Question. Ancient rathound leather is really nice and i would like to use it, but problem is i chose nimble as one of my first perks. I'm AR guy (yes, this is still my first run, i had a long hiatus) so it was probably my biggest mistake in my build. It's seems not worth it to loose like 30 points in dodge/evasion (cumulative mistake) for an armor with >15% penalty. Could use metal armor then to begin with.
Nimble is useful for pretty much any build because any build will benefit from 15% less penalty to movement points, stealth, dodge and evasion. The 15% bonus to dodge and evasion at 0% penalty is nice but by no means necessary, 15% less armor penalty is already very good on its own. I would never call Nimble a wasted feat.
If you really want to get that dodge/evasion bonus from Nimble, wear pig leather, it has only 15% base penalty. Higher DR at the cost of lower DT compared to other leathers, but that's preferable since DR is used a lot more often and leather armors can't stack DT like tactical vests can. +1 CON means bonus HP and that's universally good, higher chance to resist stuns/incapacitation is also universally good. Once you get access to infused leather pig is the best all-around leather armor if you ask me- huge HP bonus (up to 100+) on top of +1 CON.
But maybe i'm missing something and the penalty of a leather can be reduced?
It cannot, it can only go higher depending on what components you use.
Also, it seems that while high evasion is pretty noticeable against gun firing d00ds, dodge does fuck all against melee attacks. Only low frequency shield somewhat helps, but not that much. Crossbowmen are real pain in the ass and psy users are just unplayable. Either i kill them in the very first round or they kill me.
Are you wearing goggles? They reduce dodge by 25%.
Anyways even if you are still getting hit dodge can be useful if you pick Uncanny Dodge, one of the best defensive feats in the entire game. Guarantess you will dodge at least 2 melee attack in the next turn, 1more for every 30 points in dodge.
One other thing, doppelgangers. I guess if you're not magic user the only way to survive against those thing are run away and wait while they dissipate, yes? Did that with the 'fjoohla' rathound in the Core City sewers. Killed the physical wolf fast as i can and then just ran away from them for 3 turns. Had to reload few times. Is there no way to harm those thing other than psyballs?
Non-psi can't do anything to doppelgangers, the only defense against them is to run and/or have more HP.
I also have a bunch of shit feats. It doesnt matter much. I dont think general purpose armor matters much either. I think Defensive stats never did help much also.
For low Str chars - Its all about not taking any hits, traps, dancing around corners for 1on1, kiting, tactical vests and high eff shields.
So make whatever leather armor you'd like to larp in...
Sure, you could even be running naked and beat the game, but having to savescum almost every time the enemy gets to act before you is far from optimal.
Tactical vest and an energy shield are a poor combo- shields already give you sufficent protection vs. bullets most of the time, what they are really lacking is protection vs. melee. That's what your armor should be doing. My builds with low armor penalty almost always end up with infused pig leather armor with high density padding for that reason- bonus HP is good against everything, high density padding increases the already high DR by a % against melee attacks. As an example, a 162 quality infused pig leather armor with 110 quality padding has 46%/11 DR/DT, adds 106 HP on top of +1 CON and increases DR/DT by 28% against melee attacks (so 59%/14). All of this at only 20% penalty, measly 5% with Nimble.