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Tyranny + Bastard's Wound Expansion Thread

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,824
Location
Ommadawn
They really need to patch in a respec option, especially when you consider the growing amount of reported ability bugs.
And the fact the game being skill-based fools you into thinking hybrid characters are viable before you notice spellcrafting requirements and how each combat style requires a specific talent tree.

I like how they split PoE's might into a physical and magical one so there's even less incentive.
I strongly considered suicide when I noticed there were no dual-wielding abilities after picking dual wielding and atrophy.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
What are you on about? Game has nothing to do with Pillars. In part that's why the combat is so terrible. Every element that made PoE's combat somewhat challenging and entertaining was stripped out in favor of spamming abilities as soon as they come off cooldown with complete disregard for positioning or tactics.
I could as well ask what are you going on about. I've played Pillars when it came out, on PotD, knew nothing about the combat system (I don't read manuals) and not only wasn't it challenging, it was also boring. (and buggy)
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Suspected as much but again why to do so if in prologue you are shown that Kyros will not hesitate to send another tactical nuke edict and this will be it... Thanks for a choice offered but it should be at least quasi realistic choices like again in Age of Decadence... as to combat goes... Yes lowered difficulty to normal its trash so far so better breeze thru it faster and get to the surprisingly decent plot and dialogues.
 
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Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
What are you on about? Game has nothing to do with Pillars. In part that's why the combat is so terrible. Every element that made PoE's combat somewhat challenging and entertaining was stripped out in favor of spamming abilities as soon as they come off cooldown with complete disregard for positioning or tactics.
I could as well ask what are you going on about. I've played Pillars when it came out, on PotD, knew nothing about the combat system (I don't read manuals) and not only wasn't it challenging, it was also boring. (and buggy)
This is much worse. Tranny combat on PotD feels like just a die roll since you have zero control of the battlefield.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,824
Location
Ommadawn
What are you on about? Game has nothing to do with Pillars. In part that's why the combat is so terrible. Every element that made PoE's combat somewhat challenging and entertaining was stripped out in favor of spamming abilities as soon as they come off cooldown with complete disregard for positioning or tactics.
I could as well ask what are you going on about. I've played Pillars when it came out, on PotD, knew nothing about the combat system (I don't read manuals) and not only wasn't it challenging, it was also boring. (and buggy)
Yeah but Tyranny has nothing to do with Pillars. The only similarity is that both are isometric and you can pause in combat.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
What are you on about? Game has nothing to do with Pillars. In part that's why the combat is so terrible. Every element that made PoE's combat somewhat challenging and entertaining was stripped out in favor of spamming abilities as soon as they come off cooldown with complete disregard for positioning or tactics.
I could as well ask what are you going on about. I've played Pillars when it came out, on PotD, knew nothing about the combat system (I don't read manuals) and not only wasn't it challenging, it was also boring. (and buggy)
Yeah but Tyranny has nothing to do with Pillars. The only similarity is that both are isometric and you can pause in combat.
Well I'm definitely seeing those green "engagement" lines (unless they are actually something else), though the enemy critters don't seem to get stuck on them like they did in Pillars.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
What are you on about? Game has nothing to do with Pillars. In part that's why the combat is so terrible. Every element that made PoE's combat somewhat challenging and entertaining was stripped out in favor of spamming abilities as soon as they come off cooldown with complete disregard for positioning or tactics.
I could as well ask what are you going on about. I've played Pillars when it came out, on PotD, knew nothing about the combat system (I don't read manuals) and not only wasn't it challenging, it was also boring. (and buggy)
Yeah but Tyranny has nothing to do with Pillars. The only similarity is that both are isometric and you can pause in combat.
Well I'm definitely seeing those green "engagement" lines (unless they are actually something else), though the enemy critters don't seem to get stuck on them like they did in Pillars.
They really don't seem to give a fuck about engagement unless they get taunted. Part of the reason combat is such a clusterfuck.
 

badler

Obsidian Entertainment
Developer
Joined
Jun 3, 2014
Messages
127
badler Is there a console command to advance a part of a quest? I'm stuck here without older saves:
m5iIXRC.png


Already shot the winch, lowered the ramp and defeated the party left by Elia, but nothing changes.

Some amazing luck I have. First I got stuck in the Maerwald bug in PoE now this. :mad:

Yeah, but I am not sure what it would be for that quest. I'll have to ask an area designer on Monday.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
They really don't seem to give a fuck about engagement unless they get taunted. Part of the reason combat is such a clusterfuck.
Giving a fuck about engagement was one of the reasons why combat in Pillars lacked challenge, though. My impression of combat in Tyranny so far: trash mobs encounters that seem pointless. And that was exactly my impression of Pillars after playing it for a while. Doesn't matter if the details are different, if the end result is the same.

(I still like the setting more)
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
They really don't seem to give a fuck about engagement unless they get taunted. Part of the reason combat is such a clusterfuck.
Giving a fuck about engagement was one of the reasons why combat in Pillars lacked challenge, though. My impression of combat in Tyranny so far: trash mobs encounters that seem pointless. And that was exactly my impression of Pillars after playing it for a while. Doesn't matter if the details are different, if the end result is the same.
Well everyone beelining your one squishy guy isn't really much better.
 

jaydee2k

Savant
Joined
Nov 3, 2016
Messages
449
Only thing which is a bit of a letdown for me is the combat. Lore, quest design and writing is pretty decent in my opinion.
Solid 7/10. Expected nothing more... I'm thankfull anybody is doing Isometric RPGs these days...
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
They really don't seem to give a fuck about engagement unless they get taunted. Part of the reason combat is such a clusterfuck.
Giving a fuck about engagement was one of the reasons why combat in Pillars lacked challenge, though. My impression of combat in Tyranny so far: trash mobs encounters that seem pointless. And that was exactly my impression of Pillars after playing it for a while. Doesn't matter if the details are different, if the end result is the same.
Well everyone beelining your one squishy guy isn't really much better.
That's my point: combat is just different flavors of bland in both games. Tyranny would be better off developed from scratch.

That said, I kind of like the "childish evil" approach, reminds me a bit of:
TortureChamber.png
 

Seethe

Cipher
Joined
Nov 22, 2015
Messages
994
People say that they finished the game in like 8-10 hours. Is that with the loading screens or without them?
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,879
Pillars of Eternity 2: Deadfire
8-10 hours is impossible, speedrun or no speedrun. I'm at 18 hours and and I'm not past the end of act 2, this is looking like a 25-30 hour game to me, on a fairly completionist playthrough
 

Stompa

Arcane
Joined
Dec 3, 2013
Messages
531
Super sexy hot tip for all you aspiring RTwP developers out there: include a setting between "suicidal ability-spamming maniac" and "cannot do anything without your guidance" for party AI. Even a banal "attack closest if target dies" mode would be mucho appreciated, especially during Act 1 where every encounter includes at least one *teleports behind you and fucks up targeting* faggot.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
Super sexy hot tip for all you aspiring RTwP developers out there: include a setting between "suicidal ability-spamming maniac" and "cannot do anything without your guidance" for party AI. Even a banal "attack closest if target dies" mode would be mucho appreciated, especially during Act 1 where every encounter includes at least one *teleports behind you and fucks up targeting* faggot.
Just put none on the right side so they only use basic attacks.

However I noticed they will randomly break engagement to attack a ranged enemy. Best leave it off.
 

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