Blackmill
Scholar
- Joined
- Dec 25, 2014
- Messages
- 326
Some of the specs are great though. You take commando spec and now you can burst three times in a round with a chimera/huszar as long as you use adrenaline and kill something. Before Expedition only marauder/hornet could do that. I'm extremely happy that all four assault rifles are usable now (I mean marauder/huszar still kinda suck but whatever). That alone is enough to make specs totally worthwhile for me.What else should i add... maybe feat upgrades? Yes, and i'll call it "specializations". However, feats are already good. fuck, what should i do? Ooh, i've got an idea, what about nerfing them first?!
inception trailer sound
Quick tinkering - Cooldown changed to 5 turns (up from 2), setting traps while in combat will now cost 25 action points
Better yet, you can burst three times every turn without using adrenaline, if you craft a 7.6mm hornet with a rapid reloader. Well, provided the first burst kills a target. Also, with a Bullet Strap Belt, you'll still have the AP to reload at the end of your turn.
Anyways, there's a lot of really powerful specs. Concentrated Fire will more than double the damage of a 7/9 shot burst, if all rounds hit and the feat is fully specc'd. Get ready for 600 damage non-crits at the end of a burst. Flurry spec nearly doubles the number of flurries you can attempt in a turn (7 vs 4 w/ 70 AP or 5 vs 3 w/ 50 AP once you've got max stacks). Etc.