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Underrail: The Incline Awakens

Sam Bixby

Educated
Joined
Apr 19, 2017
Messages
51
By the way, how much mercantile is necessary to get to 95 effective with hypercerebrix and 7 base intelligence, along with 60 base persuasion?

Use the Force Luke!

Is nimble worth it if I'm only using leather armor with about 20-30 armor penalty?

How much movement points do I lose with 30 armor penalty anyways?

You will lose exactly 30% of your movement points comrade!
Whats 30% of 33? Like 21
 

Sacibengala

Prophet
Joined
Aug 16, 2014
Messages
1,163
Someone could help me? I'm playing Underrail a lot. The game runs great on my 10 years old laptop. But when I launch the game, it takes an awful amount of time to launch, like minutes on that loading screen. Inside the game everything is pristine, with loading areas for only 10 seconds or so. I googled for answers, but with no avail. My config is Intel i7, 740qm, 1.7ghz Geforce gtx 460m, 6gb ram and I use an SSd for the operational system. I'm using windows 7 home edition and I have Avast as antivirus. I found something about Avast related to the problem, but the actual version don't has the option to disable, I don't know why. Any tips or answers would be much appreciated. Thanks in advance bros!

PS: GOG version here, with Expedition installed and updated to the last version.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,524
Someone could help me? I'm playing Underrail a lot. The game runs great on my 10 years old laptop. But when I launch the game, it takes an awful amount of time to launch, like minutes on that loading screen. Inside the game everything is pristine, with loading areas for only 10 seconds or so. I googled for answers, but with no avail. My config is Intel i7, 740qm, 1.7ghz Geforce gtx 460m, 6gb ram and I use an SSd for the operational system. I'm using windows 7 home edition and I have Avast as antivirus. I found something about Avast related to the problem, but the actual version don't has the option to disable, I don't know why. Any tips or answers would be much appreciated. Thanks in advance bros!

PS: GOG version here, with Expedition installed and updated to the last version.

Same thing happens to me since the expansion, similar specs. Seems to be a widespread issue.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,408
Probably the game just loads all assets at startup or something. DLC2 loading times gonna be like :shredder:
 

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
does anyone sell 140 quality ars, I got lucky with a 147 huszar mid game, now I want a hornet
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
I've looked in every single zone with the natives and I can't fucking find this damn symbol. Anyone have any idea?

Do you still need the location of the rune? It's on the bone hammer I think or maybe the rock behind it. It doesn't show up when pressing tab but you can click it for a comment.

yEeInCJ.jpg
 

Candide

Educated
Joined
May 11, 2018
Messages
69
Huh I just got ambushed by 4 rogue plasma sentries next to Blaine's shop and I had no EMP grenades. Thank heavens for 1200+ capacity shields
 

Candide

Educated
Joined
May 11, 2018
Messages
69
nFaSDFD.jpg


How does this work? The log says Carnifex resisted almost all my damage yet his health meter went down and so did he.
 

Candide

Educated
Joined
May 11, 2018
Messages
69
nFaSDFD.jpg


How does this work? The log says Carnifex resisted almost all my damage yet his health meter went down and so did he.

He has 50% energy resistance !?

Hm I guess? Not bad for a guy running around in his underpants. My combat stats say my laser pistol has 30-41 damage with 410% crit bonus so it doesn't quite check out (23+22 > 41) but there might be other bonuses.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
does anyone sell 140 quality ars, I got lucky with a 147 huszar mid game, now I want a hornet

Yes, you can at least get 167Q (I think I even got 173Q) AR frames from Hana. Also, Fraser has very good quality frames. You just need mercantile to unlock their best gear.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,524
Black Angel
So I looked at some saves, the torch switches between 60-120 and 40-80 on both 18 WILL and 3 WILL chars. Anyone know the trigger?


Is the first Pirate Raid supposed to be tough? I convinced the captain to let me do it alone, and when the Black Eels come it seems like it's going to be a really tough fight.

I had extreme trouble as a swordsman even with the pirates, had to spam grenades. If you're ranged it's laughably easy. They have snipers and you can't use your shield on a jet, if you disembark you get netted.

It does 60-120 if you're Juiced up, that's all there is to it.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
So, min-maxing lockpick and hacking has been pretty much figured out. What about stealth? Obviously, it depends on what you're trying to do.

1. How much stealth do you need to not be instantly detected by any (non true-sight) enemy? Greater Coil Spiders will instantly detect you at 115 stealth or less. I assume a few enemies have even higher detection but not by much.

2. What about to sneak within melee distance of any enemy? I'm guessing about 150 is sufficient for most enemies. My experience with the Greater Coil Spiders was, once I passed the instant detection threshold, I could sneak through their lairs without too much trouble. I can't remember if I had Interloper or not.

3. To place and arm a trap 5-7 tiles away from any enemy? I'd guess 150-170 is sufficient. Less with Trap Expert.

4. To fully survey an area? That is, to see almost every tile in the map? Probably at least 200 since you may need to walk past guards in a tight hallway.

5. To reach any tile that isn't guarded by true-sight enemies? I'm guessing at least 300 is needed if this is even possible.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
A few more random questions:

1) How do you activate the night vision goggles? I load and and equip them, yet in the item description it says that it needs to be activated too. I don't see a button and right-clicking doesn't work either.

2) When I take the train to Rail Crossing, there is nothing there on the adjacent Eastern maps. Am I not looking in the right place?

3) The elevator in one of the southern-most caves that has no power: I suppose something else needs to happen first before it becomes usable? Tried loading the elevator button without success and there is nothing else on the map where you can supply power to the elevator.

4) Is there any defense against high level psyonics other than taking those enemies out first? Does a high WIL help or are there specific psyonics skills for protection?
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
1) How do you activate the night vision goggles? I load and and equip them, yet in the item description it says that it needs to be activated too. I don't see a button and right-clicking doesn't work either.
1) Click and drag the NVG from your head to your hotbar. Another little tip, shift and control expand the hotbar.

2) I don't fully understand your question. When you take the train to Rail Crossing, you're supposed to go south one zone, and THEN go left one.

3) Don't worry about the elevator. You'll see what it's about much later in the game. :smug:

4) Not really. High resolve helps against TC, and armor/energy shields work against Metathermics and one or two Psychokinesis attacks, but you pretty much have to blow them up first.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
Will increases resolve which helps especially against psi debuffs (hence you'll often see enemy psionics resist your telekinetic punch, for example) but it's hard to get Resolve high enough to reliably shrug everything off. Psi is overpowered for you and them. Luckily for bandits etc. psionics tend to be the most squishy.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
So, min-maxing lockpick and hacking has been pretty much figured out. What about stealth? Obviously, it depends on what you're trying to do.

1. How much stealth do you need to not be instantly detected by any (non true-sight) enemy? Greater Coil Spiders will instantly detect you at 115 stealth or less. I assume a few enemies have even higher detection but not by much.

2. What about to sneak within melee distance of any enemy? I'm guessing about 150 is sufficient for most enemies. My experience with the Greater Coil Spiders was, once I passed the instant detection threshold, I could sneak through their lairs without too much trouble. I can't remember if I had Interloper or not.

3. To place and arm a trap 5-7 tiles away from any enemy? I'd guess 150-170 is sufficient. Less with Trap Expert.

4. To fully survey an area? That is, to see almost every tile in the map? Probably at least 200 since you may need to walk past guards in a tight hallway.

5. To reach any tile that isn't guarded by true-sight enemies? I'm guessing at least 300 is needed if this is even possible.

Non-precise general feeling from my various characters is that at 150 you're usually able to do everything reasonable - e.g. sneak by many areas, even run right past things like crabs jumping out of the ground, navigate coil spiders.

Traps, I've always found ~10 tiles is just fine for setting up combat, so not sure.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,524
Will increases resolve which helps especially against psi debuffs (hence you'll often see enemy psionics resist your telekinetic punch, for example) but it's hard to get Resolve high enough to reliably shrug everything off. Psi is overpowered for you and them. Luckily for bandits etc. psionics tend to be the most squishy.

TK punch is resisted by fortitude, not resolve.

Is there any defense against high level psyonics other than taking those enemies out first? Does a high WIL help or are there specific psyonics skills for protection?

You'll never even semi-reliably resist any disable, even with 18 WILL, wizards are gods.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
4) Is there any defense against high level psyonics other than taking those enemies out first? Does a high WIL help or are there specific psyonics skills for protection?
killing them on the first turn is the only way other than avoiding (there aren't many mandatory fights with psi enemies, and most of them are late into the game).
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Speaking of the character builder, I believe it suffers from a slight oversight and fails to account for the 1 additional base ability point you receive at level 28... unless you don't receive one, that is, although I don't see why you wouldn't.
You don't get one at 28 because of the feats that give you 2 points in the ability of your choice.
Styg be like

What kind of new additions i could add to the expansion now that the level cap is higher? Hmm, lemme think... Veteran feats! But what kind of feats? Ah, fuck it, let it be just something simple like "+ to main attribute". Hm, but the game is already giving attribute points on level-ups. Hmm. I think i know what to do...

inception trailer sound

You don't get an attribute point at level 28




What else should i add... maybe feat upgrades? Yes, and i'll call it "specializations". However, feats are already good. fuck, what should i do? Ooh, i've got an idea, what about nerfing them first?!

inception trailer sound

Quick tinkering - Cooldown changed to 5 turns (up from 2), setting traps while in combat will now cost 25 action points
 

Damianus_NT

Novice
Joined
Apr 12, 2016
Messages
25
Location
Holy Terra
Parabalus, Candide If you need a Black Sea map for the wiki, feel free to use mine.
Here, I've made an updated version. It should include every location (visible on the map). Plus, I have marked locations with hostile natives and pirates by "N" and "P" respectively.
sA2eXac.png
And below, an empty version, without any markers, just in case:
ECsqlCV.png
I hope I did not miss anything.

BTW. I'll ask again. Is there anything left to do after ending the expedition's main questline? I got the torch, and befriended a certain guy. But the monolyths are still a mystery to me. Every hostile pirate and native still lives BTW. With the exception of some shamans.
 
Last edited:
Joined
Jan 1, 2011
Messages
618
What else should i add... maybe feat upgrades? Yes, and i'll call it "specializations". However, feats are already good. fuck, what should i do? Ooh, i've got an idea, what about nerfing them first?!

inception trailer sound

Quick tinkering - Cooldown changed to 5 turns (up from 2), setting traps while in combat will now cost 25 action points
Some of the specs are great though. You take commando spec and now you can burst three times in a round with a chimera/huszar as long as you use adrenaline and kill something. Before Expedition only marauder/hornet could do that. I'm extremely happy that all four assault rifles are usable now (I mean marauder/huszar still kinda suck but whatever). That alone is enough to make specs totally worthwhile for me.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Hacking bypass killing rathound (with key in corpse). But this way you miss key for final room.
 

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