I'm not a storyfag, no, if that's what you want to say. I also don't believe that computer games are a medium suited for nuanced adult themes about things like morality, at all. I also think that they never deliver in that regard even when, needlessly, they try. Unless we talk about a 12 years old - literally or mentally - the kind who, after playing Planescape : Torment found its writing deep and intellectually stimulating.There is nothing ridiculous about comparing them. Both are "bad guys" of computer game of the genre rpg. I agree it would nice to have two campaigns, one against Deidranna and one fighting the insurrection on her side. Would be fun. As would be having more options in Underrail, being able to choose the preferred bad guy for yourself. My point however is that it is ridiculous claiming that a bad guy in a game isn't one. He is that by definition, that is his role in the game. The reason behind his/her/their action might be more or less sensible, might be more or less nuanced but it doesn't change its function. It is to be the "bad guy" and be defeated at the end by the player. "Bad" in "bad guy" doesn't have to mean "evil" at all. It just means "the final boss or goal of the game". I'm not sure if i'm clear, i'm sorry for that.And i am not going against a queen of some Latin America country who wanted to make it strong and truly independent and who's husband, clearly on CIA payroll, hired me to kill her. I want to go against the agency.That one unique named tchortling got dialogue added in one of the recent updates. He doesn't seem very happy about being a tchortling. Bit rude of Tchort to do that to him.Good luck explaining how Tchort is some inherently evil monster. Tchort is a good boy, he dindu nuffin, he just hangs out in the underground lab and helps the Tchortists with their science projects.
I haven't seen that updated dialogue, but if Tchort did something bad to him then he probably deserved it. Also, no Tchort is beyond redemption, I'm not going to attack Tchort for hurting one man when I'm supposed to forgive the faceless mutants for rampaging across the entire map.
Ok, putting aside the ridiculousness of comparing Tchort to some Latin American tyrant, why'd you take the contract and accept money to kill her? The game would be better if you could make a decision about which side to back, but the reality is that the game puts you on a side from very the beginning. It is then made obvious that the crazy lady just wants you dead. There's no decision to be made; the game isn't forcing you away from a path that you've invested in.
Underrail is not like that. You don't even know about Tchort in the beginning, but later you learn more and can become a Tchortist. Eventually, you might terraform the planet and live happily ever after on the surface. However, the game suddenly railroads you into betraying your principles and comrades in favour of loathsome blood-thirsty mutants who have the power of infinite respawns.
I see the issue: you are an NPC with no appreciation for the broader story, no sense of morality or personal desire, no particular place beyond wherever some game dev places you. My mistake, I thought you understood that "bad guy" should mean more than just "guy game dev told you to attack". Carry on.
One more thing, no need to get personal, mister "sense of morality".