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Underrail: The Incline Awakens

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
yeah, you should normally have a clear run. 6 dogs is too much for level 3.

big bret keeps crates, traps, nets in an unlocked room on that floor.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,785
Location
Roanoke, VA
Grab the Codex by the pussy
If you think the dog random event is bad, just wait until you run into all the cats.

big bret keeps crates, traps, nets in an unlocked room on that floor.

As much as I like to help people out, I draw the line at enabling someone who can't be bothered to read the simplest instructions.

Also, this is the second person this week to run into trouble with the hopper quest (dogs excepted). :lol:
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
I'm intrigued by the idea of laser pistol wielding scientist build. With mechanical pistols you need to pump points into dexterity to lower the AP cost and combine smart modules with special attacks. I guess with energy weapons you'd go for crit damage bonus instead? The problem is that Gunslinger doesn't work with energy weapons so no AP reduction, no +7 initiative. Any recommendations for energy weapon builds?
Sounds like you've figured it out already. Energy pistols you just use ambush and molotovs to kill everything. If the area's too light for ambush you can still hit ~50% crit rate with seeker goggles+infused rathound+focus stim+recklessness, so you're still really killy.
I went 10 dexterity but now that Expedition is out I'd probably go with 6 and just use contraction to get extra shots. Affording 55 skill points in temporal isn't hard because energy pistol builds already have high intelligence to make high technicalities work, and that also gives you a huge boost to crafting skills so you need less investment there than other builds.
Hm, with 6 dexterity you could afford 9 constitution for survival instincts. Base critical chance for electroshock pistols is 5%, instincts add 30%, with equipment, focus stim, chips & recklessness specialization it should be possible to push the critical chance to 100%, even in the case when setting an ambush isn't possible. And with psychotemporal contraction & adrenaline you'd get 3 shots in. Or 6 shots with a laser pistol.
Of course, all this would make your character very susceptible to getting instagibbed by a critical. But hey, kind of fitting for a crazy scientist character!
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
As much as I like to help people out, I draw the line at enabling someone who can't be bothered to read the simplest instructions.

Of course, and this has nothing to do with your perma-butthurt from previous discussions we had. You know, the ones where I showed that you are a liar.
 
Vatnik
Joined
Apr 10, 2018
Messages
7,695
Location
澳大利亚
Insert Title Here Strap Yourselves In
Just did the quest where you sneak into that warehouse in Core City and steal a bunch of shields for Gorsky's street gang. Pretty tense stuff and raised my opinion of the game even higher.

I also like the character-building for Gorsky, so far all I know of him is:
-main military commander for SGS
-the defeated GMS station once put a price on his head, according to that one oddity
-Now he turns up in Core City with his old gang because he's butthurt at the Oligarchs and the Protectorate both
-Despises Vera, who is a pen-pusher and pro-Protectorate, and doesn't tell Tanner what he's up to

I love how sparse and how organic this character-building is.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
So I've been looking at temporal magic again. Someone check the math, but it looks to me that with future orientation & force user & limited temporal increment, you can just circle between stasis and force field. Meaning nothing will be able to retaliate between turns?!
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
Did the stupid horticulture center without touching a single hive, praise stealth.

Being shot at by serpents while on land is a joy as a melee. The native villages will be great.

Has anyone checked the persuasion level necessary when trying to switch over to the Pirates side DURING negotiations? Also, does going to the pirates lock you out of getting ACoNR?

You don't need persuasion, just tested it. Talk to razor about joining, then wait for the kidnapping, simply come on the aegis jet ski to negotiate and you get in.

Nothing locks you out of Acorn.

So I've been looking at temporal magic again. Someone check the math, but it looks to me that with future orientation & force user & limited temporal increment, you can just circle between stasis and force field. Meaning nothing will be able to retaliate between turns?!

Yep, literal godmode.
 
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Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
What have folks found to be a high impact application of the temporal "take last damage again" spell? Anything that involves multiple projectiles/hits doesn't work, and dividing the damage across multiple turns really seems to put a damper on it, since most of my builds involve taking out any single target within 1-2 turns. Sure, maybe you're just setting that guy on fire / panic while you hit other people, but in that case can you waste all that AP on setting up the initial damage & recurrence on them?
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
You don't need persuasion, just tested it. Talk to razor about joining, then wait for the kidnapping, simply come on the aegis jet ski to negotiate and you get in.

Nothing locks you out of Acorn.
I meant joining when you're in the Office with the Captain and his two Lieutenants. The check is 110 btw.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
You don't need persuasion, just tested it. Talk to razor about joining, then wait for the kidnapping, simply come on the aegis jet ski to negotiate and you get in.

Nothing locks you out of Acorn.
I meant joining when you're in the Office with the Captain and his two Lieutenants. The check is 110 btw.

But there's no difference - You go to his office, then straight to the professor torture scene, it looked a bit bugged tbh.

Was spear throw really that good that it deserved nerfs?

And to spear/sword users in dominating: What the hell do you do for the newton quest? Not do it? Psi beetles at that level is pure stat check.

Quinton sells 5 molotovs.
 

Candide

Educated
Joined
May 11, 2018
Messages
69
Just did the quest where you sneak into that warehouse in Core City and steal a bunch of shields for Gorsky's street gang. Pretty tense stuff and raised my opinion of the game even higher.

I also like the character-building for Gorsky, so far all I know of him is:
-main military commander for SGS
-the defeated GMS station once put a price on his head, according to that one oddity
-Now he turns up in Core City with his old gang because he's butthurt at the Oligarchs and the Protectorate both
-Despises Vera, who is a pen-pusher and pro-Protectorate, and doesn't tell Tanner what he's up to

I love how sparse and how organic this character-building is.

I'm waiting to see your reaction to how he benevolently expects you to finance a certain repair (the game really needs a "No fuck you Gorsky, you pay for this yourself" dialog option)
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
Psionic Hoplite vs Oyensorm.



Despite Will 5 this strength-focused character is wearing full Psi-boosting gear including a Psi Carapace Riot Gear, headband that boosts Electrokinesis damage by 36%, and spirit staff.
All of the squishy casters get stunned and annihilated with Electrokinesis before they can do anything, including the high priest Oyensorm, which must ideally be instakilled before a certain event happens.
When the beefy Skaerder melee warriors approach to take their revenge, spear impales and crits pretty much one-shot them.
Not the worst build you could play.

What have folks found to be a high impact application of the temporal "take last damage again" spell? Anything that involves multiple projectiles/hits doesn't work, and dividing the damage across multiple turns really seems to put a damper on it, since most of my builds involve taking out any single target within 1-2 turns. Sure, maybe you're just setting that guy on fire / panic while you hit other people, but in that case can you waste all that AP on setting up the initial damage & recurrence on them?
It's another ability that was nerfed into oblivion after sensational screenshots, like Execute.
 
Vatnik
Joined
Apr 10, 2018
Messages
7,695
Location
澳大利亚
Insert Title Here Strap Yourselves In
Just did the quest where you sneak into that warehouse in Core City and steal a bunch of shields for Gorsky's street gang. Pretty tense stuff and raised my opinion of the game even higher.

I also like the character-building for Gorsky, so far all I know of him is:
-main military commander for SGS
-the defeated GMS station once put a price on his head, according to that one oddity
-Now he turns up in Core City with his old gang because he's butthurt at the Oligarchs and the Protectorate both
-Despises Vera, who is a pen-pusher and pro-Protectorate, and doesn't tell Tanner what he's up to

I love how sparse and how organic this character-building is.

I'm waiting to see your reaction to how he benevolently expects you to finance a certain repair (the game really needs a "No fuck you Gorsky, you pay for this yourself" dialog option)
Well, I had 4k coins lying around and no clue how to spend them, and a backlog of guns to sell, so I didn't mind. It was almost a relief really. Maybe I've been assiduous in selling all looted guns and some armour/ammo; will there be more stuff to splurge on later?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Later, try talking to Dan about Gorsky.

You will always be fucking swimming in money unless you feel attracted to (1) player house, a pointless money sink but some people enjoy it; (2) a jet ski, you get decent ones for free but i think some people buy one; (3) super steel, a late game elite crafting ingredient if you really want to do some juicy minmax

I abandon 90% of loot including dozens of guns, never bother walking encumbered, and I still have money for some super steel. So it's up to you how much you'd enjoy the above sinks and how much tolerance you have for loot hauling.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Psionic Hoplite vs Oyensorm.



Despite Will 5 this strength-focused character is wearing full Psi-boosting gear including a Psi Carapace Riot Gear, headband that boosts Electrokinesis damage by 36%, and spirit staff.
All of the squishy casters get stunned and annihilated with Electrokinesis before they can do anything, including the high priest Oyensorm, which must ideally be instakilled before a certain event happens.
When the beefy Skaerder melee warriors approach to take their revenge, spear impales and crits pretty much one-shot them.
Not the worst build you could play.

What have folks found to be a high impact application of the temporal "take last damage again" spell? Anything that involves multiple projectiles/hits doesn't work, and dividing the damage across multiple turns really seems to put a damper on it, since most of my builds involve taking out any single target within 1-2 turns. Sure, maybe you're just setting that guy on fire / panic while you hit other people, but in that case can you waste all that AP on setting up the initial damage & recurrence on them?
It's another ability that was nerfed into oblivion after sensational screenshots, like Execute.

Psionic Hoplite actually seems like a lot of fun. That avatar tho...
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
I fucked up and forgot to get the little paper from Yngwar that gives me the sign for the Boneyard. I can still get it from the Ferryman right? How?
 

Candide

Educated
Joined
May 11, 2018
Messages
69
I fucked up and forgot to get the little paper from Yngwar that gives me the sign for the Boneyard. I can still get it from the Ferryman right? How?
Ferryman gives you the location on the body. The grave rune is also visible on a statue (looks like a big rock) in one of the northwest natives locations (don't remember the coordinates).
 
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