Volourn said:"BG still has the strongest fanbase because people just want good gameplay and challenging combat"
No, it doesn't. Stop lying. NWN is BIO's most successful game. And, it's fanbase is much shealthier than the 5 people who still play BG regularly. LMAO
BG died a long time ago. ME is still very much alive with 2 near guaranteed sequels, and JE may or may not have one but it just had a PC port last year while with BG with just get empty promises from Atari about a maybe BG3. LMAO
Vault Dweller said:100 people team (Some EA teams are 150 people). Even at 50k a year avg that's 5 mil a year. 3-4 years - 15-20 mil just salaries. At 70k a year avg that's 21-28k. Add equipment, engine licensing costs (Unreal 3 engine goes for 750k, for example), other software licensing (10k for Speed Tree, etc), voice acting, setting licenses if any, office & administration, and you are looking at quite a number BEFORE we even start talking about marketing.skyway said:with 2/3 of that being hype-moneyWhen games are 20-50 mil investments, who wants to take risks?
Volourn said:"Just accept it, Volly. The BG series is the most popular Bioware ever created."
You are simply wrong. And, full of shit. BIO themselves have claimed NWN their most successful game in pretty much every way.
"BG2 is often mentioned in "What's your favourite RPG ever?" threads in various forums"
Internet loser geeks do not equal every one. Dumb ass.
editJust accept it, Volly.
You are simply wrong. And, full of shit.
BG2 didn't need a new engine because it was a sequel, we were re-iterating an already-existing engine... which is definitely a situation you want to be in, as it gives you the chance to create final content right from day one instead of spending so long in development time working on something that is incomplete and often unstable. We haven't really been in the same situation since BG2, which is unfortunate. Hopefully that will happen again soon.Dark Individual said:Bioware's own game, BG 2, didn't need no new engine and sold perfectly well with dated graphics. People don't care about graphics and that's a fact.
We have no idea how much BG2 development cost, but consider that both the engine and most assets were already there and paid by Interplay during BG development. NWN was in development for 5 years. It cost Interplay a fortune, and then Atari picked up the rest of the bill.skyway said:BG2, however, didn't require that much money. it is the best selling game of Bioware for PC to date and top selling RPG for PC ever (at least according to wiki). did they spend that much $$$ on it?
Enough? Are you an expert on game development, skyway?3-4 years with licensing of a finished engine? that's too much. 2 years are enough.
I highly doubt that. And unfinished and unpolished game is an unfinished and unpolished game. And it spent much longer than a year in development.also they licensed UE3 and what? it looks like shit in ME. Characters look great sure, but backgrounds look like it is 2004 again. Obsidian spent 1 year making KotOR2 and without all content that didn't make it to the final release KotOR2 still beats 2-years-in-development JE and ME content-wise.
An expansion.1 year MotB also beats JE and ME by content.
A) More than 3 years and B) it looked like crap and sold poorly.*Troika spent 2 years on Arcanum and there were just 12 men in the beginning.
Arcanum beats every game of Bioware by content.
Bioware is still in business and growing. Troika isn't.*...so if Bioware really spends that much money and years to produce such short and empty-on-content games - they must fire someone definitely
Dgaider said:Say what you like, expectations amognst the public change-- and rapidly-- and the idea that those people who bought and enjoyed BG2 would run out and purchase a game done in exactly the same manner today is hardly a given. I'd like to see it tested, mind you, but if the people that "don't care about graphics" were able to drive the industry we would already see a more robust independent game industry -- and that's a fact.
Dgaider said:BG2 didn't need a new engine because it was a sequel, we were re-iterating an already-existing engine... which is definitely a situation you want to be in, as it gives you the chance to create final content right from day one instead of spending so long in development time working on something that is incomplete and often unstable. We haven't really been in the same situation since BG2, which is unfortunate. Hopefully that will happen again soon.Dark Individual said:Bioware's own game, BG 2, didn't need no new engine and sold perfectly well with dated graphics. People don't care about graphics and that's a fact.
If you're under impression that BG2 was cheap, however, you are sadly mistaken. While its development costs would have been lower due to the shorter development time, we're still talking about a huge team's salaries for two years. The amount of emphasis you guys put on marketing is a bit extreme-- on a Mass Effect scale.
As for its "dated" graphics, it was still good enough at the time-- but I would say even then reviewers were commenting on how old the Infinity Engine was getting... and this is only after a few years! You want to discuss one of the problems a developer faces, try dealing with the fact that the expectations of the public practically outpaces the speed of development. It's difficult enough to get back to that sweet spot of engine re-use without the driving need being for technological advancement.
Because as popular as BG2 might still be (and I agree it is, there is a great deal of nostalgia still associated with it, especially amongst the hardcore audience-- Volourn is right that NWN has a similarly fanatic group of followers, but they're not quite the same people and consist far more of modders and multiplayer enthusiasts) I think it is questionable to assume that this would translate into sales today. Say what you like, expectations amognst the public change-- and rapidly-- and the idea that those people who bought and enjoyed BG2 would run out and purchase a game done in exactly the same manner today is hardly a given. I'd like to see it tested, mind you, but if the people that "don't care about graphics" were able to drive the industry we would already see a more robust independent game industry -- and that's a fact.
From my Rock Paper Shotgun interview:skyway said:@thesheep:
so where's the logic then? 8 years ago development costs were much lower but games had 5-10 times as much content as they have today.
How come what? You don't see what the bulk of the money was spent on?yet today Bio spends tons of money on ME and in the end it's a shallow linear shooter with some RPG flavour - how come?
Dgaider said:I'd like to see it tested, mind you, but if the people that "don't care about graphics" were able to drive the industry we would already see a more robust independent game industry -- and that's a fact.
Definitely.Dgaider said:Say what you like, expectations amognst the public change-- and rapidly-- and the idea that those people who bought and enjoyed BG2 would run out and purchase a game done in exactly the same manner today is hardly a given. I'd like to see it tested, mind you, but if the people that "don't care about graphics" were able to drive the industry we would already see a more robust independent game industry -- and that's a fact.
Atari owns the license, not Bioware.JarlFrank said:And how are the chances that we ever see a BG3?
We'll sell the game at 25 bucks per copy. The portals want 30-40%. That's 7-10 bucks for them, 15-18 bucks for us. If we do everything ourselves, we can probably keep 20 bucks, but get less exposure. So, do the math, at 15-20 range, we'd need to sell 500-650 copies to cover the initial investment, but you can't compare it to the mainstream industry because nobody got paid for 4 years of work, even if it was part-time.thesheeep said:As a small side question to VD:
Are you able to say how many copies of AoD at what cost will have to be sold until you are actually making some sort of profit?
Dgaider said:BG2 didn't need a new engine because it was a sequel, we were re-iterating an already-existing engine... which is definitely a situation you want to be in, as it gives you the chance to create final content right from day one instead of spending so long in development time working on something that is incomplete and often unstable. We haven't really been in the same situation since BG2, which is unfortunate. Hopefully that will happen again soon.Dark Individual said:Bioware's own game, BG 2, didn't need no new engine and sold perfectly well with dated graphics. People don't care about graphics and that's a fact.
If you're under impression that BG2 was cheap, however, you are sadly mistaken. While its development costs would have been lower due to the shorter development time, we're still talking about a huge team's salaries for two years. The amount of emphasis you guys put on marketing is a bit extreme-- on a Mass Effect scale.
As for its "dated" graphics, it was still good enough at the time-- but I would say even then reviewers were commenting on how old the Infinity Engine was getting... and this is only after a few years! You want to discuss one of the problems a developer faces, try dealing with the fact that the expectations of the public practically outpaces the speed of development. It's difficult enough to get back to that sweet spot of engine re-use without the driving need being for technological advancement.
Because as popular as BG2 might still be (and I agree it is, there is a great deal of nostalgia still associated with it, especially amongst the hardcore audience-- Volourn is right that NWN has a similarly fanatic group of followers, but they're not quite the same people and consist far more of modders and multiplayer enthusiasts) I think it is questionable to assume that this would translate into sales today. Say what you like, expectations amognst the public change-- and rapidly-- and the idea that those people who bought and enjoyed BG2 would run out and purchase a game done in exactly the same manner today is hardly a given. I'd like to see it tested, mind you, but if the people that "don't care about graphics" were able to drive the industry we would already see a more robust independent game industry -- and that's a fact.
I wonder why...Dark Individual said:If the number of computer owners grows in rapid paces and the number of sold games for computers doesn't...
JE and KotOR engines also were already there. they looked much worse though - as the levels there are consisting of the same details reused over and over. with NWN it's even worse. BG2 in the art department didn't have anything ready besides characters mind you (were backgrounds something you could already see in BG1? of course not)We have no idea how much BG2 development cost, but consider that both the engine and most assets were already there and paid by Interplay during BG development.
I'm just comparing with what other, smaller devteams do during the same amount of time.Enough? Are you an expert on game development, skyway?
KotOR1 - released - november 2003. then rights went to Obsidian. KotOR2 - released - december 2004. one year.I highly doubt that. And unfinished and unpolished game is an unfinished and unpolished game. And it spent much longer than a year in development.
uh huh. An expansion that beats full AAA titlesAn expansion.
you mean those IGN/Lamespot whores? but of courseDGaider said:but I would say even then reviewers were commenting on how old the Infinity Engine was getting... and this is only after a few years!
well I for one wouldn't purchase such game just because of too emo party members and too much hack'n'slash - the things I hate about BG2. stop reusing that goddamn Anomen/Carth/Sky/Kaiden stereotype, will you? kinda hint-hintand the idea that those people who bought and enjoyed BG2 would run out and purchase a game done in exactly the same manner today is hardly a given.
or probably nobody gives a chance for people, who don't care about zomggraphix, to prove something?but if the people that "don't care about graphics" were able to drive the industry we would already see a more robust independent game industry -- and that's a fact.
deuxhero said:I only reconize that from the spoof Robot Chicken did of the seris, what is the name?