I love neckbards and their bullshit arguments about how QoL changes to a good game, are bad and shouldnt be implemented.
OH NOEEUHH, DONT MAEK THE GAME EASIER TO ENJOY, DONTTMEE MAEEK QUALIRT OF LIFE CHANGES, I WANT ME GAME VNALLA AS IT IS!!
YOU NEED TO BE ANNOYED TO PALY THIS GAEMEE, you need to be annoyed about trivial shit, that has no impact on the game itself, just annoyances.
What a moronic argument. I can't even fathom it.
You perfectly described people who don't want any evolution whatsoever, who would be perfectly fine with some ludicrous shit, only because it is like in the "old times" because OLD is always better than NEW. The mind of "incline" that link together everything that is new to "decline". Still most of them after a hefty accomodation time, will adapt to the new improvements, and acknowledge them as "canon" of the RPG systems. The thing is that when this happens, the rest of the world will move on, and thus the problem will stay. These people are like in a time stasis, the rest of the world moved on, but they are clinging to their wooden mechanics, no QoL, because "old" is "incline". I would say they like it because that's their comfort zone, they know it well, and don't like to adapt to a new change.
And there's another group of people, who thinks that completing a game which is obscure, hardcore, and obfuscated makes them better than everyone, that it is some kind of a real life achievment that you can brag about and be proud of. Like someone would care about that you completed a game, with retarded mechanics with no QoL whatsoever, when such thing could be easily implemented, but NO, don't dare to to that, just because i want something to be harder for the sake of being harder[and it's not really being harder in case of maps -i just can do the maps on my own, it's just time consuming and unconvenient with UR map system, because the connections are not grid based -you will have multiple A4 pages just to map some areas, with connections, its really unwieldy]
Just my two cents.