Sheepherder
Augur
- Joined
- Feb 4, 2014
- Messages
- 668
iron grip is to be able use spears with riot gear, which has shields which prohibit the use of hammers and normally spears. The two weapon slots in inventory are separate.
1. No im not gonna use burst/combat shotguns
- You gonna use bursts?
- Ambush doesn't work with shotguns.
- You're maxing stealth, why interloper?
- If Gun Nut is your only crafting feat then it's not worth 4 points in INT.
- With max PER Leading Shot is not needed, unless you're playing Dominating and even then it's mostly for midgame.
- Blindsiding is meh, even as a alpha-strike feat and even with smoke powder bombs.
- Don't spec into survival instincts. Crit% is piss easy to get with headgear, drugs, food and armor.
- Pellet mayhem is meh.
1. No im not gonna use burst/combat shotguns
1. No im not gonna use burst/combat shotguns
Sixth Shell, Kneecap Shot, Pellet Mayhem, Barrel Stare are perks for Shotgun builds.
What build are you trying to do?
1. No im not gonna use burst/combat shotguns
Sixth Shell, Kneecap Shot, Pellet Mayhem, Barrel Stare are perks for Shotgun builds.
What build are you trying to do?
Pump action shotguns.
Ok here are revised builds
Survival instincts oriented
https://underrail.info/build/?HgUFB...AAAAAAAGExOWLCsB7CkMKPwphLwpbChRkdJnvCpMK1378
Crafting oriented[skinner for better rathound leather], power management[better shields], the rest is almost same as earlier
https://underrail.info/build/?HgUFB...AAAAAbABDwrUmMRk5wrAewpbCkMKPwphLwqTChVNdKd-_
5. Im playing dominating
I wanted to add skinner too for rathound infused armor
Survival instincts oriented
https://underrail.info/build/?HgUFB...AAAAAAAGExOWLCsB7CkMKPwphLwpbChRkdJnvCpMK1378
Crafting oriented[skinner for better rathound leather], power management[better shields], the rest is almost same as earlier
https://underrail.info/build/?HgUFB...AAAAAbABDwrUmMRk5wrAewpbCkMKPwphLwqTChVNdKd-_
1. No im not gonna use burst/combat shotguns
Sixth Shell, Kneecap Shot, Pellet Mayhem, Barrel Stare are perks for Shotgun builds.
What build are you trying to do?
Pump action shotguns.
Ok here are revised builds
Survival instincts oriented
https://underrail.info/build/?HgUFB...AAAAAAAGExOWLCsB7CkMKPwphLwpbChRkdJnvCpMK1378
Crafting oriented[skinner for better rathound leather], power management[better shields], the rest is almost same as earlier
https://underrail.info/build/?HgUFB...AAAAAbABDwrUmMRk5wrAewpbCkMKPwphLwqTChVNdKd-_
Both builds are a mess and viable at the same time.
1. No im not gonna use burst/combat shotguns
Sixth Shell, Kneecap Shot, Pellet Mayhem, Barrel Stare are perks for Shotgun builds.
What build are you trying to do?
Pump action shotguns.
Ok here are revised builds
Survival instincts oriented
https://underrail.info/build/?HgUFB...AAAAAAAGExOWLCsB7CkMKPwphLwpbChRkdJnvCpMK1378
Crafting oriented[skinner for better rathound leather], power management[better shields], the rest is almost same as earlier
https://underrail.info/build/?HgUFB...AAAAAbABDwrUmMRk5wrAewpbCkMKPwphLwqTChVNdKd-_
Both builds are a mess and viable at the same time.
Why mess? They are pretty much minmaxed, one thing i don't know
https://underrail.com/forums/index.php?topic=5751.0
I dont want to play any hybrid build, just shotgun, and not combat shotgun! I don't want tin can build, i want agile shotgun hobo. I could get +1 in dexterity to get grenadier but...meh if you go into grenadier and high throwing might as well go then three pointer, but thats another +1 in dex. Though +1 in dex gives you quick tinkering, but QT is less and less viable toward the endgame.
Styg confirmed somewhere that Fragmented Chaos doesn't work with Critical Power.
1. If not, Ferryman has a unique double shotgun for sale which is perfect for Sixth Shell.1. No im not gonna use burst/combat shotguns
2. Ok didnt know that
3. Because it helps with sneaking, you move faster, plus some small amount of MP
4. I wanted to add skinner too for rathound infused armor
5. Im playing dominating
6. Blindsinding is good its 15% more damage on opening, plus i have spare feats
7. You can reliably[meaning always] get 14[reckless and scrutinous]+5[base]+15/20[seeker lens] without much gear sacrifice. That's 34-39% crit, way too low. For additional +10% you have to forgo tactical vests and go rathound infused armor, another 5 is from food[situational], another 15 is from focus stim. So under ideal conditions you get additional 30% and that's something you will crit 2/3 of time. With survival instincts you crit 2/3 without sacrifice, and 100% with ease, considering you can stack pellet mayhem after first alpha strike.
8. Pellet Mayhem is good fighting few enemies.
The other route is go low condition/intelligence, high per, high agility. But blitz really only is useful for melee char that can get MP from doing hits.
I heard pefect scattering is broken and deal only 20-40 damage. IS that true? That would be completely useless when you deal upward of 500 dmg late game, and use 12/6 shots.
Ive dropped ambush for flight response, it synergizes with survival instincts and high mobility.
1. If not, Ferryman has a unique double shotgun for sale which is perfect for Sixth Shell.
3. It's such a tertiary QoL feat. Is it really worth putting points into agility just for that? I get taking 6 Agi for sprint, but a whole stat point just for Interloper?
4. You're gonna go Infused Rathound leather armor in the end? Skinner is not worth it just for that. With the feat, 44q Rat leather+160q super steel you'd get 11% crit chance, with Skinner it would be 13%. Good luck getting 160q super steel.
5. In that case, it's a good feat midgame.
6. I guess it's an okay feat if you already have everything you want.
7. Food is not situational, it has a 20 min duration. Which is as good as permanent. At lvl 26, assuming you take scrutinous, SI and wear infused rat armor - you'll have 80%-85% crit% depending on goggles. I can say from experience, that 85% is fine for most fights. For tough fights, getting it to 100% with focus stim is preferable than spending points on SI specialization. Speccing into Sixth Shell will be better overall.
8. You'll be capping crit chance anyway.
Pefect scattering isn't broken, it's working as intended. It adds a flat 1-2 damage per pellet, regardless of any other damage modifiers such as skill, sixth shell etc. It's just shit.
btw, if you plan to farm Constantine anyway, then Power Managment is not worth it. You can reliably get +150q shield parts from him.
Well, since you're not getting psi and won't have contractions (plus it got nerfed), hit and run might be quite good. Keep in mind, that with some luck you can get +30 MP tabis from Constantine.1. Will see, i dont like unqiues because they are weaker than crafted stuff
3. I took agi 7 for Hit and Run. Beside more MP is always better - i cant imagine pure shotgun/tincan build. With AR its doable because it has range, with shotgun everything will run from you. You would need PSI and forcefield for that to work, and then you are pretty vulnerable swarmed by enemies. Blitz could be useful but its a shame it need a whooping 10 agi. Its therefore only for melee builds sadly.
4. That's why i dropped it, and beside i have spare feats for pure shotgun build
7. 20 minutes is nothing when the game is slow as molasse. I run at full speed and 2x in cheat engine and its ok that way. Sometimes i drop speed. 20 minutes in UR is like 5 minutes in real life. Its nothing. I can pop food for a specific encounter but im not willing to use it everytime. Its too time consuming to restock, since barmens have low amount of food.
I still like power management for that 2K shields. It makes tchort fight trivial if PSI/electric tentacle is taken out.
Edit: Im really thinking about grenadier, that's 100% more damage from grenades[4 turn vs 2 turn cooldown]. Since i already have chemistry and throwing, i can drop skinner that would only yield me 2 additional crit chance, for +1 in dex/-1 per and grenadier. Though -1 per is 10% less weapon damage, compared to grenade strength even on mkv, that's like 20-25% grenade damage.
Guys, please take a loot at my rough first draft sniper build:
https://underrail.info/build/?HgUGC...DUWfjMCQTFLJsKFwqTCtX_CrSvip74K4q-8AuK3sAPfvw
Maybe it's stupid to dump Int for hybrid build now? No way for squeezing one more PSI school with 3 invoke slots :D
Planning to use shotgun as a second weapon so not sure about feats choice. Are SMG also viable with 6 dex?
Yeah, I guess Gun Nut that important after all, but Power Management, why that?
Electrokinetic Imprint instead of traps, make sense Depot A is no problem with stealth anyway.
Biology instead of Chemistry? Because of no Grenadier I guess so.
Why do you prefer so much persuasion?
And I really like Interlooper actually, thought about squeezing it too.
Thanks for your version, I like it more than my grenadier sniper since PSI involved after all. I'll think a bit more and probably will try +/- yours on dom with oddity since lockpick/hacking are there.