work
I'm curious where this assumption "Troika doesn't patch their games because they want to get paid first" come from. Is it some common knowledge about the industry that I seemed to be lacking?Where did I say don't get approval? I simply stated that they had an obligation to fix the product whether they get paid for it or not if they wish to save face with gamers.
Yeah, like Sierra. Btw, where is Sierra? Haven't heard from them in awhile. :wink: I win this one, dojo.Then you go on to discuss Stardock in which all of the publishing companies went bankrupt? ... You cannot compare Troika dealing with well known established companies
I may not know facts, but neither do you. The only difference is that my assumptions are based on logic (Christmas season *wink, wink*), and yours are based on wild guesses.Once again, you don't know the facts. More than likely Obsidian wasn't going to finish in time and Lucas Arts simply said, we aren't going to spend more money on the project. Finish up what you can and release it.
No, they are looking for the same thing they always did - the fast buck. Who gives a shit about quality when you can hit the Christmas season when people buy everything.They are luckly if they are able to break even on most titles. They look for the blockbusters in order to stay in business.
Right. So, you've never had that feeling when you go into a store, look around, and ask yourself: who the fuck paid for all that garbage? How about Interplay? It's a company that traded FO3 for FOBOS and BG3 for BGDA2, in case your memory has failed you. There are tons of other examples where publishers do all kinda stupid things, like Sierra localizing Arcanum, and spend money on crap that flops the minute it's released. Many times delayed MOO3 comes to mind too. How many good franchises have we lost because publishers don't have a fucking clue? etc.How can you possibliy say this? The publishers are actually smart. They are in this for the business. If they aren't making money they are lossing it.
dojoteef said:Sheriff05, I agree with you on most accounts, but I still find Troika to be at fault. They are in the industry and they are a business that depends on the money given to them by publishers. They should have adapted to the marketplace if they wanted to succeed. Ultimately they didn't understand the market, or if they did, they were hoping that the climate in the industry would change. Either way, they goofed..
So, comparing Sierra during the time when they were a healthy thriving company, and when they went under, is the same thing?Vault Dweller said:Yeah, like Sierra. Btw, where is Sierra? Haven't heard from them in awhile. :wink: I win this one, dojo.
I wasn't comparing Sierra to anything. The point was that "a healthy thriving company" like Sierra or Interplay could very quickly turn into nothing, and that the status of the publisher doesn't guarantee anything. Wasn't MicroForte fucked and almost bankrupted by Interplay, btw?Avè said:So, comparing Sierra during the time when they were a healthy thriving company, and when they went under, is the same thing?Vault Dweller said:Yeah, like Sierra. Btw, where is Sierra? Haven't heard from them in awhile. :wink: I win this one, dojo.
It is often the case that developers will ask for compensation for any extra work done on a product. Usually it would be the case that the publisher would ask the developer to do the work and negotiations for compensation would occur. It seems the industry has been moving away from that model. And anyway, I don't remember ever jumping on that bandwagon. :DVault Dweller said:I'm curious where this assumption "Troika doesn't patch their games because they want to get paid first" come from. Is it some common knowledge about the industry that I seemed to be lacking?
Wow, you must be living under a rock half mile below the surface of the Earth. Have you at least heard of Half-Life 2? Guess who's name is on the box? Sierra's not gone, they were just acquired by Vivendi.Vault Dweller said:Yeah, like Sierra. Btw, where is Sierra? Haven't heard from them in awhile. :wink: I win this one, dojo.
Wouldn't it stand to reason when they negotiated the contract they noted the date? Could it be that's the reason why Lucas Arts would say Obsidian couldn't have more time, especially on the console version which is more likely to sell the most units? Who knows, we're both just speculating here.Vault Dweller said:I may not know facts, but neither do you. The only difference is that my assumptions are based on logic (Christmas season *wink, wink*), and yours are based on wild guesses.
Heck I do it all the time. And then I note the ridiculously high sales figures on these games that I think are shit and shut my mouth.Vault Dweller said:Right. So, you've never had that feeling when you go into a store, look around, and ask yourself: who the fuck paid for all that garbage?
Despite whatever you want to say, Interplay was smart enough to see that there is more money in the console arena than the pc arena. The problem is they tried to pawn off dumbed down PC franchises for console gamers, when console gamers don't care about FO or BG. They thought they could capatilze on the name, but the name wasn't a very well known to most console gamers.Vault Dweller said:How about Interplay? It's a company that traded FO3 for FOBOS and BG3 for BGDA2, in case your memory has failed you.
sorry, luck is a myth. getting a good client is the result of hard work. the closest thing to luck is "who you know," but even that is not luck.Vault Dweller said:While hard work can overcome bad luck, luck is very important. Getting a good client, for example, that would become a foundation of your business is luck.
i agree somewhat with this. however, sierra was in a funk at the time (on the way down), and somebody really tuned to the industry may have spotted it. hindsight is certainly better with this call, which is why i don't totally discount the statement...It was a perfectly good publisher during Arcanum's release. Sierra had money for development, distribution, localization, etc. No wordcount, btw. It was a business mistake on their part that resulted in Arcanum's commercial failure. I don't think that anyone could have predicted that.
like i said, NWN is an oddity simply because of the grief they went through with constant tool and story re-writes. in actuality, the NWN game was done in less than 12 months, and it shows (3 copied modules with a way too short finale). arcanum was right at 2 years. BG was 2. BG2 was under 2. the new biggies will go more (DA, NWN2, Oblivion will be nearly 3), i agree. with the proper staff, however, the issues is total man-hours, not end date.I said decent game, not average game. Check the dev time for BG, Arcanum, MW, DA, Oblivion, etc. NWN you've already named.
actually, it did kinda happen. many of the fallout fans bought troika games. unfortunately for troika, there aren't that many fallout fans that bought the game in the first place. i do believe the majority of the fallout fanbase are those that pirated the game. unfortunate, of course.that way, but hardly the second, and definitely not the third. Besides, Fallout wasn't such a hot seller to begin with, so I don't think that publishers give a fuck. "Ooh, they've made this cool sci-fi (first strike), turn-based (second strike) game that didn't sell very well (third strike)". So, the only capitalization could have come from fans eager to buy anything from the creators of Fallout. We all know that didn't happen.
i'm assuming that's sarcasm? of course you can't discount reasonable quality when judging the license to print money. it has to be at least decent and not wipe your hard-drive. that's where the opportunity sat, btw, with troika. all they needed was reasonable quality and they would have gotten the printed dough. granted, i'm not really privy to the contract specifics, but they should have negotiated a better extension for the 3.5E changes AND, really boned up on the development staff much earlier to help guarantee a better product. they would have taken a financial hit, certainly, but the payoff could have been a massive franchise that would have made boat-loads of cash down the line. this falls under the "business decision" arena...That's why PoR2 did so well.
pseudo simply because a crpg isn't a pen and paper rpg. there's a difference, good or bad. the D&D name, nonetheless, guarantees a certain amount of "self promotion" which greatly increases market exposure. PoR2, IWD2 and ToEE are all three examples of a failure to fully utilize that added potential (all three for the same reasons).The first 3E game, btw. You are probably confusing the real DnD that most people don't get on account of all the rules and decisions, and that pseudo DnD crap for retarded that was Bio trademark for years.
uh, he did not say that all business failure is due to bad management, he merely pointed out that three relative failures in a row point to bad management. with that statment, he is quite in the right.bryce777 said:However, neither do you, and it is ludicrous to make blanket statements that all business failure is due to bad management.