Want to replay the game so bad.
I don't know. Because of certain new features there's some additional non-DLC related work to be done along with the remaining DLC content. And then there's testing, of course. I don't want to release the game with as many quest/map bugs as was the case with the original and Deep Caverns.Styg do you think you think you will be able to release the expansion this year or next year?
Styg, is there any hope we will get some kinda closure in the storyline, until Underrail 2? It seems like it just ended in the middle of nowhere.
I kinda expected this expansion to be about Hexagon.
Styg, is there any hope we will get some kinda closure in the storyline, until Underrail 2? It seems like it just ended in the middle of nowhere.
I kinda expected this expansion to be about Hexagon.
It's unlikely we'll progress the main story of the original game directly in any expansion, but there might be stuff that will expand it or just shed a new light on it.
You are not going to travel to Hexagon or Dis anytime soon.
Wait, isn't the Foundry questline backtracking already fixed in the live version? I recall it got changed in 1.0.2 so that there are no unnecessary back and forth trips between SGS and Foundry.
(You start quest to learn about the creatures in Foundry -> bring borer and blade to SGS, study them with Quinton & Ezra (lots of new dialog there, especially if your character's a scientist too), have Ezra build the psi-amplifier even if you don't know where to lure the beast yet -> finish the affairs in Foundry)
I don't think the process of discovery is bad when you're playing for the first time. But unnecessary backtracking when you already know what to do is annoying. The whole quest flow is now better for both first time and replays. Better quest notes, more and improved dialogs, no pointless backtracking.However, if you are playing for the first time, you probably won't know you have to bring both a borer and a blade to SGS.
Yeah...it was like that ever since Foundry was added in alpha. It was the first really big location by new devs back then, so they were still getting the hang of Stygology. I heard some aspects of Foundry changed quite a bit in internal testing before alpha players got to see it. And to make matters worse, I didn't have time for Underrail during Foundry's initial introduction/hotfixing and, perhaps coincidentally, Foundry has always had its share of poor/buggy quests that didn't get fixed right then. Even to this day there are still some glitches (to be fixed in the next patch) - Nicolas and Olivia are one amazing couple, somehow their quests have always been just as broken as their relationship.On release 3 trips back and forth were standard.