Wunderbar
Arcane
- Joined
- Nov 15, 2015
- Messages
- 8,825
i too decided to skip DC after finishing expedition content.There are *ending slides* for the Expedition????????????????????
i too decided to skip DC after finishing expedition content.There are *ending slides* for the Expedition????????????????????
I kind of didn't skip it. To be perfectly honest, in retrospect, I *think* I've been burned out by all the bad things in the Black Sea. The obnoxious swarms, specifically. It all piles up and then before I know it I just leave the playthrough hanging, my character sitting there in the Institute waiting for me to finally get him down that elevator....i too decided to skip DC after finishing expedition content.There are *ending slides* for the Expedition????????????????????
it's supposed to be dreadful like you're truly in DC. immersive 10/10 i feel like i relate with my character halfway to insanity.I see DC is still as disliked as ever.
I've said it before and I'll say it again. The two things that make DC suck so hard are the respawning enemies and the lack of an actual city hub with friendly faces. If the Faceless encampment was more than just an encampment, but a place with actual buildings, people to talk to, and quests to do, the monotony of DC combat and drudgery would be alleviated so much. I usually stop at DC because the encounters aren't very fun, and I get tired of fight after fight with no break. The actual Hollow Earth center is very cool, and I wouldn't change the content (I'd make the maze shorter because fuck that shit, and I'd get rid of the aids respawning enemies in the Mushroom forest too, but that's it).I see DC is still as disliked as ever.
I've said it before and I'll say it again. The two things that make DC suck so hard are the respawning enemies and the lack of an actual city hub with friendly faces. If the Faceless encampment was more than just an encampment, but a place with actual buildings, people to talk to, and quests to do, the monotony of DC combat and drudgery would be alleviated so much. I usually stop at DC because the encounters aren't very fun, and I get tired of fight after fight with no break. The actual Hollow Earth center is very cool, and I wouldn't change the content (I'd make the maze shorter because fuck that shit, and I'd get rid of the aids respawning enemies in the Mushroom forest too, but that's it).I see DC is still as disliked as ever.
I don't necessarily dislike DC. I think I got lucky because from my two only finished playthrough, it was all stealthy, making it easier for me to walk around DC. Not to mention I found a 'hack' of a sort for Mushroom Forest on my second playthrough, rendering it a total cakewalk that it isn't a bad area in and of itself for me (though the way to get there is still mind-boggling).I see DC is still as disliked as ever.
What what WHAT??????!!!!-what exactly happens if you steal traitor's radio and turn him in to Briggs (aside from pirates turning hostile)?
You upset their plans to abduct the professor, so it never happens. The pirate kidnappers get slaughtered instead. Also, they never block the tunnel leading from the island to their base.
I never identified the traitor in my last playthrough. What the actual fuck???????????
One of if not the hardest fight on DOMINATING in my experience. Probably the only one where I genuinely felt I have to go all out and use every single thing I could possibly use to gain an advantage and still needed a lot of reloads. Which is fitting, since it's the optional last fight of the whole game. If you don't count the respawning Goliathus army before the elevator.Faceless. Took Last stand at lvl 30 just for this fight. Started the fight at sub 30% health and with lots of drugs activated in previous area. Starting at 100% HP is imo worse. Left commander for last, it's better to start the fight by bursting a bunch of mobs. If faceless cast billocation - restart. Stasis saved the day.
Yeah, it's the hardest fight in the game, mostly to do with the map having few chokepoints. Too bad it's locked behind the whole of DC.One of if not the hardest fight on DOMINATING in my experience. Probably the only one where I genuinely felt I have to go all out and use every single thing I could possibly use to gain an advantage and still needed a lot of reloads. Which is fitting, since it's the optional last fight of the whole game. If you don't count the respawning Goliathus army before the elevator.Faceless. Took Last stand at lvl 30 just for this fight. Started the fight at sub 30% health and with lots of drugs activated in previous area. Starting at 100% HP is imo worse. Left commander for last, it's better to start the fight by bursting a bunch of mobs. If faceless cast billocation - restart. Stasis saved the day.
Short with grip on both auto and pump. Grip reduces pump shotty to 20 AP, which allowed me to burst and shoot once on the same turn.So what loadout with shotguns works best? Combat I mean. Forward grip or choke? Long or short barrel?
I don't necessarily dislike DC. I think I got lucky because from my two only finished playthrough, it was all stealthy, making it easier for me to walk around DC. Not to mention I found a 'hack' of a sort for Mushroom Forest on my second playthrough, rendering it a total cakewalk that it isn't a bad area in and of itself for me (though the way to get there is still mind-boggling).I see DC is still as disliked as ever.
But, having played Expedition, I guess it's kind of a wake-up call to how the worst of DC somehow manifested itself in the Black Sea, into a form many times even worst. It weighed on me, I realized, especially imagining myself playing a non-stealthy character. Hence, like I said, upon having my current playthrough character arrived in the Institute, I can't bear the burden any longer.
Ah yes, bringing out the big (bow)gun to face Wamuu, hmm?
Haha, the avatar felt fitting for this character, which is actually a bare hands unarmed fighter. The larping will be more efficient when I make another crossbow dedicated character, most likely someone built around the Needler and the Quiver.Ah yes, bringing out the big (bow)gun to face Wamuu, hmm?
If you remove the Locusts and make the sea-borne enemies just a little more hittable, the entire swamp area would have been a lot of fun. I enjoyed all the sections where the Locusts weren't involved, specifically dealing with the siphoners and crabs. It's very satisfying kiting them out and killing them one-by-one.The one area in Expedition I barely explored at all was the swamp. I had a good character, both good at combat and stealth, the difficulty was not the problem... but the sheer level of annoyance. Seaborne enemies that shoot venomous projectiles at you? Yep. Good luck with those if you got a melee build lol. Locust nests that keep spawning locusts until you destroy them? Yep.