ZagorTeNej
Arcane
- Joined
- Dec 10, 2012
- Messages
- 1,980
Gotta say I'm digging the art style, kinda reminds of 80s-90s campy fantasy flicks like Willow and such.
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Maybe that the condition was for the Fatebinder to get into that room with the glowing sigil. That fortress apparently has an in-world importance, something about a Spire that reacts strongly (and I suppose violently) to magic.I don't get how the Edict is fulfilled by siding with the rebels. Have they been convinced by the PC to ally with Kyros again?
Gotta say I'm digging the art style, kinda remains of 80s-90s campy fantasy flicks like Willow and such.
I don't see how it has a look, period, aside from generic WoWish glowstorming.
8:34 "I call the fatebinder's head as a trophy!"Can you mark it on video, I somehow missed it."I call first blood!" Really? You want me to engage with this as a dark fantasy world when little shits are running around "calling" first blood? Anyone that naive should have died long ago without a social safety net preserving the stupid.
I don't see how it has a look, period, aside from generic WoWish glowstorming.
Not even say, this?
True story: in 2005, a friend and I mocked up some ideas for a Manowar-inspired RPG. I actually considered pitching it to the band and everything, but became dismayed because my friend kept pushing it in a direction akin to where Brutal Legend wound up, while I wanted to do basically a straight-up "inspired by" fantasy take.I would like to know why every proper noun in RPGs seems to be taken from a manowar song.
if done correctly, manowar would probably back it as another
front of the war against false metal.
they'd probably demand input on the game, but a few basic (and manowar-inspired)
gimmicks strike me. the game would have to chart the history of their music --
each stage reflecting another album, possibly with fixed points (fights, items,
bosses, etc) for each song. the band is very much into the progression of their
metal odyssey, with usually one song on each album charting their albums and
songs from the past. this makes an easy structure for hte game insofar as
clever takes on each album's themes and concepts are ready-made to exploit. on
the triumph of steel, for example, whose first song is a 30+ minute epic "the
lament of achilles" one could imagine a fun detour into the story of the iliad,
or just an achilles' inspired segment).
another idea is that the game shoudl get progressively louder as you go on.
(manowar prides itself on being the loudest band in the world -- with a guiness
record to prove it) this won't work, however, as they'd insist on maximum
volume from moment one -- anything else would be a compromise. (maybe the
maximum volume possible for the game could keep getting louder?)
anyway, the obvious foes for hte game are the idols of false metal. this is a
vaguely-defined concept, but would clearly iclude pop and all the false types of
metal (glam metal, rap metal, nu-metal, etc) -- basically everything except
power metal, which is defined as manowar.
wagner would need a shoutout as the godfather of heavy metal, btw -- that would
be fun to work in too.
the most important element to manowar, however, besides the quest for true
metal, is the fans. until their fourth album, i think, they didn't have any
songs that weren't about true metal or their fans. so it's the #2 concept, and
would have to be central. maybe you free bands of true believers, maybe you can
get larger and larger possees of protagonists, but something and it's got to be
important.
maybe it's a future where metal has been repressed in a totalitarian society,
but one guy hears a few seconds of a manowar song (from battle hymns) that
begins his quest for liberation and true metal. part atlas shrugged, as he
finds bands of fans and maybe in the final fight manowar themselves appear (some
sort of elder gods kept alive through belief) to help you out (you hvae to lose
to the final boss, but once you do, and you think all is lost .... )
maybe it's a fantasy world with the same conflict -- metal somehow exists here
too. or maybe a time machine is in play, and you travel through history to
fulfill hte quest. oh, and here's the quest -- the full manowar gear -- the
drums of doom (what they're actually called), the guitars, and of course tons of
amps. (they actually call their instruments weapons, i think, or somethi9ng
like that). anyway, there's this prophecy that if you can collect all this
stuff, and assemble it in some special place at midnight, etc, then manowar
themselves will return to enlighten the world about metal. that's definitely
teh overarching quest.
anyway, i'm obvouisly on board if this goes anywhere (or just for fun) but i'd
need to get the final three manowar albums (those first two and then triumph of
steel) if i'm going to be serious about this. my main concern is -- will this
be some vanity project for manowar's (european) fans? or a real game? i think
the best thing we have going for us is that at their root manowar is super
serious about very cheesy stuff, and i happen to be one of the only people with
an IQ over 90 who can take them as seriously. which gives the game a certain
irony -- it's not tongue-in-cheek, which is fatal to real irony, but obviously
ridiculous on most levels, making it palatable to manowar fans but perhaps --
just perhaps -- entertaining for others as well.
you obviously have a better idea of what this thing would look like / how it
would go, so let me know what you're thinking
maybe it's a future where metal has been repressed in a totalitarian society,
but one guy hears a few seconds of a manowar song (from battle hymns) that
begins his quest for liberation and true metal. part atlas shrugged, as he
finds bands of fans and maybe in the final fight manowar themselves appear (some
sort of elder gods kept alive through belief) to help you out (you hvae to lose
to the final boss, but once you do, and you think all is lost .... )
another idea is that the game shoudl get progressively louder as you go on.
(manowar prides itself on being the loudest band in the world -- with a guiness
record to prove it) this won't work, however, as they'd insist on maximum
volume from moment one -- anything else would be a compromise. (maybe the
maximum volume possible for the game could keep getting louder?)