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Underrail: The Incline Awakens

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
What do you even get for the Pirates raid missions? Just finished all 3 and seemingly got nothing.

I can also confirm that the captain's cutlass bonus to Riposte doesn't fall off when unequipped, e.g. you can end your turn with it, get 3 stacks, then use them with a non-garbage weapon.
Feat's still pretty bad though, should prob have 2-3 stacks by default.

I think you just missed the characteristically well-hidden option of asking for your payment at the trader, Donnie in this case.
You don't get a lot of charons for it though, the main reward seems to be the guy's expanded inventory, by the end of it he's willing to trade 2k charons and has probably the biggest inventory of any trader in the game.

I did see that, but Grim giving you absolutely nothing still makes no sense.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
What do you even get for the Pirates raid missions? Just finished all 3 and seemingly got nothing.

I can also confirm that the captain's cutlass bonus to Riposte doesn't fall off when unequipped, e.g. you can end your turn with it, get 3 stacks, then use them with a non-garbage weapon.
Feat's still pretty bad though, should prob have 2-3 stacks by default.

I think you just missed the characteristically well-hidden option of asking for your payment at the trader, Donnie in this case.
You don't get a lot of charons for it though, the main reward seems to be the guy's expanded inventory, by the end of it he's willing to trade 2k charons and has probably the biggest inventory of any trader in the game.

I did see that, but Grim giving you absolutely nothing still makes no sense.
Now that I think about it, it did feel a bit meh.

Maybe the captain is still holding out until you complete the final quest of the black sea, probably something to do with those black crystals.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
What do you even get for the Pirates raid missions? Just finished all 3 and seemingly got nothing.

I can also confirm that the captain's cutlass bonus to Riposte doesn't fall off when unequipped, e.g. you can end your turn with it, get 3 stacks, then use them with a non-garbage weapon.
Feat's still pretty bad though, should prob have 2-3 stacks by default.

I think you just missed the characteristically well-hidden option of asking for your payment at the trader, Donnie in this case.
You don't get a lot of charons for it though, the main reward seems to be the guy's expanded inventory, by the end of it he's willing to trade 2k charons and has probably the biggest inventory of any trader in the game.

I did see that, but Grim giving you absolutely nothing still makes no sense.
Now that I think about it, it did feel a bit meh.

Maybe the captain is still holding out until you complete the final quest of the black sea, probably something to do with those black crystals.

I doubt it, if the prof. didn't react I don't think Grim will.

im still stuck in restart loop so cant engage expedition properly. From what im reading in here Its easy to lock myself out of the content in there.
Can someone list stuff not to do? I saw complains about factions turning hostile due to extended exploration and stuff like that.
Ultimately If like to join pirates so taht i ca scream yarrr! so Would like to know what to do/not do

You can't lock yourself out of anything outside of the 2 main factions, only 1 can be joined (rest are hostile). But Aegis (initial one) has no content after a while, pirates are a bit better. You get to join the pirates during the Aegis questline (as it ends), or by going to F4. Just do Aegis, then join pirates later, that way you get everything.

Dont want to join ze Pirated but i i wan trade with them. That possible?

No.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
You can't lock yourself out of anything outside of the 2 main factions, only 1 can be joined (rest are hostile). But Aegis (initial one) has no content after a while, pirates are a bit better. You get to join the pirates during the Aegis questline (as it ends), or by going to F4. Just do Aegis, then join pirates later, that way you get everything.
What do you mean by this? Do you mean find the ACoNR and than negotiate for the professor?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
You can't lock yourself out of anything outside of the 2 main factions, only 1 can be joined (rest are hostile). But Aegis (initial one) has no content after a while, pirates are a bit better. You get to join the pirates during the Aegis questline (as it ends), or by going to F4. Just do Aegis, then join pirates later, that way you get everything.
What do you mean by this? Do you mean find the ACoNR and than negotiate for the professor?

No, I just meant that after the kidnapping Aegis doesn't do/have anything for you anymore.
 

Candide

Educated
Joined
May 11, 2018
Messages
69
So I'm doing the laser pistol scientist run and I've decided he should be aided by science! as much as possible instead of other things. Let me tell you that a 6DEX 30 throwing character with no evasion and no shields is more like Willie E. Coyote than Gordon Freeman. I keep blowing myself up constantly. But I just got through the depot with a lot of save scumming so life should get easier with shields.
 

Ramnozack

Cipher
Patron
Joined
Jan 29, 2017
Messages
900
So I just bought the F-150 of jet skis, and am now short on Charons. How do you make some serious money? How much do jetskis generally sell for?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
What's the deal with Old Ib?

Gotta say that the pirate raids really make the jet ski seem fun, though it's horrible for melee.

So I just bought the F-150 of jet skis, and am now short on Charons. How do you make some serious money? How much do jetskis generally sell for?

>10k , depending on your Mercantile.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
So, I will be soon at the end of expansion one question burdens my soul:

It is worth to give Acorn to professor and can I still get katana if I do? I saw many people to refuse giving acorn, is there better alternative?
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,785
Location
Roanoke, VA
Grab the Codex by the pussy
So I just bought the F-150 of jet skis, and am now short on Charons. How do you make some serious money? How much do jetskis generally sell for?

If you're planning to earn charons by hijacking jet skis, I've got some bad news for you: Ray won't buy junk skis or faction/military skis, which seem to be pretty much all of the skis you can steal. If there are any quality skis around to steal, I have yet to spot one, although I haven't explored anywhere near the entire Black Sea yet. As far as I can tell, the option to sell exists solely to get rid of quality skis you've already purchased.

Yeah, it's like that. Imagine Styg flipping you the bird from his lair in Serbia, and you've got the right idea.

As for how to make money, you're in luck, because you're currently conversing with the grand high shekelmeister, the merriest meandering merchant, and the most potent shalomancer of Underrail.

For starters and to state the obvious, loot (or more properly, completed pieces of gear) is your main source of income, and the Mercantile skill will boost your profits immensely. Mercantile will aid you in less straightforward ways than increasing your per-sale profits and lowering your per-purchase costs, however. With a high Mercantile (85+), you can purchase the components for gear of all kinds (guns, armor, and especially electronics) from merchants, craft them into finished products, and then sell those products back for a profit. This is important for two main reasons: electronic loot is always in short supply; and some items are worth so much individually (20k+) that you'll need to barter them for more than just the charons the vendor is carrying, so it's helpful to grab any ammo and good components they're carrying, because the ammo and resultant finished products can be sold on to other merchants. The Power Management feat will greatly increase profits from sales of constructed electronic gear.

Speaking of ammo, it can be helpful to trade excess loot for it whenever possible, because ammo is almost as good as charons. Many merchants accept it in unlimited quantities, especially general goods merchants, who are otherwise difficult to extract charons from, since they only buy bits and pieces. Obviously you take a loss here by buying and then reselling ammo, but a high Mercantile helps, and the ultimate goal is to pile up pure charons.

Of special note are crossbows. Few merchants purchase them, and most who do don't have jack shit to trade for them. Lucas in the SGS armory is a major exception, because he buys crossbows and sells ammo. Always trade crossbows with him for ammo.

Furthermore, and very importantly, always repair loot before selling it in order to maximize its value. To accumulate a lot of repair kits, recycle cheap loot (basic leather armor, daggers, sledgehammers, leather from rathounds and such) and turn that into repair kits. Also, trade with merchants for daggers and balaclavas with good cost:durability ratios, recycle those, and turn them into repair kits, too. Finally, the repair kits themselves can be sold to a few merchants, so take about fifteen advanced repair kits with you on merchant runs.

In order to get lots of electronic repair kits as cheaply as possible, ideally buy the components for basic psionic headbands, craft them, and then recycle them into repair kits. If necessary, buy complete basic psionic headbands and turn them into kits. I say "basic" because the ones with mods are better off being sold directly than deconstructed, because mods greatly increase the value but don't increase durability (i.e., how many electronics scrap you'll get from recycling them).

As you can see, you'll need at least decent crafting skills and a good Mercantile skill to truly get the most out of all this. That's just how it is.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
So, I will be soon at the end of expansion one question burdens my soul:

It is worth to give Acorn to professor and can I still get katana if I do? I saw many people to refuse giving acorn, is there better alternative?

I'm pretty sure you can go for the it first, then come back to the professor. He won't leave until you talk to him.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
6DEX 30 throwing character
80 effective throwing is required to throw grenades just outside of blast radius

sort of useful piece of info is that as you throw grenade, tile you marked will be covered even if you miss badly, its 3 tiles radius spread.

In theory yes, in practice your missed grenade will often fuck off to some cubbyhole where the explosion is blocked from reaching the target hex or any of the enemies, so you kinda want accuracy.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
How do I get Todd to open the gate? I convinced Shelley and the guy with the tool bracer, but I can't seem to figure out Stig. I read the medical records, what am I missing?
 

MediantSamuel

Arcane
Patron
Joined
Jan 14, 2016
Messages
628
Location
Institute of Tchort
Codex 2016 - The Age of Grimoire Make the Codex Great Again! A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
txoSf0l.png

Uhh, whoops.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
I visited Fetid Marshes again today and I have to say that I like the area very much. Barely did any combat while there, but it's a fun stealth puzzle. Maybe Styg intended it that way? With the combat approach being the least favorable one.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I visited Fetid Marshes again today and I have to say that I like the area very much. Barely did any combat while there, but it's a fun stealth puzzle. Maybe Styg intended it that way? With the combat approach being the least favorable one.

If only you could tell where exactly you can and can't walk, maybe.
 

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