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Underrail: The Incline Awakens

Blaine

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I don't really know much about the quality of crafted items or whether or not these stats are good, so some advice would be appreciated. The Kevlar Cloth is only 76 Quality, I plan on using something at least 100. The regen vest is 98, the tichrome bar is 126, and the panel is 116. Anyone have any insight?

Also, does anyone know the persuasion check needed?

Personally, I don't think that kevlar cloth is ever worth it on riot gear, although if you do use it, definitely go with a laminated panel (reddish, which is what you've got) to maximize DT. Consider adding kevlar tabi if going this route.

I prefer to use a bio carrier vest (for toxic gas faggotry) or sturdy vest, and aluminized cloth (for fire faggotry), which when combined with a TiChrome shield result in about 34-35% total penalty, with Armor Sloping. Kevlar cloth is quite heavy, and I think regenerative vests are, too.
 

Blaine

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Oh by the way, I decided I wanted to know the population of SGS. If you count Captain Svana as a more-or-less permanent resident, it's 66 permanent residents, 3 visitors, and 2 deceased. If you count Captain Svana as a visitor, it's 65, 4, and 2.

Unfortunately, there are also the guys that spawn to help you fight the Junkyard battle. If we count them, then the best we can really say is "70ish".

Showing my work:

(Deceased: Terry Baker, Patrick Pierce)
(Visitors: Jack Quicksilver, That Psi Dude, Lenox Pierce)

Mobile Agents: Player, Gorsky, Lora Baker
Lower Underrail Station Platform and Barracks: 11 (incl. guard guy in underpassage)
Armory and Shooting Range: 2
Commons and Cantina: 17 (incl. Old Jonas)
Administration and Library: 9
Private Quarters: 1 (security guy)
Medical and Psionics: 6
Engineering and Cyber Labs: 7 (incl. security gal)
Agronomy and Pens: 5
Cave Tunnel Exit and Docks: 5 (incl. Capt. Svana, Mordre, Mushroom Cove guard)
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
I don't really know much about the quality of crafted items or whether or not these stats are good, so some advice would be appreciated. The Kevlar Cloth is only 76 Quality, I plan on using something at least 100. The regen vest is 98, the tichrome bar is 126, and the panel is 116. Anyone have any insight?

Also, does anyone know the persuasion check needed?

Personally, I don't think that kevlar cloth is ever worth it on riot gear, although if you do use it, definitely go with a laminated panel (reddish, which is what you've got) to maximize DT. Consider adding kevlar tabi if going this route.

I prefer to use a bio carrier vest (for toxic gas faggotry) or sturdy vest, and aluminized cloth (for fire faggotry), which when combined with a TiChrome shield result in about 34-35% total penalty, with Armor Sloping. Kevlar cloth is quite heavy, and I think regenerative vests are, too.
There are biohazard boots that you can literally throw on and walk through toxic gas whenever you want, so I can't be bothered to use a biohazard vest, and IDRC about fire faggotry too much. I was looking for a good quality sturdy vest, but haven't found one yet. I'll use whichever vest (regen or sturdy) I find that has a higher quality. I guess this is what is to be expected though considering the numbers you're quoting me. Some guy posted leather armor earlier in this thread though and their Mechanical Resistance was way higher than 23%. Am I just tripping about that number or does it not matter a lot?
 

Tigranes

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Keep in mind Riot Gear gets you that free 100% bonus to mech DT/DR for both melee and bullets, whereas leather armour would have to, say, put on Kevlar just for bullets. That said, leather can still be better than riot/vest in terms of protection v. armour penalty calculations for some characters.

It all comes down to what you feel your character needs - a slow walking juggernaut, someone with maximum movement and dodge/evade, etc. Same deal with regen vest: I love those, but they don't help if you're being one-turn-killed by a dude with AR, then you'd rather go for the max HP bonus.
 

Blaine

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There are biohazard boots that you can literally throw on and walk through toxic gas whenever you want, so I can't be bothered to use a biohazard vest, and IDRC about fire faggotry too much. I was looking for a good quality sturdy vest, but haven't found one yet. I'll use whichever vest (regen or sturdy) I find that has a higher quality. I guess this is what is to be expected though considering the numbers you're quoting me. Some guy posted leather armor earlier in this thread though and their Mechanical Resistance was way higher than 23%. Am I just tripping about that number or does it not matter a lot?

In all frankness, the riot gear is mainly there so that I can look cool by carrying a spear and shield together.

A superpowered shield emitter, mobility, spear/shield blocking, and killing things quickly are ultimately more protective than your armor anyway. Besides, the deadliest foes for melee whompers (and also everyone else, including other psi users) are psi users, and your armor won't do shit against them.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
I just got a 135 quality regen vest, and I don't think I'm going to get a vest that's better than that, so we're going with it. All I need is one more level to get Power Management, and I'll be rocking a 1600 Capacity Efficient High Frequency Energy Shield.
 

Blaine

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I just got a 135 quality regen vest, and I don't think I'm going to get a vest that's better than that, so we're going with it. All I need is one more level to get Power Management, and I'll be rocking a 1600 Capacity Efficient High Frequency Energy Shield.

Yeah, I think you need to side with the Praetorian Guard in order to see q140+ carrier vests more than every once in a great while, and with JKK to see q140+ bolts of cloth.

It's funny, because while Coretech has a huge electronics inventory, there are many other electronics merchants, so it's far easier to get q140+ electronics components without Coretech; q140+ metal can be had from Foundry by anyone.

Which means that riot gear wearers who go Coretech get fucked hard, since we need both good cloth and good carrier vests.

Speaking of poor faction choices, someone please help the Scrappers. They have nothing.
 

Jezal_k23

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The Scrappers are so mediocre at this point I keep wondering how their puny regiment even manages to neutralize the Black Eels in the Junkyard.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
The Scrappers are so mediocre at this point I keep wondering how their puny regiment even manages to neutralize the Black Eels in the Junkyard.
Well to be fair, it does take SGS and Black Eels combined to take them out. If it was just the Black Eels or just the SGS task force that's sent out, the Scrappers would handily win.
 

toro

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The Scrappers are so mediocre at this point I keep wondering how their puny regiment even manages to neutralize the Black Eels in the Junkyard.
Well to be fair, it does take SGS and Black Eels combined to take them out. If it was just the Black Eels or just the SGS task force that's sent out, the Scrappers would handily win.

Or Protectorate + Black Eels.
 

Blaine

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Styg said:
Reduced the maximum combat and movement speed up while in turn-based mode to 500% (down from 1000%) to avoid it glitching out some abilities

Welp! Enjoy your locusts.

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*


*pwee* *pwee* *pwee* *pwee*

You may take two actions and move. ...Sorry, you missed twice in a row.

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*


*pwee* *pwee* *pwee* *pwee*

So yeah, I finally personally understand why people hate this shit. They're like Burrowers, except several times worse. Designing enemies that are numerous, make lots of attacks each per turn, and potentially spawn even more of themselves as the battle proceeds is somewhat questionable in a turn-based game.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
Styg said:
Reduced the maximum combat and movement speed up while in turn-based mode to 500% (down from 1000%) to avoid it glitching out some abilities

Welp! Enjoy your locusts.

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*


*pwee* *pwee* *pwee* *pwee*

You may take two actions and move. ...Sorry, you missed twice in a row.

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*

*pwee* *pwee* *pwee* *pwee*


*pwee* *pwee* *pwee* *pwee*

So yeah, I finally personally understand why people hate this shit. They're like Burrowers, except several times worse. Designing enemies that are numerous, make lots of attacks each per turn, and potentially spawn even more of themselves as the battle proceeds is somewhat questionable in a turn-based game.
The fact that you can miss two melee attacks in a row when you're right in front of someone, with really high Melee skill, fucking kills me.
 

Ramnozack

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Just started the expeditions content, and these natives are messing up my machete-psi build with their throwing nets. What are the ways to counter that? I know there is escape artist, but is that worth the skill and feat investment?
 

toro

Arcane
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Ramnozack

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Just started the expeditions content, and these natives are messing up my machete-psi build with their throwing nets. What are the ways to counter that? I know there is escape artist, but is that worth the skill and feat investment?

https://www.underrail.com/wiki/index.php?title=Uncanny_Dodge

That's for melee attacks. I guess Escape Artist :(

Edit: https://www.underrail.com/wiki/index.php?title=Fancy_Footwork
Thing I'm thinking is, even if I escape one net, there is another asshole with another net ready to go, aren't there some kind of boots or some shit that can prevent this?

EDIT: Do siphoner boots prevent throwing net immobilization?
 
Last edited:

ItsChon

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Steve gets a Kidney but I don't even get a tag.
The fact that you can miss two melee attacks in a row when you're right in front of someone, with really high Melee skill, fucking kills me.

Ask Fenix - he thinks this shit is normal.

Or read this post from taviow
Taivow is correct though. I forget who but I think it was Tim Cain that was giving a speech about this and he was talking about Fallout and how most people don't realize what true RNG really is. I think a way to fix it could be to institute a cap where if your skill is x amount higher than someone elses dodge/evasion/whatever, then you have a hundred% chance. Below that we can start working from 95 to w/e.
 

toro

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About the Dude's quest:

This was my experience, except I also did not have the disguise option available because I was playing a female character. I'm actually stunned at how badly placed this quest is and how easy it is to get trapped in it.

:bravo:
 

Tigranes

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Messages
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I thought I saw a screenie somewhere about this, and in fact

It seemed to suggest that you could disguise yourself while female, possibly with enough skill?

I also found the area quite easy to get stuck in. I assume you are perfectly fine with Persuade, but otherwise you get yourself an Officer's outfit and reach the 2nd floor, where there is no real way to fool the stationery Officer guarding the way to the magatzin keycard. Either you need 90 lockpick, or, in my case, I eventually made it by carefully timing the patrols, placing a force field in front of the stationery guy's face (which he didn't mind), and running off. Pretty sure that wasn't intended.
 

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