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Underrail: The Incline Awakens

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
There are *ending slides* for the Expedition????????????????????
i too decided to skip DC after finishing expedition content.
I kind of didn't skip it. To be perfectly honest, in retrospect, I *think* I've been burned out by all the bad things in the Black Sea. The obnoxious swarms, specifically. It all piles up and then before I know it I just leave the playthrough hanging, my character sitting there in the Institute waiting for me to finally get him down that elevator....

But now, I'm currently enjoying Disco Elysium cleansing my palate, so I guess I'll be finishing that playthrough soon.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
I see DC is still as disliked as ever.
I've said it before and I'll say it again. The two things that make DC suck so hard are the respawning enemies and the lack of an actual city hub with friendly faces. If the Faceless encampment was more than just an encampment, but a place with actual buildings, people to talk to, and quests to do, the monotony of DC combat and drudgery would be alleviated so much. I usually stop at DC because the encounters aren't very fun, and I get tired of fight after fight with no break. The actual Hollow Earth center is very cool, and I wouldn't change the content (I'd make the maze shorter because fuck that shit, and I'd get rid of the aids respawning enemies in the Mushroom forest too, but that's it).
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
I see DC is still as disliked as ever.
I've said it before and I'll say it again. The two things that make DC suck so hard are the respawning enemies and the lack of an actual city hub with friendly faces. If the Faceless encampment was more than just an encampment, but a place with actual buildings, people to talk to, and quests to do, the monotony of DC combat and drudgery would be alleviated so much. I usually stop at DC because the encounters aren't very fun, and I get tired of fight after fight with no break. The actual Hollow Earth center is very cool, and I wouldn't change the content (I'd make the maze shorter because fuck that shit, and I'd get rid of the aids respawning enemies in the Mushroom forest too, but that's it).

Except that would ruin the whole theme of the place and how it's supposed to be an undertaking, even now it feels kind of lukewarm if you mess around in the warehouse too much (it's fully stocked with everything you could ever imaginably require) or get too friendly with the Faceless.
I think the main reason people are frustrated with DC is the way in which their old tactics fail, shooting it out doesn't work as well simply because enemies quickly respawn... and stealth doesn't work as well simply because enemy counts are high enough that you bump into them (especially at higher difficulties) or they quickly detect you in some weird way like the worms.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
I see DC is still as disliked as ever.
I don't necessarily dislike DC. I think I got lucky because from my two only finished playthrough, it was all stealthy, making it easier for me to walk around DC. Not to mention I found a 'hack' of a sort for Mushroom Forest on my second playthrough, rendering it a total cakewalk that it isn't a bad area in and of itself for me (though the way to get there is still mind-boggling).

But, having played Expedition, I guess it's kind of a wake-up call to how the worst of DC somehow manifested itself in the Black Sea, into a form many times even worst. It weighed on me, I realized, especially imagining myself playing a non-stealthy character. Hence, like I said, upon having my current playthrough character arrived in the Institute, I can't bear the burden any longer.
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,909
Location
The Great Underground Empire
-what exactly happens if you steal traitor's radio and turn him in to Briggs (aside from pirates turning hostile)?

You upset their plans to abduct the professor, so it never happens. The pirate kidnappers get slaughtered instead. Also, they never block the tunnel leading from the island to their base.
What what WHAT??????!!!!

I never identified the traitor in my last playthrough. What the actual fuck???????????

I actually thwarted the kidnapping "by accident" the first time I ran through Expedition, simply because I was going around picking every pocket I could find.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
And done!
Killed Tchort in one burst. Used medic belt. Used stasis to freeze myself right before him, then burst.
XJeqyO9.jpg

nAgePCh.jpg
Faceless. Took Last stand at lvl 30 just for this fight. Started the fight at sub 30% health and with lots of drugs activated in previous area. Starting at 100% HP is imo worse. Left commander for last, it's better to start the fight by bursting a bunch of mobs. If faceless cast billocation - restart. Stasis saved the day.
p4jOBRW.jpg
A burst at the start of the fight, during one of the attempts.
Before:
fnPxEvn.jpg
And after:
xuvoJyE.jpg
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Faceless. Took Last stand at lvl 30 just for this fight. Started the fight at sub 30% health and with lots of drugs activated in previous area. Starting at 100% HP is imo worse. Left commander for last, it's better to start the fight by bursting a bunch of mobs. If faceless cast billocation - restart. Stasis saved the day.
One of if not the hardest fight on DOMINATING in my experience. Probably the only one where I genuinely felt I have to go all out and use every single thing I could possibly use to gain an advantage and still needed a lot of reloads. Which is fitting, since it's the optional last fight of the whole game. If you don't count the respawning Goliathus army before the elevator.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Faceless. Took Last stand at lvl 30 just for this fight. Started the fight at sub 30% health and with lots of drugs activated in previous area. Starting at 100% HP is imo worse. Left commander for last, it's better to start the fight by bursting a bunch of mobs. If faceless cast billocation - restart. Stasis saved the day.
One of if not the hardest fight on DOMINATING in my experience. Probably the only one where I genuinely felt I have to go all out and use every single thing I could possibly use to gain an advantage and still needed a lot of reloads. Which is fitting, since it's the optional last fight of the whole game. If you don't count the respawning Goliathus army before the elevator.
Yeah, it's the hardest fight in the game, mostly to do with the map having few chokepoints. Too bad it's locked behind the whole of DC.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
So what loadout with shotguns works best? Combat I mean. Forward grip or choke? Long or short barrel?
Short with grip on both auto and pump. Grip reduces pump shotty to 20 AP, which allowed me to burst and shoot once on the same turn.
I used Vindicator and Despot as they both have crit dmg bonus over 100. Despot needs to reload after each burst, but that wasn't a problem past silent isle.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
Needler crossbow ability has 3 turn cooldown so it will get all special attack bonuses, can crit (
incline.png
) and pierces through targets pretty often even if you have no crossbow skill and low accuracy.
Also sometimes when piercing an enemy it multi-hits them, so enjoy that while it lasts.

hZCIyfT.png

7Eueyz0.png
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,354
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I see DC is still as disliked as ever.
I don't necessarily dislike DC. I think I got lucky because from my two only finished playthrough, it was all stealthy, making it easier for me to walk around DC. Not to mention I found a 'hack' of a sort for Mushroom Forest on my second playthrough, rendering it a total cakewalk that it isn't a bad area in and of itself for me (though the way to get there is still mind-boggling).

But, having played Expedition, I guess it's kind of a wake-up call to how the worst of DC somehow manifested itself in the Black Sea, into a form many times even worst. It weighed on me, I realized, especially imagining myself playing a non-stealthy character. Hence, like I said, upon having my current playthrough character arrived in the Institute, I can't bear the burden any longer.

The one area in Expedition I barely explored at all was the swamp. I had a good character, both good at combat and stealth, the difficulty was not the problem... but the sheer level of annoyance. Seaborne enemies that shoot venomous projectiles at you? Yep. Good luck with those if you got a melee build lol. Locust nests that keep spawning locusts until you destroy them? Yep.

The locust nests are the worst fucking thing. I expected them to only appear in that one research center where you first find them, but then they're all over the place. Oh god.
 

Jaceface

Guest
Finally got the chance to play this, really liking the atmosphere so far. Has some rough patches but this game got soul.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
The one area in Expedition I barely explored at all was the swamp. I had a good character, both good at combat and stealth, the difficulty was not the problem... but the sheer level of annoyance. Seaborne enemies that shoot venomous projectiles at you? Yep. Good luck with those if you got a melee build lol. Locust nests that keep spawning locusts until you destroy them? Yep.
If you remove the Locusts and make the sea-borne enemies just a little more hittable, the entire swamp area would have been a lot of fun. I enjoyed all the sections where the Locusts weren't involved, specifically dealing with the siphoners and crabs. It's very satisfying kiting them out and killing them one-by-one.
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
14,573
Location
don't identify with EU-NPC land
Strap Yourselves In
You know what is the worst? I've bought the expansion as it released, played some time to finally get the expansion things going, i've got bored replaying same things, ditched the playthrough, and now im after a few months im sad that i can't get to enjoy the expansion. Wish there was some kind of kickstart, like start on lvl 9 and get to the expansion business :(
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
Is Expedition any good? Is it worth starting another build? How many hours for a completionist expansion playthrough?
 

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