Andnjord
Arcane
Never have I been so excited at the mere sight of a large dumpster.
for example its no longer clear what can be interacted with on that picthat vent is begging to be climbed
i feel like its getting too close to real looking territory. I liked its own style original have, where everything is cleanly visible
for example its no longer clear what can be interacted with on that picthat vent is begging to be climbed
Hexagon IIRC.do we know where in underrail its going to be set yet?
You really think they're going to rush it?Man we're still like 5+ years away from playing this, huh?
Codexer - eternal optimist.Man we're still like 5+ years away from playing this, huh?
Unfortunately if development on a single game goes on for very long, it's not uncommon for a crack team of elite "game finishers" to be called in, with a ton of hirings being made late into development even for bigger indie projects. Hopefully we won't have to worry about anything like that with Stygian games.If you want this to be released fast the only thing you can do is rob styg his money. i just call it "hollow knight syndrome" which the developer made so much money they can just afford to keep working eternally on their game, it will never be finished, and the same time they mostly keep the core team which is probably why i am still excited for HK:silksong and this because the vision isnt compromised by too many cooks
Not being able to enjoy the game with a suboptimal build is my main gripe with UnderrailI still need to go back and finish the original. Was enjoying it but I went in blind and fucked up my build.
It happened with Pathologic 2, as well.If you want this to be released fast the only thing you can do is rob styg his money. i just call it "hollow knight syndrome" which the developer made so much money they can just afford to keep working eternally on their game, it will never be finished, and the same time they mostly keep the core team which is probably why i am still excited for HK:silksong and this because the vision isnt compromised by too many cooks
Not being able to enjoy the game with a suboptimal build is my main gripe with Underrail
I wasn't, but I'd hit a section that didn't seem like it should be "off limits" where I kept getting one shot without a right of reply. Plus I ended up wishing I'd gone down a different weapon path.Not being able to enjoy the game with a suboptimal build is my main gripe with Underrail
Are you playing on DOM? Because otherwise the game should run fine by you with a suboptimal build.
Yeah, kiting is starting to feel cringe especially since LOS abuse is basically an exploit given how hard the AI fails against itI had gone for a glass cannon sniper build and found the play style really annoying. The character was a pussy who had to kite constantly. I'm sure that with enough patience I could have finished the game with the build. But it was taking away from my enjoyment of the game, which I really liked in general.
I like snipers and have played them a lot over the years (because I'm stupid and enjoy 5% misses fucking me I guess) and I don't find them to be really that different. In the really old days you got two shots per turn since rapid spearhead cost 24 AP. In the less old days you got three shots per turn when specced contraction was up, two otherwise. In the current days you usually get four shots per turn when spree is active, and two on subsequent turns, with adrenaline/contraction giving you one extra. So you are better on the shooting spree turns, but outside them you're pretty much the same. It's a very good feat but in practice you still play pretty similarly.Snipers are unrecognizable from the old snipers after this feat appeared: https://www.stygiansoftware.com/wiki/index.php?title=Shooting_Spree
I actually kinda want to play a sniper on the old version of the game just to see what it was like, iirc it was standard to combine it with psi, especially Thought Control so you could restealth and use Snipe multiple times per combat, giving you something that vaguely approximated Shooting Spree's multikill capability.
I see your point but the first turn has always been very important in Underrail, because both you and the enemy can totally checkmate each other during it.I like snipers and have played them a lot over the years (because I'm stupid and enjoy 5% misses fucking me I guess) and I don't find them to be really that different. In the really old days you got two shots per turn since rapid spearhead cost 24 AP. In the less old days you got three shots per turn when specced contraction was up, two otherwise. In the current days you usually get four shots per turn when spree is active, and two on subsequent turns, with adrenaline/contraction giving you one extra. So you are better on the shooting spree turns, but outside them you're pretty much the same. It's a very good feat but in practice you still play pretty similarly.Snipers are unrecognizable from the old snipers after this feat appeared: https://www.stygiansoftware.com/wiki/index.php?title=Shooting_Spree
I actually kinda want to play a sniper on the old version of the game just to see what it was like, iirc it was standard to combine it with psi, especially Thought Control so you could restealth and use Snipe multiple times per combat, giving you something that vaguely approximated Shooting Spree's multikill capability.
Shooting spree did make 5% misses even more awful, so that's a bad thing. And they were already pretty awful.