Tyranicon
A Memory of Eternity
- Joined
- Oct 7, 2019
- Messages
- 7,506
TL;DR: Retard ranting about how streamers suck.
So more and more, I've been seeing the effects of streamers on the RPG space, and it's not good. If you haven't noticed, the gaming industry has latched onto streaming as the prime marketing funnel for their products. The reason for this is sound: streaming is very popular, it has a bored, terminally online audience, and it doesn't cost that much to throw streamers some money to advertise your game for hours on end.
So why is this bad for RPGs (and most media in general)?
Let's break it down.
1. Streaming content focuses on the streamer providing "entertaining" commentary and interaction with the media. The perfect type of media is one that is bland and unobtrusive, allowing the streamer to more efficiently create "content." In other words, action-based, multiplayer games for children are preferred.
2. Because of the above, anything that is slower-paced is usually not something that will be covered by streamers. Anything that has too much text or is too "hard." We can see this by simply looking at a simple comparison between two games: Disco Elysium, which sold millions of copies, only has an all-time peak of 25k viewers on Twitch, whereas the Mortuary Assistant, a stupid zoomer game where you walk around and pretend to be spooked by ghosts, netted an all-time pear of 111k on Twitch. And despite selling only a few hundred thousand copies.
3. The aforementioned Mortuary Assistant game sold hundreds of thousands of copies because of Twitch. It's otherwise an unremarkable Unity project (edit: apparently it is made by only one dev, so props for that). This is a tremendous incentive for developers to switch to Twitch marketing.
4. This will create a shaping effect in which developers intentionally craft their games to be more pleasing to streamers. We can see this in the current RPG market already.
5. RPGs will be even more shit than they already are.
I'm ranting becauseI can't get my titty game seen on Twitch streaming can be a good thing. I'm sure there are plenty of monocled streamers offering insightful commentary, or playing through KoTC2/another difficult as balls game because they have the mind of a tactical genius or something. I dunno. I'm just upset because as usual, the most popular thing is a race to the bottom and catering to the lowest common denominator.
I'm depressed.
So more and more, I've been seeing the effects of streamers on the RPG space, and it's not good. If you haven't noticed, the gaming industry has latched onto streaming as the prime marketing funnel for their products. The reason for this is sound: streaming is very popular, it has a bored, terminally online audience, and it doesn't cost that much to throw streamers some money to advertise your game for hours on end.
So why is this bad for RPGs (and most media in general)?
Let's break it down.
1. Streaming content focuses on the streamer providing "entertaining" commentary and interaction with the media. The perfect type of media is one that is bland and unobtrusive, allowing the streamer to more efficiently create "content." In other words, action-based, multiplayer games for children are preferred.
2. Because of the above, anything that is slower-paced is usually not something that will be covered by streamers. Anything that has too much text or is too "hard." We can see this by simply looking at a simple comparison between two games: Disco Elysium, which sold millions of copies, only has an all-time peak of 25k viewers on Twitch, whereas the Mortuary Assistant, a stupid zoomer game where you walk around and pretend to be spooked by ghosts, netted an all-time pear of 111k on Twitch. And despite selling only a few hundred thousand copies.
3. The aforementioned Mortuary Assistant game sold hundreds of thousands of copies because of Twitch. It's otherwise an unremarkable Unity project (edit: apparently it is made by only one dev, so props for that). This is a tremendous incentive for developers to switch to Twitch marketing.
4. This will create a shaping effect in which developers intentionally craft their games to be more pleasing to streamers. We can see this in the current RPG market already.
5. RPGs will be even more shit than they already are.
I'm ranting because
I'm depressed.
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