Diggfinger
Arcane
You men are deluded. This looks and sounds phenomenal. The importance of initiative is absolutely the biggest issue with Underrail's combat, and this should take care of that very elegantly. I'm curious if this change of system will lead to a revisiting of cooldowns - seems like there could be potential for more creative action time-related limitations with this system, which would be cool.
In any case, this is elegant because contrary to what seems to be the prevailing sentiment ITT, it doesn't require a complete redesign of the systems. I'm struggling to think of any of the old abilities or feats that can't be converted very straightforwardly. All the different playstyles that the first game supported should still work, and the glorious Underrail experience of everyone chucking a ton of overpowered shit at each other should still be possible.
All this is what I WOULD be saying, if I didn't remember what Styg did to Quick Tinkering. No purchase. I do not forget, I do not forgive.
Glad to see Styg and Mac_Orion back in business.
Really excited to hear and see more of this new title!