<Comments>0 = default, 1 = Enable test regions (AR99_TestRegion_01) to test companion missions and skirmishes.</Comments>
<Comments>0 = default, 1 = one Skirmish/CompMission completed, 2 = two Skirmish/CompMission completed, 3 = three Skirmish/CompMission completed</Comments>
<DefaultText>Skirmish</DefaultText><DefaultText>• {0} Power</DefaultText>
<DefaultText>Penalties for ignoring the skirmish:</DefaultText>
<DefaultText>Warning: You will fail this Skirmish by leaving before the quest is complete.</DefaultText>
<DefaultText>Warning: There is uncollected loot in this Skirmish that will be lost forever once you leave.</DefaultText>
<DefaultText>Skirmish Failed</DefaultText>
<DefaultText>You did not complete the Skirmish quest.</DefaultText>
<DefaultText>Skirmish Complete!</DefaultText>
<DefaultText>You gained {0} Power!</DefaultText>
<DefaultText>You have gained
Reputation with the following Factions:</DefaultText>
<Tag>FQ_DIS_Intro_QuestFlow</Tag>
<Comments>0 = default, 1 = Player has accepted quest, 2 = Player has spoken with Lieutenant Cassandas and now has to Skirmishes, 3 = Player has gathered intel by completing Skirmishes and Companion Missions and can now go find Maric, 4 = You have spoken to Maric, and he is returning back Ashes' Fort, 5 = You have decided Marics Fate</Comments>
<Tag>07_skirmish_captive_variant</Tag><Comments>0 = ScarletChorus, 1 = Disfavored, 2 = Unbroken, 3 = BronzeBrotherhood, 4 = VendrianGuard, 5 = Beastmen, 6 = Bane, 7 = Binders, 8 = Forge-Bound</Comments>
<Tag>FQ_DIS_Maric_Search_Progress</Tag>
<Comments>0 = defualt, 1+ = increments each time a BloodBound is rescued from their skirmish.</Comments>
<Tag>07_skirmish_commander_placement</Tag>
<Comments>determines where the commander is placed on the skirmish map</Comments>
<Tag>07_skirmish_control_objectives</Tag>
<Comments>Count of how many control objectives you have completed</Comments>
<Tag>0706_skirmish_QuestState</Tag>
<Comments>0 = player on quest, 1 = player rescued VIP</Comments>
<Tag>0706_PlayerStealth</Tag>
<Comments>0 = not spotted, 1 = spotted by resistance</Comments>
<Tag>0706_Player_Escaped</Tag>
<Comments>0 = hasn't escaped, 1 = has escaped</Comments>
<Tag>0706_AllResistance_Eliminated</Tag>
<Comments>0 = default, 14 = all eliminated</Comments>
<Comments>1 = gained entry inside the enemy base. Needs to be reset to 0 in Skirmish scenario</Comments>
<Comments>1 = took down enemy flag and raised your own. Needs to be reset to 0 in Skirmish scenario</Comments>
<Comments>updated to equal number of encounters that spawn in a control skirmish. Needs to be reset to -1 in Skirmish scenario OnEnd</Comments>
<Comments>0 = basic encounters, 1 = patrols, 2 = commanders, 3 = captives. Needs to be reset to 0 in Skirmish scenario (for captive resolutions)</Comments>
<Comments>1 = player has been detected. Used to change patrols and spawn reinforcements once only. Reset to 0 in scenario</Comments>
<Comments>Number determined in skirmish definition that sets maximum number of VIPs that may spawn on map.</Comments>
<Comments>Value options 0-2, determines where the banner is placed on the skirmish map</Comments>
<Comments>Value options 0-5, determines where the 3 captives are placed on the skirmish map (to simulate randomization right now)</Comments>
<Tag>05_UndergroundSea_CompMission_Given</Tag>
<Comments>0 = default, 1 = player has learned of the Underground Sea Companion Mission</Comments>
<Tag>FQ_DIS_CollectGear_CompMission_Available</Tag>
<Comments>0 = default, 1 = companion mission is available, 2 =comp mission unavailable</Comments>