Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Company News Troika Demise Confirmation

Self-Ejected

dojoteef

Self-Ejected
Joined
Oct 26, 2004
Messages
970
Well considering they laid off most of their workers and there are these incessant rumors that Troika is closing, that should be proof enough that the company doesn't have enough money to run. Why? Well because they were actively pitching several ideas to publishers, which means they expected to stay in business. In other words they didn't plan to shutdown, so why else would they other than lack of funds.

As for the mismanagnement, that has been explained several times and even Vault Dweller who might loathe to admit it has agreed to that fact.

And finally the bit about having bad relationships with publishers thing, I have never stated it, yet it seems to be accepted by people on both sides of the fence, whether they realize it or not. You see there are those that claim they had to move to a new publisher for each game for that reason. Then there are the people who claim, the publishers fucked Troika over, thus leading to bad relations.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,993
"ToEE was the highest selling PC RPG of 2003 for Atari (it outsold HotU.)"

OMG! It outosld an expansion! It outsold an expansion that came out in december while TOEE came out in September! OMG OMG OMG

TOEE is the bestest seller ever.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
RGE said:
I'm going to agree with DarkSign here. A business has to sell stuff.
Who said it shouldn't? A business has to do many things: produce stuff, sell stuff, process orders, deliver goods, pay wages and taxes, etc; but overall a business is about producing, not selling. Sometimes they go together, sometimes not.

...there are businesses that don't produce anything at all
They produce services. Using your example, if someone wants to buy a star for the significant other then there should be someone who would be able to arrange that .

I have produced lots of stuff that I never sold, and no one ever called it a business. Even a business that doesn't sell its stuff directly to consumers still needs to sell the stuff to someone in order to get paid, right?
There are businesses that specialize in buying stuff (from homemade meals to pottery to ideas) from those who can't sell it or don't think that whatever they've produced is worth anything. Anyway, the issue here was whether or not every company needs a salesforce
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
DarkSign said:
Anyone that cant at least agree that you have to sell SOMETHING to have a business isnt worth the kilocalories Im spending to type this.
DarkSign, first, you are a fucking pretentious moron. Your comment about the need to diversify is priceless. Second, I have never disagreed that any business sells something. I said that it's not what business is all about. You have claimed that any business must have a salesforce which is also bullshit. Your limited experience is not an excuse for being clueless.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
MarFish said:
Troika is dead. Other companies are not.
The rest of the bullshit, especially that part about touching the sleeve of a a magical fallout goldmaster (WTF, btw?) isn't worth replying, but I'd like to address the part above.

First, Troika isn't dead yet. Second, if Troika dies it's not because they couldn't sell anything. Third, there were plenty of other companies with fully blown marketing departments and salesforce and pr and all kind of other wonderful stuff that died, so there is no need for that "OMG! They couldn't sell their shit and now they r dead" bullshit.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
dojoteef said:
As for the mismanagnement, that has been explained several times and even Vault Dweller who might loathe to admit it has agreed to that fact.
I don't loathe to admit anything. I have said many times that Troika made mistakes, and there was some mismanagement admitted by Troika, btw. I simply dislike when people blame something exclusively on one party using idiotic assumptions like "3 publishers can't be wrong", or "Oh, right, it's always the publisher's fault with Troika".

I'm not a fanboy, although I don't really give a fuck if someone thinks that I'm. Be my fucking guest. My review of Bloodlines was more critical then the official Codex review. Yet people disregard that. "He's defending Troika, he must be a fanboy!!!". I'm defending fucking common sense on these forums.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,993
Common sense dictates that Troika alone is repsonsible for their success and failures. Period. Only a moronic fanboy like yourself would try to blame everyone but Troika except when you give them *some* blame just to make people think you are trying to be balanced.

It's like this...

VD writes: It's Troika's fault...... but, x, y, z, a, f, g, h, i, k, and p *are* REALLY responsible.


R00fles!
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
Volourn said:
Common sense dictates that Troika alone is repsonsible for their success and failures. Period. Only a moronic fanboy like yourself would try to blame everyone but Troika except when you give them *some* blame just to make people think you are trying to be balanced.

It's like this...

VD writes: It's Troika's fault...... but, x, y, z, a, f, g, h, i, k, and p *are* REALLY responsible.
First, when there is a partnership, it's very, very rare when only one of the partners is to blame exclusively. Second, considering what I wrote above about the power level of a publisher, the ratio of blame is about 30 to 70. Troika gets the 30. That's an average. Arcanum gets less, ToEE gets more.
 

M0rphz0rz

Novice
Joined
Aug 14, 2004
Messages
95
Volourn said:
Common sense dictates that Troika alone is repsonsible for their success and failures. Period. Only a moronic fanboy like yourself would try to blame everyone but Troika except when you give them *some* blame just to make people think you are trying to be balanced.

It's like this...

VD writes: It's Troika's fault...... but, x, y, z, a, f, g, h, i, k, and p *are* REALLY responsible.


R00fles!

Common sense dictates that you, Sir, must be a moron. Troika made mistakes, their publishers made mistakes. Saying that it was all Troika's fault is just as wrong as saying that they have been stabbed in the back by their publishers. The truth is somewhere in between.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,993
No. Troika is 100% responsible for their success or failure. They solely decide who they work with, what projects they work on, which contracts to sign, etc., etc. Period. There is no way around that simple yet elegantly hardcore fact.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
Volourn said:
No. Troika is 100% responsible for their success or failure. They solely decide who they work with, what projects they work on, which contracts to sign
In an ideal world, which, for your reference, we don't live in, yes. In reality, where gaming industry is being controlled by publishers who can pretty much do whatever they want, no.

Btw, did everyone miss that cute little story Saint told in the other thread?

"That said, Reflexive was working on two turn based CRPGs that got crushed as well. Interplay wanted them to make a CRPG out of Deadlands using SPECIAL, and Atari wanted them to make a turn based CRPG with the Ravenloft D&D setting. Given the first part of Lionheart, the writing could have been decent for both, and a turn based Deadlands with SPECIAL would have been pretty nifty.

Interplay pulled the plug on the Deadlands one after the first milestone was done, because Interplay never actually had the license for it. They also decided not to pay Reflexive anything for all that work, which they didn't. Atari pulled the plug on the Ravenloft one because they didn't want to over extend the D&D license in computer gaming - but they're making an RTS out of it. I'm sure there's some logic there somewhere."

Add to that whatever you know / remember about publishers fucking developers with impunity, and you get the true picture of the meaningful publisher-developer relationship.

As for that "they make what they want" crap, I wonder why 99% of RPGs are vanilla rt fantasy crap, including the KOTOR games.
 

M0rphz0rz

Novice
Joined
Aug 14, 2004
Messages
95
Volourn said:
No. Troika is 100% responsible for their success or failure. They solely decide who they work with, what projects they work on, which contracts to sign, etc., etc. Period. There is no way around that simple yet elegantly hardcore fact.
Sure. Did it ever occur to you that a fledgling developer cannot afford to wait until a deal comes his way that corresponds exactly to what he wants? In Volourn's Realm of FantasyTM, developers may not be subject to the laws of the market and the pressures of reality, but in my world, they are. If you can't get what you want, you may have to compromise. If you want to pay your employees, you may have to sign a contract even if it's not very advantageous for you, just to stay afloat.

Sierra sat on Arcanum until everyone even remotely interested in the game had warezed it. Troika's fault for signing on with Sierra? Not in my world. Of course, in Volourn's Realm of FantasyTM, they could have travelled back in time and signed on with a different publisher. Things are always sooo easy in your world, Volourn. Way too easy.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,993
That's right. It's Sierra's fault for Troika's woes. It's Atari's. It's activision. It's the moronic customers' fault for not seeing the light that is the glory of Troika. It's technology's fualt for not beinga dvanced enough to handle the complexities of Troika's game.

That's right. It's everyone's fault BUT Troika's.

Boo hoo hoo!!
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
You know, Volourn, it's really been awhile since you've graced us with something that even remotely resembles an argument. Why won't you grow the fuck up?
 

Avé

Liturgist
Joined
Dec 31, 2004
Messages
468
Volourn said:
That's right. It's Sierra's fault for Troika's woes. It's Atari's. It's activision. It's the moronic customers' fault for not seeing the light that is the glory of Troika. It's technology's fualt for not beinga dvanced enough to handle the complexities of Troika's game.

That's right. It's everyone's fault BUT Troika's.

Boo hoo hoo!!
Excellent comeback.







Not.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Sheriff05 said:
Well VD's right publishers are a major reason for Troikas problems, specifically BUT those publishing problems are symptomatic of the problems with the industry. You can't have one without the other, it's a fucked up marriage of convenience that in reality rarely works out. Troikas publishers in each instance of their releases did some really stupid shit, in turn Troika either agreed to some really stupid shit in the first place that got them into a postion were they couldn't do what they needed to get past said stupid shit. Not exactly a recipe for success.

This is the post that hits the proverbial nail right on the head of this thread. In all instances, both the publishers and Troika have dropped the ball in more than one way. Troika's first mistake was accepting the clauses in their contracts without properly thinking things through, or hiring good lawyers to deal them a good hand. They were dealt a poor hand of cards in their contracts, made do with it, and screwed themselves as a result.

Their other mistakes include:

Arcanum
Coming up with bad ideas and gimmicks for Arcanum: TB/RT for Arcanum (I'm not sure if Multiplayer was their idea or Sierra's). Poorly designed character generation system. Inherent gameplay imbalance between magic/melee and technology. Non-existent in-house QA to find imbalances and problems within the game design. The Producers (Tim Cain et al) should have handled this themselves, from the fucking drawing board before putting the game into development.

TOEE
Poorly conceptualized game design in TOEE: Basic storyline, Gary Gygax's barebones TOEE module with little to no additional story, feature creep, conversion from 3.0e to 3.5e in a poorly projected amount of time, non-working/poorly implemented spells, and lacklustre AI. The voice acting.

Bloodlines
Poor performance, poor game design - respawning monsters, linear ending, inherent imbalance between skills and abilities, blah blah blah (I've gone over this a thousand times). Did Troika take too long and too much money to develop Bloodlines? What happened to Multiplayer? 3 possibilities:

1) Activision and Troika had to cut it because they were already spending too much time and money on the single player game with too few results.
2) Troika cut it to focus on the single player game, and because it was deemed 'unnecesary' to the retail release, as they claimed.
3) Activision cut it because Troika proved themselves inept at developing the multiplayer portion of the game.

The Publisher's mistakes:
Sierra
Localization screw-up. Pressuring Troika for Multiplayer (again, I'm unsure about this).

Atari
Releasing the wrong gold candidate. Poor QA. Taking forever to QA and release the patches. Poor marketing.

Activision
Poor QA, or rather, forcing the game out the door before it was done. I have to wonder, though, if Activision forced Vampire out of the door to recoup losses incurred during the game's development. This would have happened, if Troika took longer than the projected period to develop the game and Activision was unwilling to extend the development period. Did Activision screw Troika over because it was convenient to do so, or did Troika incur it upon themselves?


Another possibility is that Troika having management/financial problems unrelated to Activision. This is clearly a possibility, and Andrew Meggs clearly hinted as such when he stated I was 'way off the mark' when I brought up the possibility that Activision had cut funding to Troika's development of Bloodlines. This can only mean one (or several) of the following possibilities:

1) Troika was squandering its money somehow with poor internal financial management. Overpaying staff for too little work, or making poor financial investments with company money. Overpaying staff happened with the company that developed Horizons. One of the bosses was upping his salary, with money that should have been going into the development of the company rather than his personal bank account. I am not going to speculate that this ever happened with Troika because this would be clearly fucked up. I do not think something like this happened because it is far fetched and speaks poorly of the very talented individuals at Troika but other forms of poor financial management are clearly possible.

2) Putting all their eggs in one basket by investing solely in the development of the PA Tech Demo and engine. Perhaps they invested too much time and money on this project with the expectation that they would have managed to purchase the Fallout 3 licence, and furthermore sign a contract with a publisher agreeing to finance the company and publish their game. Because they failed to acquire the licence, whatever pre-deal they might have made with the unnamed publisher (I'm guessing Activision) would have collapsed, crushing the basket and all of its eggs.

Hey, with any luck, Troika might pull through with whatever deal they're trying to establish and they'll survive to hire a new team of game developers and work on the PA RPG. Assuming luck exists.

edit: Volourn is wrong if he thinks Troika's CEOs had complete control over matters, like with which publishers they could choose to sign on to. Troika never had the clout, nor the business aptitude to demand such things. Troika was never as capable in the business as Valve or Bioware. (If anyone says Blizzard, you're a fucking moron. Blizzard is a wholly owned subsidiary of VU. I'm tired of stating this shit on Blue's News.) Not having the clout or the aptitude for business as the two aforementioned companies,Troika had to make compromises to get their projects to market. Sheriff said this, so I'm not going to repeat everything he said.

However, is Troika at fault for being inept at business, and poor at developing its company image and clout? Yes, it is completely Troika's fault. They didn't even have a message forum or a PR department, for crying out loud. Even having one guy for community, public, and press relations would have helped them out a lot. Instead, they chose to let their publishers handle these things. I remember how the RPG Codex couldn't even get a proper interview with Troika on Bloodlines, even though the RPG Codex comprised one of the largest Bloodlines fanbases on the Internet. Most of the fan websites didn't even have working forums.



End note: I think that Troika are more at fault at this than any of the publishers or 'luck' they've had in the past. Ave and anyone else can call me a fucking flip flopper if he wants to but he would be wrong, because this has always been my stance even when I stated that Activision may have withheld payment to Troika. I did not state that Activision was 'evil' or that it had a 'vested interest in fucking Troika over'. I merely provided a possibility as to what happened - a 'what', but not a 'why'. The 'why' of the matter is up to speculation, and the 'why' could simply be Troika's fault, not Activision's.

It was their choice to sign those agreements without negotiating the clauses, that may or may not have resulted in them being screwed over. As Dojoteef said, publishers have a vested interest in producing quality titles to ensure that their company does not receive a bad reputation or reduced sales. If publishers can get away with having bugs in the game, they probably will if it means saving money by cutting costs on QA, but when bugs cause sales to plummet, it isn't something they will gamble with. QA doesn't cost much, either, so I highly doubt that is the case.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,142
Location
Behind you.
Volourn said:
OMG! It outosld an expansion! It outsold an expansion that came out in december while TOEE came out in September! OMG OMG OMG

TOEE is the bestest seller ever.

Yeah, because everyone knows that being released close to Christmas time is COMMERCIAL DEATH. Good thing the retailers and suppliers have the other 11 months to fall back on!
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Vault Dweller said:
"Every business has to have a salesforce". You've gotta be kidding. There are tons of businesses that don't have one and don't need one. Open your eyes. Anyway, like I said businesses produce, not sell. A game developer or an artist is a prime example of that.

He's right, actually. Every business must have a sales force. It's the first thing you learn in business management. If you can't sell your business, you shouldn't be in business to begin with. A business is nothing if not sales, whether its a product, or a service matters little. What matters is selling what that product, or service.

Game development is a service-based industry. A game developer has to sell his service (talent) to someone who will hire him (a publisher) for the service he offers, much like hotels sell their services (rooms, dining) to customers willing to pay money for such things. However, unlike the hotel industry which only caters to on-site customers and pre-sale service (e.g. booking and reservation), game developers have to also provide an after-sales service, in the form of tech support and patches, because they ultimately produce goods with their services to their publisher. This is all beside the point, though.

What matters is that if a game developer can't sell his services to a publisher, he is plain, flat out fucked. It's as simple as that. Game development isn't exactly an industry in high demand. There's enough 'supply' of game developers for publishers to be able to choose who services them with their talent. Therefore, game developers have to work hard to sell their abilities to publishers, or they will not be picked over the dozen other cloutless, unknown and unproven game developers seeking contracts. Troika failed to pitch its service. Troika is out of business.

Troika was its own sales force. It is the same with every independent developing house.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,142
Location
Behind you.
Exitium said:
2) Putting all their eggs in one basket by investing solely in the development of the PA Tech Demo and engine. Perhaps they invested too much time and money on this project with the expectation that they would have managed to purchase the Fallout 3 licence, and furthermore sign a contract with a publisher agreeing to finance the company and publish their game. Because they failed to acquire the licence, whatever pre-deal they might have made with the unnamed publisher (I'm guessing Activision) would have collapsed, crushing the basket and all of its eggs. .

You and errorcode are either completely ignorant of what an engine is, or you've both been huffing way too much paint. Having a graphics engine you can show a publisher is a GOOD THING. The fact the content it's displaying has broken streets and rusted cars doesn't mean shit because that's just art content. There's nothing locking that engine to a strictly post apocalyptic game.

In other words, it's complete and ultimate STUPIDITY to even remotely suggest that they put all their eggs in one basket with that graphics engine tech demo. That's like reading an Anne Rice story in MS Word and thinking the only thing MS Word can display are faggy vampire stories.

Morons!
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
Exitium said:
Vault Dweller said:
"Every business has to have a salesforce". You've gotta be kidding. There are tons of businesses that don't have one and don't need one. Open your eyes. Anyway, like I said businesses produce, not sell. A game developer or an artist is a prime example of that.

He's right, actually. Every business must have a sales force. It's the first thing you learn in business management. If you can't sell your business, you shouldn't be in business to begin with. A business is nothing if not sales, whether its a product, or a service matters little. What matters is selling what that product, or service.

Game development is a service-based industry. A game developer has to sell his service (talent) to someone who will hire him (a publisher) for the service he offers, much like hotels sell their services (rooms, dining) to customers willing to pay money for such things. However, unlike the hotel industry which only caters to on-site customers and pre-sale service (e.g. booking and reservation), game developers have to also provide an after-sales service, in the form of tech support and patches, because they ultimately produce goods with their services to their publisher. This is all beside the point, though.

What matters is that if a game developer can't sell his services to a publisher, he is plain, flat out fucked. It's as simple as that. Game development isn't exactly an industry in high demand. There's enough 'supply' of game developers for publishers to be able to choose who services them with their talent. Therefore, game developers have to work hard to sell their abilities to publishers, or they will not be picked over the dozen other cloutless, unknown and unproven game developers seeking contracts. Troika failed to pitch its service. Troika is out of business.

Troika was its own sales force. It is the same with every independent developing house.

While you are right, I dont think that product pitch was what darksign was referring to, but maybe I do not give him enough benefit of the doubt.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
A few comments:

Exitium said:
Troika's first mistake was accepting the clauses in their contracts without properly thinking things through, or hiring good lawyers to deal them a good hand.
Negotiating requires leverages. Troika's never had one. I doubt that they've had any choice but to accept contracts on publishers terms, just like Obsidian's never had a choice when LA said that it would be cool to have the game out for xmas.

<Troika screw ups vs Publishers fuck ups>
There is no doubt that Troika could and should have done a better job. In regard to Troika's rep for buggy unpolished games, that 100% exclusively Troika's fault, mismanagement, whatever. However, that's not what killed or crippled them.

Arcanum. Sure, it could have been better, but it didn't really matter much after everyone warezed the game, courtesy of Sierra exclusively. As a result, Troika's lost the main title, didn't make much money, and can't even use the setting again. That forced them to try something less risky - ToEE

ToEE. I liked the combat and the DnD thing was implemented nicely, but it wasn't anything more than a combat simulator. Troika screwed up majorly there. Still the game was crippled not by "wtf, where is the story", but by "omg! it's so buggy that it's absolutely unplayable". If Atari released a proper build the game wouldn't have got such a bad rep. It was never meant to be an epic multi-million dolllar seller, but it could have been received better.

That leads us to BL, which was a joke to every hardcore gamer, but was well received overall. I've already posted a link to 80% average reviews. Overall, BL was received like KOTOR 2. Same shit basically. Same scores, same rushed ending style, same gameplay style, same bugs. The only difference that Obsidian will likely get KOTOR 3, and Troika will close the doors. I wonder why? Could it be ... the publisher?

That's where the specualtions begin.

1) Troika was squandering its money somehow with poor internal financial management.
I doubt that. Troika's been in business for 7 years. That's enough to learn a thing or two about payroll and surviving on a budget.

2) Putting all their eggs in one basket by investing solely in the development of the PA Tech Demo and engine. Perhaps they invested too much time and money on this project with the expectation that they would have managed to purchase the Fallout 3 licence
Like Saint said, a good engine that could be shown to publishers is always a good thing. Even if they did spend a lot of money on that, that was long time ago. If it could have crashed them, it would have crashed them then, not now. Also, they've just released a game that was likely well received. By all logic, Activision should be interested in a sequel or expansion, and thus should be interested in helping Troika. That definitely didn't happen, as I doubt that Troika would have preferred to lay everyone off than to accept another deal with Activision.

Hey, with any luck, Troika might pull through with whatever deal they're trying to establish and they'll survive to hire a new team of game developers and work on the PA RPG. Assuming luck exists.
Let's hope.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
Exitium said:
He's right, actually. Every business must have a sales force. It's the first thing you learn in business management. If you can't sell your business, you shouldn't be in business to begin with. A business is nothing if not sales, whether its a product, or a service matters little. What matters is selling what that product, or service.
Depends on what you and DarkSign mean by salesforce. If that means dedicated staff that does nothing but sells, then no, it's not a must. There are plenty of successful businesses that don't have a sales force. They rely on different strategies.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Saint_Proverbius said:
You and errorcode are either completely ignorant of what an engine is, or you've both been huffing way too much paint. Having a graphics engine you can show a publisher is a GOOD THING. The fact the content it's displaying has broken streets and rusted cars doesn't mean shit because that's just art content. There's nothing locking that engine to a strictly post apocalyptic game.

In other words, it's complete and ultimate STUPIDITY to even remotely suggest that they put all their eggs in one basket with that graphics engine tech demo. That's like reading an Anne Rice story in MS Word and thinking the only thing MS Word can display are faggy vampire stories.

Morons!
You assume too much about what I think, Saint. Having a graphics engine you can show to a publisher is a good thing, and there is no arguing this. While I do not know what errorcode thinks, I think that Troika simply overextended itself in this case. I remember some statement they made about how they had at least 2 (this is verifiable, with both TOEE and Bloodlines teams active at the same time), butpossibly 3 teams, with the small third team or if there was no 3rd team, parts of the TOEE staff working on the PA Tech Demo. Perhaps they just invested too much into this, banking on the belief that they would acquire the Fallout 3 deal.

Obviously that didn't happen and they were probably already overextending their finances with other matters (we talked about this on IRC): namely location and costs. They're located in California. A small company located in California is bound to have to end up paying a lot of money just for their employees to survive, and on top of that, Troika rented some pretty expensive offices, in contrast to the warehouse that Pandemic developed its games in during its fledgling years. Hell, as was discussed in IRC, they should have probably relocated the company to somewhere cheaper where they wouldn't have had to deal with the high cost of living.

On top of that, Troika should have most likely worked on some licensed, guaranteed-to-work material like expansions and sequels for solid pre-existing titles (think NWN) in the exact same way that Obsidian is working with KOTOR2, NWN2 and KOTOR3. It's a great way to get the company off the ground and eventually be able to work on your own IP, once the company has solidified itself and acquired its own internal QA department.

They took a high risk with Arcanum and it bit them in the ass, and blew it with TOEE. They have only themselves to blame for this.
 
Self-Ejected

dojoteef

Self-Ejected
Joined
Oct 26, 2004
Messages
970
Saint & Vault Dweller, I think the claim that the engine Troika built helped cause their demise is not baseless. Namely the time and money it takes to develop such an engine could have been used to help on the Bloodlines game. Most reviews slighted Bloodlines for those issues and lowered the scores accordingly. Imagine if the game was in a more polished state and didn't turn into a linear action game near the end. Do you still think people would have scored it an 80% on average, or higher?

Yes it's nice to have an engine to show, but it certainly isn't necessary. Lots of companies pitch their ideas using storyboards and a good presentation of the features. As you state you worked at an advertising firm. Didn't your company pitch ideas to prospective clients in that manner?

Really, the main reasons to have your own engine, is the possibility to resuse it for other games, thus reducing costs and you get more leverage in negotiations because you are bringing assests to the table that the publisher isn't going to have to pay to produce. It's a gamble that Troika took and it seems to have not gone in their favor. In hindsight that's easier to see, though I contend that if they were better managed they would have realized the fact that Bloodlines needed more work and that time would be better spent improving Bloodlines rather than creating the engine.

Naturally, that's my opinion and people are entitled to their own opinions. I know that doesn't seem like it needs stating, but with people getting so worked up, they tend to insult people just for having a different opinion, which in my opinion is gay. There I go with opinions again. :D
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom