ST'Ranger
Augur
- Joined
- Oct 23, 2014
- Messages
- 306
Energy Pistol characters really must start out as Hammerer characters realistically. To get the most out of plasmas, you need several elements. Obvious ones are Critical Power, Practical Physicist, Recklessness, Steadfast Aim. Less obvious perhaps, are elements like Point Shot and Opportunist. Point Shot is actually extremely important as it allows the character to fire twice and reload at a mere 13 DEX, which is swiftly achieved. Point Shot also has synergy with Smart Modules in case you can't find a high-quality Circular Wave Amplifier. Flashbangs + Opportunist are great synergies that make crowded fights manageable for such a character (a character who needs to walk right up to the foe to kill them). Acid/Shock + Opportunist allow one to kill ultra-durable targets rapidly.
It's true that there are easier and more player-friendly strategies to use with other characters, but the killing power of these weapons is not in question. Not everything needs to be brought up to the combat-trivializing level of psi powers or SMGs.
It's true that there are easier and more player-friendly strategies to use with other characters, but the killing power of these weapons is not in question. Not everything needs to be brought up to the combat-trivializing level of psi powers or SMGs.