Marten Broadcloak
Savant
- Joined
- Dec 1, 2015
- Messages
- 246
Do I really need 100 lockpick to open the safe in Dude's old home? Anyone knows a workaround?
Bottom corner of the map, you'll find a key.Do I really need 100 lockpick to open the safe in Dude's old home? Anyone knows a workaround?
Thanks man. I've been relying a bit too much on the TAB key.Bottom corner of the map, you'll find a key.Do I really need 100 lockpick to open the safe in Dude's old home? Anyone knows a workaround?
Yes what I really like about the expansion is opening up the waterways between the settlements and stations, but I'd prefer the Upper Underrail to be expanded/completed instead of Black Sea.Probably a very cold take by this point, but after reaching the Institute again on my sneaker-sniper, I'm struck by how brilliant the build up to Core City is, how Core City is p good, and then how Upper Underrail is tiny and certain questlines just end. Free Drones, Protectorate, Gorsky, Oculus, etc.
I get that the Institute has a bunch of quests in it, but I think I would have preferred polishing off those factions' questlines a little more than wandering off to fight hordes of crabs and locusts.
Probably a very cold take by this point, but after reaching the Institute again on my sneaker-sniper, I'm struck by how brilliant the build up to Core City is, how Core City is p good, and then how Upper Underrail is tiny and certain questlines just end. Free Drones, Protectorate, Gorsky, Oculus, etc.
I get that the Institute has a bunch of quests in it, but I think I would have preferred polishing off those factions' questlines a little more than wandering off to fight hordes of crabs and locusts.
I don't think anything really needs to be changed tbh. Free Drones quest line is fine. Perhaps if they added a side quest or too it could be better, but perhaps not. Protectorate is in the same boat. I do agree that Gorsky and Oculus need some polishing off, but it's really not too bad.Probably a very cold take by this point, but after reaching the Institute again on my sneaker-sniper, I'm struck by how brilliant the build up to Core City is, how Core City is p good, and then how Upper Underrail is tiny and certain questlines just end. Free Drones, Protectorate, Gorsky, Oculus, etc.
I get that the Institute has a bunch of quests in it, but I think I would have preferred polishing off those factions' questlines a little more than wandering off to fight hordes of crabs and locusts.
I think a lot of people feel the same way about this.
However it looks like there is real resistance from Styg to change anything in the vanilla game except implementing non-discriminatory nerfs and the Dude's quest.
If you said you want to negotiate to Razor, and then only made clear your intention to Captain Grim, there's a mandatory Persuasion check, where the other option is basically, "I'm just kidding, tee hee." Which probably would turn them hostile or they'll shrug it off and lock you out of your one last chance to join. And yeah, as ItsChon pointed out, the check is 110-ish (I had a bit more than that when I reloaded a save and tried finding ways to join the pirates).I meant joining when you're in the Office with the Captain and his two Lieutenants. The check is 110 btw.You don't need persuasion, just tested it. Talk to razor about joining, then wait for the kidnapping, simply come on the aegis jet ski to negotiate and you get in.
Nothing locks you out of Acorn.
But there's no difference - You go to his office, then straight to the professor torture scene, it looked a bit bugged tbh.
If you said you want to negotiate to Razor, and then only made clear your intention to Captain Grim, there's a mandatory Persuasion check, where the other option is basically, "I'm just kidding, tee hee." Which probably would turn them hostile or they'll shrug it off and lock you out of your one last chance to join. And yeah, as ItsChon pointed out, the check is 110-ish (I had a bit more than that when I reloaded a save and tried finding ways to join the pirates).I meant joining when you're in the Office with the Captain and his two Lieutenants. The check is 110 btw.You don't need persuasion, just tested it. Talk to razor about joining, then wait for the kidnapping, simply come on the aegis jet ski to negotiate and you get in.
Nothing locks you out of Acorn.
But there's no difference - You go to his office, then straight to the professor torture scene, it looked a bit bugged tbh.
I get you, but I'd say the difference is getting a jet ski for Razor is 'harder' and can only be done by combat-oriented characters, while persuading Captain Grim means a talky character can skip straight to interrogating the Professor.If you said you want to negotiate to Razor, and then only made clear your intention to Captain Grim, there's a mandatory Persuasion check, where the other option is basically, "I'm just kidding, tee hee." Which probably would turn them hostile or they'll shrug it off and lock you out of your one last chance to join. And yeah, as ItsChon pointed out, the check is 110-ish (I had a bit more than that when I reloaded a save and tried finding ways to join the pirates).I meant joining when you're in the Office with the Captain and his two Lieutenants. The check is 110 btw.You don't need persuasion, just tested it. Talk to razor about joining, then wait for the kidnapping, simply come on the aegis jet ski to negotiate and you get in.
Nothing locks you out of Acorn.
But there's no difference - You go to his office, then straight to the professor torture scene, it looked a bit bugged tbh.
I understand, but I'm saying that mechanically, there's no difference between going to "negotiate", passing the check and joining and telling razor you brought the jet ski.
I expected the jet ski option would be locked out at that point, but it wasn't.
I get you, but I'd say the difference is getting a jet ski for Razor is 'harder' and can only be done by combat-oriented characters, while persuading Captain Grim means a talky character can skip straight to interrogating the Professor.If you said you want to negotiate to Razor, and then only made clear your intention to Captain Grim, there's a mandatory Persuasion check, where the other option is basically, "I'm just kidding, tee hee." Which probably would turn them hostile or they'll shrug it off and lock you out of your one last chance to join. And yeah, as ItsChon pointed out, the check is 110-ish (I had a bit more than that when I reloaded a save and tried finding ways to join the pirates).I meant joining when you're in the Office with the Captain and his two Lieutenants. The check is 110 btw.You don't need persuasion, just tested it. Talk to razor about joining, then wait for the kidnapping, simply come on the aegis jet ski to negotiate and you get in.
Nothing locks you out of Acorn.
But there's no difference - You go to his office, then straight to the professor torture scene, it looked a bit bugged tbh.
I understand, but I'm saying that mechanically, there's no difference between going to "negotiate", passing the check and joining and telling razor you brought the jet ski.
I expected the jet ski option would be locked out at that point, but it wasn't.
Also, I'm wondering if you steal an Aegis Patroller, would you be able to retrieve your own jet ski, or would the pirates retrieve it for you? Or would the Aegis Patroller you stole would be deemed yours to do as you see fit?
Obviously you don't know about crossbow builds.Every character is combat-oriented, this is underrail
When I say combat-oriented, I mean that you play a character with zero talking and/or subterfuge. Underrail is definitely a combat-centric game, and I admit as much in the past. While I might be contradicting myself here, you can always use talking to avoid certain combat encounters (and even avoid conflicts in general), while with subterfuge you could pretty much avoid many combat encounters and get stuff you want without turning anyone hostile or cause enemies to initiate combat at all (even though stealth approach are also mostly centered around helping you winning combat encounters. Hell, maybe even go as far as having zero Mercantile and/or crafting. Something like this: http://underrail.info.tm/build/?Hgc...AArJC8xAVAZVSw5O8KDFhVBwqTCtMKj4qOmBeK1rgrfvw just for the hell of it.Every character is combat-oriented, this is underrail. I think hotwiring also doesn't unstealth, so that's an option too.
Looks like everyone has options, I was worried I'd be locked out of the pirates if I waited too long, since my char has 0 Pers.
How did you steal a Patroller, then? Took one from the camp?I left my jet ski on the shore where the natives land to attack the camp, retrieved it myself. Patroller seems to be yours.
Obviously you don't know about crossbow builds.Every character is combat-oriented, this is underrail
Obviously you don't know about crossbow builds.Every character is combat-oriented, this is underrail
How did you steal a Patroller, then? Took one from the camp?
As much as I like to help people out, I draw the line at enabling someone who can't be bothered to read the simplest instructions.
Of course, and this has nothing to do with your perma-butthurt from previous discussions we had. You know, the ones where I showed that you are a liar.
No, it really just has to do with you skipping over dialogue that clearly explains what to do in the game we're discussing here, and not with your delusions of being a shrewd Bitcoin tycoon and accompanying obnoxious rants.
For example, Parabalus and I disagree politically—which, sad to say, is probably why he sucked your post's cock with that positive rating (agenda-based Brofisting will never die)—yet I've had zero issues discussing Underrail with him.
But yeah, I kind of forgot that stealth is also an option to steal an Aegis Patroller. Hotwiring definitely doesn't unstealth. However, I can't imagine how one would be able to 'cleanly' steal a Patroller without turning the camp hostile. This might be a dumb question because you would be turning them hostile sooner or later anyway
Damn, smoother than a baby's butt I completely forgot using TNT to draw everyone's attention is a viable solution, I've done it myself when freeing those mutants in the InstituteBut yeah, I kind of forgot that stealth is also an option to steal an Aegis Patroller. Hotwiring definitely doesn't unstealth. However, I can't imagine how one would be able to 'cleanly' steal a Patroller without turning the camp hostile. This might be a dumb question because you would be turning them hostile sooner or later anyway
Where there is will there is a way:
https://www.youtube.com/watch?v=C4Dbm8p4zQ8
Probably a very cold take by this point, but after reaching the Institute again on my sneaker-sniper, I'm struck by how brilliant the build up to Core City is, how Core City is p good, and then how Upper Underrail is tiny and certain questlines just end. Free Drones, Protectorate, Gorsky, Oculus, etc.
I get that the Institute has a bunch of quests in it, but I think I would have preferred polishing off those factions' questlines a little more than wandering off to fight hordes of crabs and locusts.
I've been wondering how Styg could have designed this better, and I think that groups of locusts that move and fight as one entity might have been the answer.
How do you switch mouse buttons? I have RSI, so I cannot use my right hand for the mouse for more than about an hour. I can globally switch mouse buttons in Windows, but that doesn't work.
Thanks, that does work. I thought switching them in the driver was the same as in Windows.How do you switch mouse buttons? I have RSI, so I cannot use my right hand for the mouse for more than about an hour. I can globally switch mouse buttons in Windows, but that doesn't work.
If you don't have a mouse with programmable driver software (such as Logitech Gaming Software for Logitech mice), maybe try AutoHotKey.
What do you even get for the Pirates raid missions? Just finished all 3 and seemingly got nothing.
What do you even get for the Pirates raid missions? Just finished all 3 and seemingly got nothing.
I can also confirm that the captain's cutlass bonus to Riposte doesn't fall off when unequipped, e.g. you can end your turn with it, get 3 stacks, then use them with a non-garbage weapon.
Feat's still pretty bad though, should prob have 2-3 stacks by default.