Not at all, that's how industries work.
Industries dominated by titanic publishers like Electronic Arts who sell to millions. We'd like to believe that the rise of Kickstarter and mid-sized developers has ushered in a new kind of gaming industry that caters to niches. Any attempt to forcibly break a franchise out of its niche is likely to alienate more people than it attracts and destroy the chances of any future Kickstarter. That seems to be working out so far - Divinity seems to be on the trajectory towards becoming more, not less complex, and the Shadowrun games didn't get dumbed down either.
I think that if Obsidian want to take Pillars of Eternity mainstream, what they'll do is complete a duology or trilogy of hardcore isometric games, then hope they've made enough money and gotten enough publicity to launch a mass market spin-off title that'll be some kind of multiplatform Skyrim/New Vegas-type thing.
If Tyranny is dumbed-down AND it sells, like, twice as well as Pillars, then and only then is the Pillars franchise at risk.
I don't think Pillars is at risk. From what we've heard, Tyranny is geared towards a wider audience, but there is also a publisher involved. Yes, Paradox are involved with Pillars, too, but that's just distribution. On that subject, do we know who the owner of the IP is?
If Tyranny is dumbed-down AND it sells, like, twice as well as Pillars, then and only then is the Pillars franchise at risk.
Long term? Yes. But I think we'll see different types of games for Eternity either way. They said from the start that they wanted to create many different types of rpgs for the PoE world, or my memory might be wrong. For PoE 2, I think that we'll still be having a six man party, but that doesn't mean that they won't dumb down other aspects of the game. We'll see, I guess.I don't think Pillars is at risk. From what we've heard, Tyranny is geared towards a wider audience, but there is also a publisher involved. Yes, Paradox are involved with Pillars, too, but that's just distribution. On that subject, do we know who the owner of the IP is?
Paradox owns Tyranny, Obsidian own Pillars.
There is no way a Tyranny success is going to have zero effect on Pillars LONG-TERM. Just imagine the dynamics inside the company. You are going to have a bunch of guys working on a hugely successful game that is pouring money in, and on the opposite corner you are going to have a bunch of guys working on its poor cousin. No way this situation can be sustained.
Probaly just reduced reputation so you don't get their awesome button.
Actually, it has been stated that negative reputation also confers a bonus, just a different one, a la Alpha Protocol (which I'm playing at this very moment).
Spare us of your cretinism.Damn the game's mechanics aren't explained with reason, through scientific process ? That's terrible.
I predict a future where big names of the industry have a R&D department with a lab to try out their game mechanics in real life, make sure it makes sense m'kay.
We knew that one first, since it was one of the screenshots reveal. Set the tone for what to expect right away.We all agree on that dude, I don't get why you're so upset about the arrows in particular when the devs basically told ud that you could throw a friend in the air while he fires his bow, that's what is most retarded here, not the fact arrows are flaming, who cares about that ?
Something that seems to frequently come up when discussing the design of a game system is whether or not some aspect of that system adheres to reality. Or, more precisely, whether the outcomes of that system accurately simulate the results that the person making the argument expects, based on their particular interpretation of reality.
Generally, these arguments come from players, or from non-designers, or less experienced designers, and will take the form of, "But XXXX isn't realistic!" or "Realistically, YYYY should happen instead". And, frequently, experienced game designers will turn around and say "Who cares?" and merrily go on their way designing an "unrealistic" system.
Experience doesn't make you a good game designer, specially when your whole experience is making shit.Looks like I need to post http://forums.obsidian.net/blog/5/e...itude-and-the-responsibility-of-expectations/ again
Something that seems to frequently come up when discussing the design of a game system is whether or not some aspect of that system adheres to reality. Or, more precisely, whether the outcomes of that system accurately simulate the results that the person making the argument expects, based on their particular interpretation of reality.
Generally, these arguments come from players, or from non-designers, or less experienced designers, and will take the form of, "But XXXX isn't realistic!" or "Realistically, YYYY should happen instead". And, frequently, experienced game designers will turn around and say "Who cares?" and merrily go on their way designing an "unrealistic" system.
"No one here cares about plausibility in game systems" is the Obsidian system design philosophy and it's true for everything they've made from scratch whether it's Alpha Protocol, Dungeon Siege III, South Park, Pillars of Eternity, or this one.
The problem isn't about unrealistic stuff. These are ok, even in rpgs. Problem is about straight out retarded awesome.button® stuff. We're not saying "But XXXX isn't realistic!", we're saying "But XXXX is unbelievably dumb and childish".
Experience doesn't make you a good game designer, specially when your whole experience is making shit.
Looked at who wrote the article and threw it on the garbage.
I remember when Josh Sawyer said they actually moved away from their original plan to give the mundanes the awesome Soul powers they described at the beginning of the Kickstarter campaign because it didn't feel Infinity Engine enough. They need an outlet for these urges somewhere.
Good for his career, which I don't give a fuck about. I care about games.Chapman's experience got him a job at Blizzard, one of the most secure and well-managed (i.e. no death march crunches) employers in the video game industry as long as one doesn't mind being a lobotomized cog.
Problem is about straight out retarded awesome.button® stuff.
zero concrete information about the systems