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I've been having a fun time doing a playthrough on hard with a crossbow/trapper. Only level 12 or 13 or something, but since this is the first time I've played on Hard, I'm happy that it's working.
By the way, how much mercantile is necessary to get to 95 effective with hypercerebrix and 7 base intelligence, along with 60 base persuasion?
Just use the character builder.By the way, how much mercantile is necessary to get to 95 effective with hypercerebrix and 7 base intelligence, along with 60 base persuasion?
Is there any way to access the skills and attributes of enemies? I'm interested in what my chance to evade will be with high agility and precognition.
Just use the character builder.By the way, how much mercantile is necessary to get to 95 effective with hypercerebrix and 7 base intelligence, along with 60 base persuasion?
http://underrail.info.tm/build/
You don't get one at 28 because of the feats that give you 2 points in the ability of your choice.Just use the character builder.By the way, how much mercantile is necessary to get to 95 effective with hypercerebrix and 7 base intelligence, along with 60 base persuasion?
http://underrail.info.tm/build/
Speaking of the character builder, I believe it suffers from a slight oversight and fails to account for the 1 additional base ability point you receive at level 28... unless you don't receive one, that is, although I don't see why you wouldn't.
I dunno, my character isn't level 28 yet.
Wdym? Just take Agility +2 at 26, and than Strider at 28. What were you planning on grabbing instead? I did miss out on Sweep, so that's probably where?That makes perfect sense, except for the fact that those feats aren't actually mandatory.
My build will no longer work exactly as planned because I didn't expect the usual level-up mechanics to suddenly change; not that it really matters, because there are several alternative choices that will work just as well, if not better. Really gonna regret not having that 15% out-of-combat movement speed bonus from Strider, though.
Cool, try it out and see what happens. I'm curious how well that stuff is supported.In the Core city Protectorate base there's a new area with a dreadnought, a bunch of turrets, soldiers and a jetski manned by a Protectorate Marine. I managed to cook the Marine inside the jetski with my fire chem pistol, while leaving the jetski intact and close enough to the dock for me to board. I think this would be one of the ways to get a jetski before starting the Expedition.
Also, the jetski has some nice parts on it.
Wdym? Just take Agility +2 at 26, and than Strider at 28.
What were you planning on grabbing instead? I did miss out on Sweep, so that's probably where?
EDIT: BTW, what was your mercantile skill when you sold your jet to Ray for 30k?
Bit too late for me now. That fight isn't easy for non pure psi as there are no real choke points, so I did it after finishing the Expedition. Might try it out next time.Cool, try it out and see what happens. I'm curious how well that stuff is supported.In the Core city Protectorate base there's a new area with a dreadnought, a bunch of turrets, soldiers and a jetski manned by a Protectorate Marine. I managed to cook the Marine inside the jetski with my fire chem pistol, while leaving the jetski intact and close enough to the dock for me to board. I think this would be one of the ways to get a jetski before starting the Expedition.
Also, the jetski has some nice parts on it.
Far as I can tell there's still some stuff that needs to be polished as far as "sequence breaking".
For instance opening the Keep yourself after joining the pirates leads to there being angry Aegis troopers waiting for you locked up inside, but I'm sure that will be fixed up soon.
Oh, and where are the cords to Fetid Marsh? I don't think I investigated them on my last build as I have no clue what people are talking about, but I'm with the pirates now so no more cords for me.
Ladies and gentlemen, I'm proud to present the Fend feat in its natural environment.
Get a good look before Styg nerfs spears again.
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Damn... did it matter if they got the jump? Also, I see you don't have stealth on your abilities bar. Are you playing without it?
This is my variation of Blaine's build.
http://underrail.info.tm/build/?Hgw...qZ8wp4awq3CnW3CoMKfbOKzhQXis44C4rOiA-K3pgXfvw
Missing out on Sweep sucks, but sacrifices must be made. If I were to change things I would grab Grenadier at 16, followed by Power Management, and then Armor Sloping, finishing off with Nimble. Still doable without, but Grenadier just is so useful it makes things much easier if you get it early, and Armor Sloping + Nimble combo is basically just their for extra movement points which really isn't all that necessary. I finished with Body Weight Training, but Sweep is probably better. It's just that at that point in the game, I wanted to get as much movement points as possible, and Body Weight Training basically lowers our armor penalty to 5-8% I believe. That means that you have 50+ Movement Points at level 30 without any Tabis or Striders. Using a 140+ quality bootspring, and you have over 90 movement points which is awesome.
It equips it.Is Sweep an AoE attack in that it hits targets through Pseudo-Spatial Projection (like grenades or Cooked Shot)? That could be a good use if so.
Also, I can't find this on the wiki, but does picking up the spear equip it or just put it into your inventory?